15.11.2015, 14:14
hello....thank for reading...mybe its jst wasting your time but i dun know download it
its give code
i shocked....wat is tis?? filterscript ?? gamemode
...how to use it ...i alr watch at video demonstration
i jst want know ...wat i should do with dat code??
its give code
Код:
// Map Mover 1.1 by adri1
#define MAX_MAPMOVER_OBJECTS (500)
#define MAX_MAPMOVER_REMOVEBUILDING 1
//-------------------------------------------------
//
// This is an example of using the AttachCameraToObject function
// to create a no-clip flying camera.
//
// h02 2012
//
// SA-MP 0.3e and above
//
//-------------------------------------------------
#include <a_samp>
#include <sscanf2>
// Players Move Speed
#define MOVE_SPEED 100.0
#define ACCEL_RATE 0.03
// Players Mode
#define CAMERA_MODE_NONE 0
#define CAMERA_MODE_FLY 1
// Key state definitions
#define MOVE_FORWARD 1
#define MOVE_BACK 2
#define MOVE_LEFT 3
#define MOVE_RIGHT 4
#define MOVE_FORWARD_LEFT 5
#define MOVE_FORWARD_RIGHT 6
#define MOVE_BACK_LEFT 7
#define MOVE_BACK_RIGHT 8
// Enumeration for storing data about the player
enum noclipenum
{
cameramode,
flyobject,
mode,
lrold,
udold,
lastmove,
Float:accelmul
}
new noclipdata[MAX_PLAYERS][noclipenum];
//--------------------------------------------------
public OnFilterScriptInit()
{
return 1;
}
public OnFilterScriptExit()
{
// If any players are still in edit mode, boot them out before the filterscript unloads
for(new x; x<MAX_PLAYERS; x++)
{
if(noclipdata[x][cameramode] == CAMERA_MODE_FLY) CancelFlyMode(x);
}
return 1;
}
//--------------------------------------------------
public OnPlayerConnect(playerid)
{
// Reset the data belonging to this player slot
noclipdata[playerid][cameramode] = CAMERA_MODE_NONE;
noclipdata[playerid][lrold] = 0;
noclipdata[playerid][udold] = 0;
noclipdata[playerid][mode] = 0;
noclipdata[playerid][lastmove] = 0;
noclipdata[playerid][accelmul] = 0.0;
return 1;
}
/* CODE */
new Object_String[512];
new Player_MovingMap[MAX_PLAYERS];
new Player_MovingObjects[MAX_PLAYERS];
new ObjectCenter;
new mapnamefile[24];
new Float:CamOffSetX;
new Float:CamOffSetY;
new Float:CamOffSetZ;
enum OBJECT_INFORMATION
{
ModelID,
Float:PositionX,
Float:PositionY,
Float:PositionZ,
Float:RotationX,
Float:RotationY,
Float:RotationZ,
Float:OffSetX,
Float:OffSetY,
Float:OffSetZ,
ObjectID
};
new MAPMOVER_OBJECTS[MAX_MAPMOVER_OBJECTS][OBJECT_INFORMATION];
stock LoadMap(playerid, mapname[])
{
if(Player_MovingMap[playerid] == 0) return 1;
new File:Handler = fopen(mapname, io_read);
if(!Handler) return ShowPlayerDialog(playerid, 801, DIALOG_STYLE_MSGBOX, "Map Mover", "\n\n\tThe map could not load:\n\tFile not found.\n\n", "OK", "");
new Index;
while(fread(Handler, Object_String))
{
StripNewLine(Object_String);
new t = 0;
if(strfind(Object_String, "CreateObject(", true) != -1) strdel(Object_String, 0, 13), t = 1;
if(strfind(Object_String, "CreateDynamicObject(", true) != -1) strdel(Object_String, 0, 20), t = 1;
#if MAX_MAPMOVER_REMOVEBUILDING 1
if(strfind(Object_String, "RemoveBuildingForPlayer(playerid,", true) != -1) strdel(Object_String, 0, 33), t = 2;
