09.10.2015, 17:21
Код:
I am using this under OnPlayerTakeDamage. new Float:HP,Float:A; GetPlayerHealth(playerid, HP); GetPlayerArmour(playerid,A); if(A > 0.0) { switch(weaponid) { case 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,42: SetPlayerArmour(playerid, A-amount); } } if(A <= 0.0) { switch(weaponid) { case 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,42: SetPlayerHealthEx (playerid, HP-amount); } }
Код:
SetPlayerHealthEx(playerid,Float:NewHealth) { new Float:A; GetPlayerArmour(playerid,A); if(NewHealth > 99 && A <= 0.0 && JustSpawned[playerid] == 0 && onduty[playerid] == 0 && pInfo[playerid][GodMode] == 0 ) NewHealth = 99; if(NewHealth <= 0.0) NewHealth = 0.0; return SetPlayerHealth(playerid,NewHealth); }
Kindly Help me to fix that Thanks.