27.09.2015, 02:14
(
Последний раз редактировалось JonathanFeitosa; 27.09.2015 в 03:10.
)
EeH
Sobre o mapa, eu estava fazendo uma praзa, mas nгo deu muito certo, entгo fiz um Estancionamento.
Este й meu primeiro mapa, aceito criticas construtivas.
Este й meu primeiro mapa, aceito criticas construtivas.
Print's
http://i.imgur.com/7BHVTJU.jpg
http://i.imgur.com/dSgsPjR.png
http://i.imgur.com/qmEYp32.png
http://i.imgur.com/5oSIETD.png
http://i.imgur.com/dSgsPjR.png
http://i.imgur.com/qmEYp32.png
http://i.imgur.com/5oSIETD.png
Codigos
PHP код:
CreateDynamicObject(6959, 1230, -1366.1, 12.1, 0, 0, 0, -1, -1, -1, 200.0, 0.0); // object (vegasNbball1) (1)
CreateDynamicObject(6959, 1230.2, -1326.3, 12.1, 0, 0, 180, -1, -1, -1, 200.0, 0.0); // object (vegasNbball1) (2)
CreateDynamicObject(6959, 1232.5, -1306.3, -7.9, 90, 0, 0, -1, -1, -1, 200.0, 0.0); // object (vegasNbball1) (3)
CreateDynamicObject(6959, 1230.3, -1306.3, 5.4, 0, 0, 0, -1, -1, -1, 200.0, 0.0); // object (vegasNbball1) (4)
CreateDynamicObject(6959, 1216.3, -1299.1, -8.6, 0, 90, 0, -1, -1, -1, 200.0, 0.0); // object (vegasNbball1) (5)
CreateDynamicObject(6959, 1245.9, -1286.5, -8.6, 0, 90, 359, -1, -1, -1, 200.0, 0.0); // object (vegasNbball1) (6)
CreateDynamicObject(6959, 1230.8, -1290.7, -8.2, 0, 90, 90, -1, -1, -1, 200.0, 0.0); // object (vegasNbball1) (7)
CreateDynamicObject(18014, 1223, -1291.1, 12.3, 0, 90, 270, -1, -1, -1, 200.0, 0.0); // object (int_rest_veg03) (1)
CreateDynamicObject(18014, 1218.6, -1291.1, 12.3, 0, 90, 270, -1, -1, -1, 200.0, 0.0); // object (int_rest_veg03) (2)
CreateDynamicObject(18014, 1226.9, -1291.1, 12.3, 0, 90, 270, -1, -1, -1, 200.0, 0.0); // object (int_rest_veg03) (3)
CreateDynamicObject(18014, 1231.5, -1291.1, 12.3, 0, 270, 90, -1, -1, -1, 200.0, 0.0); // object (int_rest_veg03) (4)
CreateDynamicObject(18014, 1236.1, -1291.1, 12.3, 0, 270, 90, -1, -1, -1, 200.0, 0.0); // object (int_rest_veg03) (5)
CreateDynamicObject(18014, 1240.7, -1291.1, 12.3, 0, 270, 89, -1, -1, -1, 200.0, 0.0); // object (int_rest_veg03) (6)
CreateDynamicObject(18014, 1243.3, -1291.1, 12.3, 0, 270, 89, -1, -1, -1, 200.0, 0.0); // object (int_rest_veg03) (7)
CreateDynamicObject(18014, 1245.5, -1293, 12.3, 0, 270, 0, -1, -1, -1, 200.0, 0.0); // object (int_rest_veg03) (8)
CreateDynamicObject(16023, 1216.2, -1288.4, 13.8, 0, 0, 0, -1, -1, -1, 200.0, 0.0); // object (des_trXingsign02) (1)
CreateDynamicObject(18014, 1245.5, -1296.9, 12.3, 0, 270, 0, -1, -1, -1, 200.0, 0.0); // object (int_rest_veg03) (9)
CreateDynamicObject(18014, 1245.5, -1300.7, 12.3, 0, 270, 0, -1, -1, -1, 200.0, 0.0); // object (int_rest_veg03) (10)
CreateDynamicObject(18014, 1245.5, -1303.9, 12.3, 0, 270, 0, -1, -1, -1, 200.0, 0.0); // object (int_rest_veg03) (11)
CreateDynamicObject(18014, 1216.6, -1293.2, 12.3, 0, 90, 0, -1, -1, -1, 200.0, 0.0); // object (int_rest_veg03) (12)
CreateDynamicObject(18014, 1216.6, -1297.6, 12.3, 0, 90, 0, -1, -1, -1, 200.0, 0.0); // object (int_rest_veg03) (13)
CreateDynamicObject(18014, 1216.6, -1301.5, 12.3, 0, 90, 0, -1, -1, -1, 200.0, 0.0); // object (int_rest_veg03) (14)
CreateDynamicObject(18014, 1216.6, -1304, 12.3, 0, 90, 0, -1, -1, -1, 200.0, 0.0); // object (int_rest_veg03) (15)
CreateDynamicObject(8657, 1215.9, -1306.1, 13.7, 0, 0, 0, -1, -1, -1, 200.0, 0.0); // object (shbbyhswall10_lvs) (1)
CreateDynamicObject(8657, 1231, -1290.2, 13.7, 0, 0, 90, -1, -1, -1, 200.0, 0.0); // object (shbbyhswall10_lvs) (2)
CreateDynamicObject(8657, 1215.9, -1336.3, 13.7, 0, 0, 0, -1, -1, -1, 200.0, 0.0); // object (shbbyhswall10_lvs) (3)