#endif
if(strfind(Object_String, ");", true) != -1)
{
new start = strfind(Object_String, ");", true);
strdel(Object_String, start, 500);
}
if(t == 1)
{
if(!sscanf(Object_String, "p<,>dffffff",
MAPMOVER_OBJECTS[Index][ModelID],
MAPMOVER_OBJECTS[Index][PositionX], MAPMOVER_OBJECTS[Index][PositionY], MAPMOVER_OBJECTS[Index][PositionZ],
MAPMOVER_OBJECTS[Index][RotationX], MAPMOVER_OBJECTS[Index][RotationY], MAPMOVER_OBJECTS[Index][RotationZ]))
{
new objectid = CreateObject(MAPMOVER_OBJECTS[Index][ModelID],
MAPMOVER_OBJECTS[Index][PositionX], MAPMOVER_OBJECTS[Index][PositionY], MAPMOVER_OBJECTS[Index][PositionZ],
MAPMOVER_OBJECTS[Index][RotationX], MAPMOVER_OBJECTS[Index][RotationY], MAPMOVER_OBJECTS[Index][RotationZ]);
MAPMOVER_OBJECTS[Index][ObjectID] = objectid;
Index++;
}
}
else if(t == 2)
{
new m, Float:x, Float:y, Float:z, Float:r;
if(!sscanf(Object_String, "p<,>dffff", m, x, y, z, r)) RemoveBuildingForPlayer(playerid, m, x, y, z, r);
}
}
fclose(Handler);
if(Index == 0) ShowPlayerDialog(playerid, 801, DIALOG_STYLE_MSGBOX, "Map Mover", "\n\n\tCan't find any map in this file.\n\n", "OK", "");
else
{
ShowPlayerDialog(playerid, 802, DIALOG_STYLE_MSGBOX, "Map Mover", "\n\n\tMap loaded correctly.\n\n", "OK", "");
format(mapnamefile, 24, "%s", mapname);
}
return true;
}
stock StripNewLine(string[]) //DracoBlue (bugfix idea by ******)
{
new len = strlen(string);
if (string[0]==0) return ;
if ((string[len - 1] == '\n') || (string[len - 1] == '\r')) {
string[len - 1] = 0;
if (string[0]==0) return ;
if ((string[len - 2] == '\n') || (string[len - 2] == '\r')) string[len - 2] = 0;
}
}
public OnPlayerDisconnect(playerid, reason)
{
if(Player_MovingMap[playerid] == 1)
{
for(new i = 0; i != MAX_MAPMOVER_OBJECTS; i++)
{
if(MAPMOVER_OBJECTS[i][ModelID] != 0)
{
DestroyObject(MAPMOVER_OBJECTS[i][ObjectID]);
MAPMOVER_OBJECTS[i][ModelID] = 0;
MAPMOVER_OBJECTS[i][PositionX] = 0.0;
MAPMOVER_OBJECTS[i][PositionY] = 0.0;
MAPMOVER_OBJECTS[i][PositionZ] = 0.0;
MAPMOVER_OBJECTS[i][RotationX] = 0.0;
MAPMOVER_OBJECTS[i][RotationY] = 0.0;
MAPMOVER_OBJECTS[i][RotationZ] = 0.0;
MAPMOVER_OBJECTS[i][OffSetX] = 0.0;
MAPMOVER_OBJECTS[i][OffSetY] = 0.0;
MAPMOVER_OBJECTS[i][OffSetZ] = 0.0;
MAPMOVER_OBJECTS[i][ObjectID] = 0;
}
}
DestroyObject(ObjectCenter);
ObjectCenter = 0;
Player_MovingObjects[playerid] = 0;
Player_MovingMap[playerid] = 0;
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/map", true))
{
if(GetPVarType(playerid, "FlyMode"))
{
if(Player_MovingObjects[playerid] >= 1) return SendClientMessage(playerid, -1, "{FFFF00}Map Mover: {FFFFFF}Finish move the map before showing the menu.");
if(Player_MovingMap[playerid] == 1) ShowPlayerDialog(playerid, 803, DIALOG_STYLE_LIST, "Map Mover", "1. Locate\n2. Center position\n3. Edit positions\n4. Export map\n5. Exit (without saving)", "OK", "");
}
else
{
if(Player_MovingMap[playerid] == 1) return 1;
Player_MovingMap[playerid] = 1;
ShowPlayerDialog(playerid, 800, DIALOG_STYLE_INPUT, "Map Mover", "\n\nEnter the file name .txt with the map\nthat has been saved in the folder scriptfiles.\n\n\t(You must enter the extension .txt)\n\n", "Load", "X");
