08.12.2015, 13:03
Basically I got this bug, that when I go in game, the /tazer doesn't work, and nothing even shows up, what did I do wrong? Thank you.
Код:
if(strcmp(cmd, "/tazer", true) ==0 || strcmp(cmd, "/ta", true) ==0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " Cannot use this while being in the car.");
return 1;
}
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(PlayerCuffed[suspect] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Player is already cuffed!");
return 1;
}
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
if(gTeam[suspect] == 2)
{
SendClientMessage(playerid, COLOR_GREY, " Cannot taze other law enforcement members.");
return 1;
}
if(IsPlayerInAnyVehicle(suspect))
{
SendClientMessage(playerid, COLOR_GREY, " Suspect is in the car, get him out first.");
return 1;
}
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new randt = random(4)+1;
if(randt == 1)
{
format(string, sizeof(string), "* %s shoots with his Tazer at %s, but missed.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
format(string, sizeof(string), "* You were Tazed by %s for 20 seconds.", sendername);
SendClientMessage(suspect, COLOR_WHITE, string);
format(string, sizeof(string), "* You Tazed %s for 20 seconds.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s shoots with his Tazer at %s and tazed him.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(suspect, "~r~Tazed", 2500, 3);
TogglePlayerControllable(suspect, 0);
LoopingAnim(suspect, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
PlayerCuffed[suspect] = 1;
PlayerCuffedTime[suspect] = 20;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No one is near you!");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a law enforcement officer.");
}
}//not connected
return 1;
}