CreateDynamicObject(8657, 1246.2, -1306.2, 13.7, 0, 0, 0, -1, -1, -1, 200.0, 0.0); // object (shbbyhswall10_lvs) (4)
CreateDynamicObject(8657, 1246.2, -1336.9, 13.7, 0, 0, 0, -1, -1, -1, 200.0, 0.0); // object (shbbyhswall10_lvs) (5)
CreateDynamicObject(8657, 1246.2, -1363.6, 13.7, 0, 0, 0, -1, -1, -1, 200.0, 0.0); // object (shbbyhswall10_lvs) (6)
CreateDynamicObject(8657, 1231.3, -1384.5, 13.7, 0, 0, 90, -1, -1, -1, 200.0, 0.0); // object (shbbyhswall10_lvs) (7)
CreateDynamicObject(8657, 1246.2, -1369, 13.7, 0, 0, 0, -1, -1, -1, 200.0, 0.0); // object (shbbyhswall10_lvs) (8)
CreateDynamicObject(4640, 1215, -1372.5, 14.2, 0, 0, 270, -1, -1, -1, 200.0, 0.0); // object (paypark_lan03) (1)
CreateDynamicObject(8406, 1215.9, -1374.9, 18, 0, 0, 90, -1, -1, -1, 200.0, 0.0); // object (carparksign01_lvs) (1)
CreateDynamicObject(8657, 1215.9, -1345.4, 13.7, 0, 0, 0, -1, -1, -1, 200.0, 0.0); // object (shbbyhswall10_lvs) (11)
CreateDynamicObject(9339, 1229.5, -1306.5, 12.8, 0, 0, 90, -1, -1, -1, 200.0, 0.0); // object (SFNvilla001_CM) (1)
CreateDynamicObject(3934, 1223.2, -1298.6, 5.4, 0, 0, 0, -1, -1, -1, 200.0, 0.0); // object (helipad01) (1)
CreateDynamicObject(3928, 1223.1, -1298.5, 5.4, 0, 0, 0, -1, -1, -1, 200.0, 0.0); // object (helipad) (1)
CreateDynamicObject(1364, 1218.7, -1307.1, 12.9, 0, 0, 0, -1, -1, -1, 200.0, 0.0); // object (CJ_BUSH_PROP) (1)
CreateDynamicObject(1364, 1239.4, -1307.2, 12.9, 0, 0, 0, -1, -1, -1, 200.0, 0.0); // object (CJ_BUSH_PROP) (2)
CreateDynamicObject(10032, 1230.9, -1341.2, 12.1, 0, 0, 90, -1, -1, -1, 200.0, 0.0); // object (carspaces_sfe) (1)
CreateDynamicObject(3399, 1244.8, -1299.8, 9.9, 0, 0, 268, -1, -1, -1, 200.0, 0.0); // object (cxrf_a51_stairs) (1)
CreateDynamicObject(3399, 1238.8, -1293.8, 5.3, 0, 0, 359, -1, -1, -1, 200.0, 0.0); // object (cxrf_a51_stairs) (2)
CreateDynamicObject(2920, 1214.4, -1370.6, 12.5, 0, 0, 0, -1, -1, -1, 200.0, 0.0); // object (police_barrier) (1)
CreateDynamicObject(2920, 1214.6, -1374.4, 12.5, 0, 0, 0, -1, -1, -1, 200.0, 0.0); // object (police_barrier) (2)
CreateDynamicObject(1318, 1216.7, -1376.8, 12.1, 0, 90, 180, -1, -1, -1, 200.0, 0.0); // object (arrow) (1)
CreateDynamicObject(1318, 1216.7, -1380.7, 12.1, 0, 90, 180, -1, -1, -1, 200.0, 0.0); // object (arrow) (2)
CreateDynamicObject(1318, 1216.8, -1363.6, 12.1, 0, 90, 0, -1, -1, -1, 200.0, 0.0); // object (arrow) (3)
CreateDynamicObject(1318, 1216.7, -1367.8, 12.1, 0, 90, 0, -1, -1, -1, 200.0, 0.0); // object (arrow) (4)
CreateDynamicObject(3522, 1229.3, -1307.3, 12.1, 0, 0, 270, -1, -1, -1, 200.0, 0.0); // object (vgsn_flwbdcrb) (1)
PHP код:
RemoveBuildingForPlayer(playerid, 5812, 1230.8906, -1337.9844, 12.53906, 51.441639); // removeWorldObject (grasspatchlawn) (2)
RemoveBuildingForPlayer(playerid, 5929, 1230.8906, -1337.9844, 12.53906, 51.441639); // (LOD) removeWorldObject (grasspatchlawn) (2)
RemoveBuildingForPlayer(playerid, 739, 1231.1406, -1341.8516, 12.73438, 40.473133); // removeWorldObject (sjmpalmtall) (1)
RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1335.0547, 12.29688, 22.657042); // removeWorldObject (veg_palm04) (1)
RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1317.7422, 12.29688, 22.657042); // removeWorldObject (veg_palm04) (2)
RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1374.6094, 12.29688, 22.657042); // removeWorldObject (veg_palm04) (3)
RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1300.9219, 12.29688, 22.657042); // removeWorldObject (veg_palm04) (4)
RemoveBuildingForPlayer(playerid, 1297, 1211.3545, -1367.3762, 13.50949, 6.0116315); // removeWorldObject (lamppost1) (1)