FlyMode(playerid);
}
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 800)
{
if(response)
{
ShowPlayerDialog(playerid, 801, DIALOG_STYLE_MSGBOX, "Map Mover", "\n\n\tLoading Map...\n\n", "OK", "");
LoadMap(playerid, inputtext);
}
else
{
Player_MovingMap[playerid] = 0;
CancelFlyMode(playerid);
}
}
if(dialogid == 801) ShowPlayerDialog(playerid, 800, DIALOG_STYLE_INPUT, "Map Mover", "\n\nEnter the file name .txt with the map\nthat has been saved in the folder scriptfiles.\n\n\t(You must enter the extension .txt)\n\n", "Load", "X");
if(dialogid == 802) ShowPlayerDialog(playerid, 803, DIALOG_STYLE_LIST, "Map Mover", "1. Locate\n2. Center position\n3. Edit positions\n4. Export map\n5. Exit (without saving)", "OK", "");
if(dialogid == 803)
{
if(response)
{
switch(listitem)
{
case 0:
{
if(ObjectCenter == 0)
{
new Float:CameraX = MAPMOVER_OBJECTS[0][PositionX];
new Float:CameraY = MAPMOVER_OBJECTS[0][PositionY];
new Float:CameraZ = MAPMOVER_OBJECTS[0][PositionZ];
SetPlayerObjectPos(playerid, noclipdata[playerid][flyobject], CameraX, CameraY, CameraZ);
SendClientMessage(playerid, -1, "{FFFF00}Map Mover: {FFFFFF}Use the {FFFF00}/map {FFFFFF}command again to show the main menu.");
}
else
{
new Float:CameraX;
new Float:CameraY;
new Float:CameraZ;
GetObjectPos(ObjectCenter, CameraX, CameraY, CameraZ);
SetPlayerObjectPos(playerid, noclipdata[playerid][flyobject], CameraX, CameraY, CameraZ);
SendClientMessage(playerid, -1, "{FFFF00}Map Mover: {FFFFFF}Use the {FFFF00}/map {FFFFFF}command again to show the main menu.");
}
}
case 1:
{
if(ObjectCenter == 0)
{
new Float:CameraX;
new Float:CameraY;
new Float:CameraZ;
GetPlayerObjectPos(playerid, noclipdata[playerid][flyobject], CameraX, CameraY, CameraZ);
ObjectCenter = CreateObject(1220, CameraX, CameraY, CameraZ, 0.0, 0.0, 0.0);
SetObjectMaterial(ObjectCenter, 0, 18646, "matcolours", "white");
EditObject(playerid, ObjectCenter);
SendClientMessage(playerid, -1, "{FFFF00}Map Mover: {FFFFFF}Place your object in the center of the map loaded.");
}
else
{
SetObjectMaterial(ObjectCenter, 0, 18646, "matcolours", "white");
EditObject(playerid, ObjectCenter);
SendClientMessage(playerid, -1, "{FFFF00}Map Mover: {FFFFFF}Place your object in the center of the map loaded.");
}
}
case 2:
{
if(ObjectCenter == 0) return SendClientMessage(playerid, -1, "{FFFF00}Map Mover: {FFFFFF}You must place the center first.");
ShowPlayerDialog(playerid, 804, DIALOG_STYLE_LIST, "Map Mover - Move options", "1. Move with cursor (EditObject)\n2. Move with camera (new)", "OK", "<<");
}
case 3:
{
if(ObjectCenter == 0) return SendClientMessage(playerid, -1, "{FFFF00}Map Mover: {FFFFFF}Not noticed any change.");
new f_name[24];
format(f_name, 24, "%s_converted.txt", mapnamefile);
new File:codefile = fopen(f_name, io_write);
if(codefile)
{
new Year, Month, Day;
getdate(Year, Month, Day);
new Hour, Minute, Second;
gettime(Hour, Minute, Second);
new intro[128]; format(intro, 128, "Map Mover ~ %s ~ %02d/%02d/%d ~ %02d:%02d:%02d\r\n\r\n", mapnamefile, Day, Month, Year, Hour, Minute, Second);
fwrite(codefile, intro);
for(new i = 0; i != MAX_MAPMOVER_OBJECTS; i++)
