07.09.2015, 16:57
Im making something like mission system, and i want to make every mission for each player different.
I dont want to use enum like,
pMission1
pMission2
pMission3.... and so on, i hope there is better way.
I tried to make something like
new Mission1[MAX_PLAYERS];
but later it mix with other players
can i make something to store for each player for example 20 missions and later to add more, but not to put in for example PlayerInfo who have enum like
pCash
pMoney... but seperate one, for each player. Not to mix. I hope you understand. Thank you
I dont want to use enum like,
pMission1
pMission2
pMission3.... and so on, i hope there is better way.
I tried to make something like
new Mission1[MAX_PLAYERS];
but later it mix with other players
can i make something to store for each player for example 20 missions and later to add more, but not to put in for example PlayerInfo who have enum like
pCash
pMoney... but seperate one, for each player. Not to mix. I hope you understand. Thank you