19.12.2015, 14:48
This is to my knowledge, my entire system that saves the player's stats on register/disconnect. Why would a player be getting another player's stats on their first registration? This is a serious bug and I need to fix this immediately, as players are getting admin stats on occasion.
Код:
#define dregister 2011
#define dlogin 2012
#define UserPath "Users/%s.ini"
native WP_Hash(buffer[],len,const str[]);
new gTeam[MAX_PLAYERS];
enum PlayerInfo
{
Pass[129],
Adminlevel,
VIPlevel,
Testerlevel,
Money,
Scores,
Kills,
Deaths,
pBanned,
BannedIP[22]
}
new pInfo[MAX_PLAYERS][PlayerInfo];
stock Path(playerid)
{
new str[128],name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(str,sizeof(str),UserPath,name);
return str;
}
forward loadaccount_user(playerid, name[], value[]);
public loadaccount_user(playerid, name[], value[])
{
INI_String("Password", pInfo[playerid][Pass],129);
INI_Int("AdminLevel",pInfo[playerid][Adminlevel]);
INI_Int("VIPlevel",pInfo[playerid][VIPlevel]);
INI_Int("Testerlevel",pInfo[playerid][Testerlevel]);
INI_Int("Money",pInfo[playerid][Money]);
INI_Int("Scores",pInfo[playerid][Scores]);
INI_Int("Kills",pInfo[playerid][Kills]);
INI_Int("Deaths",pInfo[playerid][Deaths]);
INI_Int("pBanned",pInfo[playerid][pBanned]);
INI_Int("BannedIP",pInfo[playerid][BannedIP]);
return 1;
}
forward LoadIP_data(playerid, name[], value[]);
public LoadIP_data(playerid, name[], value[])
{
INI_String("Ip", pInfo[ playerid ][ BannedIP ], 33);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new IP[22];
GetPlayerIp(playerid, IP, sizeof(IP));
new INI:file = INI_Open(Path(playerid));
INI_SetTag(file,"Player's Data");
INI_WriteInt(file,"AdminLevel",pInfo[playerid][Adminlevel]);
INI_WriteInt(file,"VIPLevel",pInfo[playerid][VIPlevel]);
INI_WriteInt(file,"Testerlevel",pInfo[playerid][Testerlevel]);
INI_WriteInt(file,"Money",GetPlayerMoney(playerid));
INI_WriteString(file, "Ip", IP);
INI_WriteInt(file,"Scores",GetPlayerScore(playerid));
INI_WriteInt(file,"Kills",pInfo[playerid][Kills]);
INI_WriteInt(file,"Deaths",pInfo[playerid][Deaths]);
INI_Close(file);
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == dregister)
{
if(!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext))
{
ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_PASSWORD,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!","Register","Quit");
return 1;
}
new hashpass[129];
WP_Hash(hashpass,sizeof(hashpass),inputtext);
new INI:file = INI_Open(Path(playerid));
INI_SetTag(file,"Player's Data");
INI_WriteString(file,"Password",hashpass);
INI_WriteInt(file,"AdminLevel",0);
INI_WriteInt(file,"VIPLevel",0);
INI_WriteInt(file,"Testerlevel",0);
INI_WriteInt(file,"Money",0);
INI_WriteInt(file,"Scores",0);
INI_WriteInt(file,"Kills",0);
INI_WriteInt(file,"Deaths",0);
INI_Close(file);
SendClientMessage(playerid,-1,"You have been successfully registered");
return 1;
}
}
if(dialogid == dlogin)
{
if(!response) return Kick(playerid);
if(response)
{
new hashpass[129];
WP_Hash(hashpass,sizeof(hashpass),inputtext);
if(!strcmp(hashpass, pInfo[playerid][Pass], false))
{
INI_ParseFile(Path(playerid),"loadaccount_%s",.bExtra = true, .extra = playerid);
SetPlayerScore(playerid,pInfo[playerid][Scores]);
GivePlayerMoney(playerid,pInfo[playerid][Money]);
SendClientMessage(playerid,-1,"Welcome back! You have successfully logged in");
}
else
{
ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_PASSWORD,"Login","Welcome back. This account is registered. \nInsert your password to login to your account.\nIncorrect password!","Login","Quit");
return 1;
}
}
}
return 1;
}