{
if(MAPMOVER_OBJECTS[i][ModelID] != 0)
{
new line[128];
format(line, 128, "CreateObject(%d, %f, %f, %f, %f, %f, %f);\r\n", MAPMOVER_OBJECTS[i][ModelID], MAPMOVER_OBJECTS[i][PositionX], MAPMOVER_OBJECTS[i][PositionY], MAPMOVER_OBJECTS[i][PositionZ], MAPMOVER_OBJECTS[i][RotationX], MAPMOVER_OBJECTS[i][RotationY], MAPMOVER_OBJECTS[i][RotationZ]);
fwrite(codefile, line);
}
}
fwrite(codefile, "\r\n");
fwrite(codefile, "\r\n");
fwrite(codefile, "RemoveBuildings no converted (not necessary).");
fwrite(codefile, "Map Mover 1.1 by adri1.");
fclose(codefile);
}
}
case 4:
{
for(new i = 0; i != MAX_MAPMOVER_OBJECTS; i++)
{
if(MAPMOVER_OBJECTS[i][ModelID] != 0)
{
DestroyObject(MAPMOVER_OBJECTS[i][ObjectID]);
MAPMOVER_OBJECTS[i][ModelID] = 0;
MAPMOVER_OBJECTS[i][PositionX] = 0.0;
MAPMOVER_OBJECTS[i][PositionY] = 0.0;
MAPMOVER_OBJECTS[i][PositionZ] = 0.0;
MAPMOVER_OBJECTS[i][RotationX] = 0.0;
MAPMOVER_OBJECTS[i][RotationY] = 0.0;
MAPMOVER_OBJECTS[i][RotationZ] = 0.0;
MAPMOVER_OBJECTS[i][OffSetX] = 0.0;
MAPMOVER_OBJECTS[i][OffSetY] = 0.0;
MAPMOVER_OBJECTS[i][OffSetZ] = 0.0;
MAPMOVER_OBJECTS[i][ObjectID] = 0;
}
}
DestroyObject(ObjectCenter);
Player_MovingObjects[playerid] = 0;
Player_MovingMap[playerid] = 0;
ObjectCenter = 0;
CancelFlyMode(playerid);
CancelEdit(playerid);
}
}
}
else SendClientMessage(playerid, -1, "{FFFF00}Map Mover: {FFFFFF}Use the {FFFF00}/map {FFFFFF}command again to show the main menu.");
}
if(dialogid == 804)
{
if(response)
{
switch(listitem)
{
case 0:
{
new Float:CenterX, Float:CenterY, Float:CenterZ;
GetObjectPos(ObjectCenter, CenterX, CenterY, CenterZ);
for(new i = 0; i != MAX_MAPMOVER_OBJECTS; i++)
{
if(MAPMOVER_OBJECTS[i][ModelID] != 0)
{
new Float:aOffSetX, Float:aOffSetY, Float:aOffSetZ;
aOffSetX = floatsub(MAPMOVER_OBJECTS[i][PositionX], CenterX);
aOffSetY = floatsub(MAPMOVER_OBJECTS[i][PositionY], CenterY);
aOffSetZ = floatsub(MAPMOVER_OBJECTS[i][PositionZ], CenterZ);
MAPMOVER_OBJECTS[i][OffSetX] = aOffSetX;
MAPMOVER_OBJECTS[i][OffSetY] = aOffSetY;
MAPMOVER_OBJECTS[i][OffSetZ] = aOffSetZ;
AttachObjectToObject(MAPMOVER_OBJECTS[i][ObjectID], ObjectCenter, aOffSetX, aOffSetY, aOffSetZ, MAPMOVER_OBJECTS[i][RotationX], MAPMOVER_OBJECTS[i][RotationY], MAPMOVER_OBJECTS[i][RotationZ], true);
}
}
Player_MovingObjects[playerid] = 1;
EditObject(playerid, ObjectCenter);
}
case 1:
{
SendClientMessage(playerid, -1, "{FFFF00}Map Mover: {FFFFFF}Move the camera to move the map. Press {FFFF00}~k~~PED_DUCK~ {FFFFFF}for stop.");
new Float:CenterX, Float:CenterY, Float:CenterZ;
GetObjectPos(ObjectCenter, CenterX, CenterY, CenterZ);
for(new i = 0; i != MAX_MAPMOVER_OBJECTS; i++)
{
if(MAPMOVER_OBJECTS[i][ModelID] != 0)
{
new Float:aOffSetX, Float:aOffSetY, Float:aOffSetZ;
aOffSetX = floatsub(MAPMOVER_OBJECTS[i][PositionX], CenterX);
aOffSetY = floatsub(MAPMOVER_OBJECTS[i][PositionY], CenterY);
aOffSetZ = floatsub(MAPMOVER_OBJECTS[i][PositionZ], CenterZ);
MAPMOVER_OBJECTS[i][OffSetX] = aOffSetX;
MAPMOVER_OBJECTS[i][OffSetY] = aOffSetY;
MAPMOVER_OBJECTS[i][OffSetZ] = aOffSetZ;
