29.12.2015, 14:43
what is this code problem?
when i type it respawn me but do not go back to the previous coordinates.
when i type it respawn me but do not go back to the previous coordinates.
Код:
CMD:sync(playerid, params[])
{
new ammo[13][MAX_PLAYERS], gun[13][MAX_PLAYERS], Float:x, Float:y, Float:z, world[MAX_PLAYERS], interior[MAX_PLAYERS], Float:armour[MAX_PLAYERS], Float:health[MAX_PLAYERS],
Float:FaceAngle[MAX_PLAYERS], skin[MAX_PLAYERS];
if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "You must on foot for use this command.");
GetPlayerPos(playerid, x, y, z);
world[playerid] = GetPlayerVirtualWorld(playerid);
interior[playerid] = GetPlayerInterior(playerid);
skin[playerid] = GetPlayerSkin(playerid);
GetPlayerArmour(playerid,armour[playerid]);
GetPlayerHealth(playerid,health[playerid]);
GetPlayerFacingAngle(playerid,FaceAngle[playerid]);
GetPlayerWeaponData(playerid,1,gun[1][playerid],ammo[1][playerid]);
GetPlayerWeaponData(playerid,2,gun[2][playerid],ammo[2][playerid]);
GetPlayerWeaponData(playerid,3,gun[3][playerid],ammo[3][playerid]);
GetPlayerWeaponData(playerid,4,gun[4][playerid],ammo[4][playerid]);
GetPlayerWeaponData(playerid,5,gun[5][playerid],ammo[5][playerid]);
GetPlayerWeaponData(playerid,6,gun[6][playerid],ammo[6][playerid]);
GetPlayerWeaponData(playerid,7,gun[7][playerid],ammo[7][playerid]);
GetPlayerWeaponData(playerid,8,gun[8][playerid],ammo[8][playerid]);
GetPlayerWeaponData(playerid,9,gun[9][playerid],ammo[9][playerid]);
GetPlayerWeaponData(playerid,10,gun[10][playerid],ammo[10][playerid]);
GetPlayerWeaponData(playerid,11,gun[11][playerid],ammo[11][playerid]);
GetPlayerWeaponData(playerid,12,gun[12][playerid],ammo[12][playerid]);
SpawnPlayer(playerid);
SetPlayerPos(playerid,x,y,z);
SetPlayerFacingAngle(playerid,FaceAngle[playerid]);
SetPlayerHealth(playerid,health[playerid]);
SetPlayerVirtualWorld(playerid,world[playerid]);
SetPlayerInterior(playerid,interior[playerid]);
SetPlayerSkin(playerid,skin[playerid]);
SetPlayerArmour(playerid,armour[playerid]);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,gun[1][playerid],ammo[1][playerid]);
GivePlayerWeapon(playerid,gun[2][playerid],ammo[2][playerid]);
GivePlayerWeapon(playerid,gun[3][playerid],ammo[3][playerid]);
GivePlayerWeapon(playerid,gun[4][playerid],ammo[4][playerid]);
GivePlayerWeapon(playerid,gun[5][playerid],ammo[5][playerid]);
GivePlayerWeapon(playerid,gun[6][playerid],ammo[6][playerid]);
GivePlayerWeapon(playerid,gun[7][playerid],ammo[7][playerid]);
GivePlayerWeapon(playerid,gun[8][playerid],ammo[8][playerid]);
GivePlayerWeapon(playerid,gun[9][playerid],ammo[9][playerid]);
GivePlayerWeapon(playerid,gun[10][playerid],ammo[10][playerid]);
GivePlayerWeapon(playerid,gun[11][playerid],ammo[11][playerid]);
GivePlayerWeapon(playerid,gun[12][playerid],ammo[12][playerid]);
return 1;
}