AttachObjectToObject(MAPMOVER_OBJECTS[i][ObjectID], ObjectCenter, aOffSetX, aOffSetY, aOffSetZ, MAPMOVER_OBJECTS[i][RotationX], MAPMOVER_OBJECTS[i][RotationY], MAPMOVER_OBJECTS[i][RotationZ], true);
}
}
new Float:fVX, Float:fVY, Float:fVZ, Float:object_x, Float:object_y, Float:object_z;
const Float:fScale = 50.0;
GetPlayerCameraFrontVector(playerid, fVX, fVY, fVZ);
object_x = floatmul(fVX, fScale);
object_y = floatmul(fVY, fScale);
object_z = floatmul(fVZ, fScale);
AttachObjectToObject(ObjectCenter, noclipdata[playerid][flyobject], object_x, object_y, object_z, 0.0, 0.0, 0.0, true);
CamOffSetX = object_x;
CamOffSetY = object_y;
CamOffSetZ = object_z;
Player_MovingObjects[playerid] = 2;
}
}
}
else ShowPlayerDialog(playerid, 803, DIALOG_STYLE_LIST, "Map Mover", "1. Locate\n2. Center position\n3. Edit positions\n4. Export map\n5. Exit (without saving)", "OK", "");
}
return 0;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if((newkeys & KEY_CROUCH))
{
if(Player_MovingObjects[playerid] == 2)
{
new Float:rPX, Float:rPY, Float:rPZ, Float:rRX, Float:rRY, Float:rRZ;
AttachObjectToObjectEx(noclipdata[playerid][flyobject], CamOffSetX, CamOffSetY, CamOffSetZ, 0.0, 0.0, 0.0, rPX, rPY, rPZ, rRX, rRY, rRZ, playerid);
new ResolveObject = CreateObject(0, rPX, rPY, rPZ, rRX, rRY, rRZ);
for(new i = 0; i != MAX_MAPMOVER_OBJECTS; i++)
{
if(MAPMOVER_OBJECTS[i][ModelID] != 0)
{
new Float:PX, Float:PY, Float:PZ;
new Float:RX, Float:RY, Float:RZ;
AttachObjectToObjectEx(ResolveObject, MAPMOVER_OBJECTS[i][OffSetX], MAPMOVER_OBJECTS[i][OffSetY], MAPMOVER_OBJECTS[i][OffSetZ], MAPMOVER_OBJECTS[i][RotationX], MAPMOVER_OBJECTS[i][RotationY], MAPMOVER_OBJECTS[i][RotationZ], PX, PY, PZ, RX, RY, RZ);
MAPMOVER_OBJECTS[i][OffSetX] = 0.0;
MAPMOVER_OBJECTS[i][OffSetY] = 0.0;
MAPMOVER_OBJECTS[i][OffSetZ] = 0.0;
DestroyObject(MAPMOVER_OBJECTS[i][ObjectID]);
MAPMOVER_OBJECTS[i][ObjectID] = CreateObject(MAPMOVER_OBJECTS[i][ModelID], PX, PY, PZ, RX, RY, RZ);
MAPMOVER_OBJECTS[i][PositionX] = PX;
MAPMOVER_OBJECTS[i][PositionY] = PY;
MAPMOVER_OBJECTS[i][PositionZ] = PZ;
MAPMOVER_OBJECTS[i][RotationX] = RX;
MAPMOVER_OBJECTS[i][RotationY] = RY;
MAPMOVER_OBJECTS[i][RotationZ] = RZ;
}
}
DestroyObject(ResolveObject);
DestroyObject(ObjectCenter);
ObjectCenter = CreateObject(1220, rPX, rPY, rPZ, 0.0, 0.0, 0.0);
Player_MovingObjects[playerid] = 0;
return 1;
}
}
return 1;
}
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
if(response == EDIT_RESPONSE_FINAL || response == EDIT_RESPONSE_CANCEL)
{
if(objectid == ObjectCenter)
{
SetObjectPos(objectid, fX, fY, fZ);
SetObjectRot(objectid, fRotX, fRotY, fRotZ);
if(Player_MovingObjects[playerid] == 1)
{
for(new i = 0; i != MAX_MAPMOVER_OBJECTS; i++)
{
if(MAPMOVER_OBJECTS[i][ModelID] != 0)
{
new Float:PX, Float:PY, Float:PZ;
new Float:RX, Float:RY, Float:RZ;
AttachObjectToObjectEx(ObjectCenter, MAPMOVER_OBJECTS[i][OffSetX], MAPMOVER_OBJECTS[i][OffSetY], MAPMOVER_OBJECTS[i][OffSetZ], MAPMOVER_OBJECTS[i][RotationX], MAPMOVER_OBJECTS[i][RotationY], MAPMOVER_OBJECTS[i][RotationZ], PX, PY, PZ, RX, RY, RZ);
MAPMOVER_OBJECTS[i][OffSetX] = 0.0;
MAPMOVER_OBJECTS[i][OffSetY] = 0.0;
MAPMOVER_OBJECTS[i][OffSetZ] = 0.0;
DestroyObject(MAPMOVER_OBJECTS[i][ObjectID]);
MAPMOVER_OBJECTS[i][ObjectID] = CreateObject(MAPMOVER_OBJECTS[i][ModelID], PX, PY, PZ, RX, RY, RZ);
MAPMOVER_OBJECTS[i][PositionX] = PX;
MAPMOVER_OBJECTS[i][PositionY] = PY;
MAPMOVER_OBJECTS[i][PositionZ] = PZ;
MAPMOVER_OBJECTS[i][RotationX] = RX;
MAPMOVER_OBJECTS[i][RotationY] = RY;
MAPMOVER_OBJECTS[i][RotationZ] = RZ;
}
}
SetObjectRot(objectid, 0.0, 0.0, 0.0);
Player_MovingObjects[playerid] = 0;
return 1;
}
SetObjectMaterial(ObjectCenter, 0, 0, "null", "null");
SendClientMessage(playerid, -1, "{FFFF00}Map Mover: {FFFFFF}Use the {FFFF00}/map {FFFFFF}command again to show the main menu.");
SetObjectRot(objectid, 0.0, 0.0, 0.0);
}
}
return 1;
}
AttachObjectToObjectEx(attachoid, Float:off_x, Float:off_y, Float:off_z, Float:rot_x, Float:rot_y, Float:rot_z, &Float:X, &Float:Y, &Float:Z, &Float:RX, &Float:RY, &Float:RZ, pobject = -1) // By Stylock - http://forum.sa-mp.com/member.php?u=1141...8.98865945 static
Float:sin[3],
Float:cos[3],
Float:pos[3],
Float:rot[3];
if(pobject == -1)
{
GetObjectPos(attachoid, pos[0], pos[1], pos[2]);
GetObjectRot(attachoid, rot[0], rot[1], rot[2]);
}
else
{
GetPlayerObjectPos(pobject, attachoid, pos[0], pos[1], pos[2]);
GetPlayerObjectRot(pobject, attachoid, rot[0], rot[1], rot[2]);
}
EDIT_FloatEulerFix(rot[0], rot[1], rot[2]);
cos[0] = floatcos(rot[0], degrees); cos[1] = floatcos(rot[1], degrees); cos[2] = floatcos(rot[2], degrees); sin[0] = floatsin(rot[0], degrees); sin[1] = floatsin(rot[1], degrees); sin[2] = floatsin(rot[2], degrees);
pos[0] = pos[0] + off_x * cos[1] * cos[2] - off_x * sin[0] * sin[1] * sin[2] - off_y * cos[0] * sin[2] + off_z * sin[1] * cos[2] + off_z * sin[0] * cos[1] * sin[2];
pos[1] = pos[1] + off_x * cos[1] * sin[2] + off_x * sin[0] * sin[1] * cos[2] + off_y * cos[0] * cos[2] + off_z * sin[1] * sin[2] - off_z * sin[0] * cos[1] * cos[2];
pos[2] = pos[2] - off_x * cos[0] * sin[1] + off_y * sin[0] + off_z * cos[0] * cos[1];
rot[0] = asin(cos[0] * cos[1]); rot[1] = atan2(sin[0], cos[0] * sin[1]) + rot_z; rot[2] = atan2(cos[1] * cos[2] * sin[0] - sin[1] * sin[2], cos[2] * sin[1] - cos[1] * sin[0] * -sin[2]);
cos[0] = floatcos(rot[0], degrees); cos[1] = floatcos(rot[1], degrees); cos[2] = floatcos(rot[2], degrees); sin[0] = floatsin(rot[0], degrees); sin[1] = floatsin(rot[1], degrees); sin[2] = floatsin(rot[2], degrees);
rot[0] = asin(cos[0] * sin[1]); rot[1] = atan2(cos[0] * cos[1], sin[0]); rot[2] = atan2(cos[2] * sin[0] * sin[1] - cos[1] * sin[2], cos[1] * cos[2] + sin[0] * sin[1] * sin[2]);
cos[0] = floatcos(rot[0], degrees); cos[1] = floatcos(rot[1], degrees); cos[2] = floatcos(rot[2], degrees); sin[0] = floatsin(rot[0], degrees); sin[1] = floatsin(rot[1], degrees); sin[2] = floatsin(rot[2], degrees);
rot[0] = atan2(sin[0], cos[0] * cos[1]) + rot_x; rot[1] = asin(cos[0] * sin[1]); rot[2] = atan2(cos[2] * sin[0] * sin[1] + cos[1] * sin[2], cos[1] * cos[2] - sin[0] * sin[1] * sin[2]);
cos[0] = floatcos(rot[0], degrees); cos[1] = floatcos(rot[1], degrees); cos[2] = floatcos(rot[2], degrees); sin[0] = floatsin(rot[0], degrees); sin[1] = floatsin(rot[1], degrees); sin[2] = floatsin(rot[2], degrees);
rot[0] = asin(cos[1] * sin[0]); rot[1] = atan2(sin[1], cos[0] * cos[1]) + rot_y; rot[2] = atan2(cos[0] * sin[2] - cos[2] * sin[0] * sin[1], cos[0] * cos[2] + sin[0] * sin[1] * sin[2]);
X = pos[0];
Y = pos[1];
Z = pos[2];
RX = rot[0];
RY = rot[1];
RZ = rot[2];
}
EDIT_FloatEulerFix(&Float:rot_x, &Float:rot_y, &Float:rot_z)
{
EDIT_FloatGetRemainder(rot_x, rot_y, rot_z);
if((!floatcmp(rot_x, 0.0) || !floatcmp(rot_x, 360.0))
&& (!floatcmp(rot_y, 0.0) || !floatcmp(rot_y, 360.0)))
{
rot_y = 0.0000002;
}
return 1;
}
EDIT_FloatGetRemainder(&Float:rot_x, &Float:rot_y, &Float:rot_z)
{
EDIT_FloatRemainder(rot_x, 360.0);
EDIT_FloatRemainder(rot_y, 360.0);
EDIT_FloatRemainder(rot_z, 360.0);
return 1;
}
EDIT_FloatRemainder(&Float:remainder, Float:value)
{
if(remainder >= value)
{
while(remainder >= value)
{
remainder = remainder - value;
}
}
else if(remainder < 0.0)
{
while(remainder < 0.0)
{
remainder = remainder + value;
}
}
return 1;
}
//--------------------------------------------------
public OnPlayerUpdate(playerid)
{
if(noclipdata[playerid][cameramode] == CAMERA_MODE_FLY)
{
new keys,ud,lr;
GetPlayerKeys(playerid,keys,ud,lr);
if(noclipdata[playerid][mode] && (GetTickCount() - noclipdata[playerid][lastmove] > 100))
{
// If the last move was > 100ms ago, process moving the object the players camera is attached to
MoveCamera(playerid);
}
// Is the players current key state different than their last keystate?
if(noclipdata[playerid][udold] != ud || noclipdata[playerid][lrold] != lr)
{
if((noclipdata[playerid][udold] != 0 || noclipdata[playerid][lrold] != 0) && ud == 0 && lr == 0)
{ // All keys have been released, stop the object the camera is attached to and reset the acceleration multiplier
StopPlayerObject(playerid, noclipdata[playerid][flyobject]);
noclipdata[playerid][mode] = 0;
noclipdata[playerid][accelmul] = 0.0;
}
else
{ // Indicates a new key has been pressed
// Get the direction the player wants to move as indicated by the keys
noclipdata[playerid][mode] = GetMoveDirectionFromKeys(ud, lr);
// Process moving the object the players camera is attached to
MoveCamera(playerid);
}
}
noclipdata[playerid][udold] = ud; noclipdata[playerid][lrold] = lr; // Store current keys pressed for comparison next update
return 0;
}
return 1;
}
//--------------------------------------------------
stock GetMoveDirectionFromKeys(ud, lr)
{
new direction = 0;
if(lr < 0)
{
if(ud < 0) direction = MOVE_FORWARD_LEFT; // Up & Left key pressed
else if(ud > 0) direction = MOVE_BACK_LEFT; // Back & Left key pressed
else direction = MOVE_LEFT; // Left key pressed
}
else if(lr > 0) // Right pressed
{
if(ud < 0) direction = MOVE_FORWARD_RIGHT; // Up & Right key pressed
else if(ud > 0) direction = MOVE_BACK_RIGHT; // Back & Right key pressed
else direction = MOVE_RIGHT; // Right key pressed
}
else if(ud < 0) direction = MOVE_FORWARD; // Up key pressed
else if(ud > 0) direction = MOVE_BACK; // Down key pressed
return direction;
}
//--------------------------------------------------
stock MoveCamera(playerid)
{
new Float:FV[3], Float:CP[3];
GetPlayerCameraPos(playerid, CP[0], CP[1], CP[2]); // Cameras position in space
GetPlayerCameraFrontVector(playerid, FV[0], FV[1], FV[2]); // Where the camera is looking at
// Increases the acceleration multiplier the longer the key is held
if(noclipdata[playerid][accelmul] <= 1) noclipdata[playerid][accelmul] += ACCEL_RATE;
// Determine the speed to move the camera based on the acceleration multiplier
new Float:speed = MOVE_SPEED * noclipdata[playerid][accelmul];
// Calculate the cameras next position based on their current position and the direction their camera is facing
new Float:X, Float:Y, Float:Z;
GetNextCameraPosition(noclipdata[playerid][mode], CP, FV, X, Y, Z);
MovePlayerObject(playerid, noclipdata[playerid][flyobject], X, Y, Z, speed);
// Store the last time the camera was moved as now
noclipdata[playerid][lastmove] = GetTickCount();
return 1;
}
//--------------------------------------------------
stock GetNextCameraPosition(move_mode, Float:CP[3], Float:FV[3], &Float:X, &Float:Y, &Float:Z)
{
// Calculate the cameras next position based on their current position and the direction their camera is facing
#define OFFSET_X (FV[0]*6000.0)
#define OFFSET_Y (FV[1]*6000.0)
#define OFFSET_Z (FV[2]*6000.0)
switch(move_mode)
{
case MOVE_FORWARD:
{
X = CP[0]+OFFSET_X;
Y = CP[1]+OFFSET_Y;
Z = CP[2]+OFFSET_Z;
}
case MOVE_BACK:
{
X = CP[0]-OFFSET_X;
Y = CP[1]-OFFSET_Y;
Z = CP[2]-OFFSET_Z;
}
case MOVE_LEFT:
{
X = CP[0]-OFFSET_Y;
Y = CP[1]+OFFSET_X;
Z = CP[2];
}
case MOVE_RIGHT:
{
X = CP[0]+OFFSET_Y;
Y = CP[1]-OFFSET_X;
Z = CP[2];
}
case MOVE_BACK_LEFT:
{
X = CP[0]+(-OFFSET_X - OFFSET_Y);
Y = CP[1]+(-OFFSET_Y + OFFSET_X);
Z = CP[2]-OFFSET_Z;
}
case MOVE_BACK_RIGHT:
{
X = CP[0]+(-OFFSET_X + OFFSET_Y);
Y = CP[1]+(-OFFSET_Y - OFFSET_X);
Z = CP[2]-OFFSET_Z;
}
case MOVE_FORWARD_LEFT:
{
X = CP[0]+(OFFSET_X - OFFSET_Y);
Y = CP[1]+(OFFSET_Y + OFFSET_X);
Z = CP[2]+OFFSET_Z;
}
case MOVE_FORWARD_RIGHT:
{
X = CP[0]+(OFFSET_X + OFFSET_Y);
Y = CP[1]+(OFFSET_Y - OFFSET_X);
Z = CP[2]+OFFSET_Z;
}
}
}
//--------------------------------------------------
stock CancelFlyMode(playerid)
{
DeletePVar(playerid, "FlyMode");
CancelEdit(playerid);
TogglePlayerSpectating(playerid, false);
DestroyPlayerObject(playerid, noclipdata[playerid][flyobject]);
noclipdata[playerid][cameramode] = CAMERA_MODE_NONE;
return 1;
}
//--------------------------------------------------
stock FlyMode(playerid)
{
// Create an invisible object for the players camera to be attached to
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
noclipdata[playerid][flyobject] = CreatePlayerObject(playerid, 19300, X, Y, Z, 0.0, 0.0, 0.0);
// Place the player in spectating mode so objects will be streamed based on camera location
TogglePlayerSpectating(playerid, true);
// Attach the players camera to the created object
AttachCameraToPlayerObject(playerid, noclipdata[playerid][flyobject]);
SetPVarInt(playerid, "FlyMode", 1);
noclipdata[playerid][cameramode] = CAMERA_MODE_FLY;
return 1;
}
//--------------------------------------------------
...how to use it ...i alr watch at video demonstrationi jst want know ...wat i should do with dat code??

