31.08.2015, 01:41
Assim , Eu Pego o Item Tal e Vai Pro Inventario Mais Nao Aparece ele La Ate Clicar em Algum Slot eu queria fazer que o Item Aparece Quando Abrir o Inventario
PHP код:
if(newkeys == KEY_YES)
{
mostrarInventario(playerid);
SelectTextDraw(playerid, -1);
return true;
}
return true;
}
PHP код:
stock mostrarInventario(playerid) {
new string[128];
PlayerTextDrawShow(playerid, ITENS_INV[playerid][0]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][1]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][2]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][3]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][4]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][5]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][6]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][7]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][8]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][9]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][10]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][11]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][12]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][13]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][14]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][15]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][16]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][17]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][18]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][19]);
PlayerTextDrawShow(playerid, ITENS_INV[playerid][20]);
PlayerTextDrawShow(playerid, OUTROS_INV[playerid][0]);
PlayerTextDrawShow(playerid, OUTROS_INV[playerid][1]);
PlayerTextDrawShow(playerid, OUTROS_INV[playerid][2]);
PlayerTextDrawShow(playerid, OUTROS_INV[playerid][3]);
PlayerTextDrawShow(playerid, OUTROS_INV[playerid][4]);
PlayerTextDrawShow(playerid, BOX_INV[playerid][0]);
PlayerTextDrawShow(playerid, BOX_INV[playerid][1]);
PlayerTextDrawShow(playerid, BOX_INV[playerid][2]);
PlayerTextDrawShow(playerid, BOX_INV[playerid][3]);
PlayerTextDrawShow(playerid, BOX_INV[playerid][4]);
PlayerTextDrawShow(playerid, BOX_INV[playerid][5]);
PlayerTextDrawShow(playerid, BOX_INV[playerid][6]);
PlayerTextDrawShow(playerid, BOX_INV[playerid][7]);
PlayerTextDrawShow(playerid, BOX_INV[playerid][8]);
PlayerTextDrawShow(playerid, BOX_INV[playerid][9]);
PlayerTextDrawShow(playerid, BOX_INV[playerid][10]);
PlayerTextDrawShow(playerid, BOX_INV[playerid][11]);
PlayerTextDrawShow(playerid, BOX_INV[playerid][12]);
PlayerTextDrawShow(playerid, BOX_INV[playerid][13]);
PlayerTextDrawSetString(playerid, OUTROS_INV[playerid][3], "Nenhum item selecionado.");
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][0], serverItens[pInventario[playerid][0][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][1], serverItens[pInventario[playerid][1][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][2], serverItens[pInventario[playerid][2][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][3], serverItens[pInventario[playerid][3][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][4], serverItens[pInventario[playerid][4][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][5], serverItens[pInventario[playerid][5][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][6], serverItens[pInventario[playerid][6][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][7], serverItens[pInventario[playerid][7][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][8], serverItens[pInventario[playerid][8][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][9], serverItens[pInventario[playerid][9][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][10], serverItens[pInventario[playerid][10][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][11], serverItens[pInventario[playerid][11][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][12], serverItens[pInventario[playerid][12][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][13], serverItens[pInventario[playerid][13][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][14], serverItens[pInventario[playerid][14][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][15], serverItens[pInventario[playerid][15][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][16], serverItens[pInventario[playerid][16][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][17], serverItens[pInventario[playerid][17][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][18], serverItens[pInventario[playerid][18][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][19], serverItens[pInventario[playerid][19][inv_item_index]][sItem_modelo]);
PlayerTextDrawSetPreviewModel(playerid, ITENS_INV[playerid][20], serverItens[pInventario[playerid][20][inv_item_index]][sItem_modelo]);
for(new i = 0; i < 15; i++) { //set string text info
if(pInventario[playerid][i][inv_item_ativo] == true) {
switch(serverItens[pInventario[playerid][i][inv_item_index]][sItem_tipo]) {
case ITEM_TIPO_ARMA: format(string, sizeof(string), "Municao %d", pInventario[playerid][i][inv_armaBalas]);
case ITEM_TIPO_COLETE: format(string, sizeof(string), "Colete %f", pInventario[playerid][i][inv_coleteStatus]);
case ITEM_TIPO_FOME: format(string, sizeof(string), "erro");
case ITEM_TIPO_SEDE: format(string, sizeof(string), "erro");
case ITEM_TIPO_VEICULOMOD: format(string, sizeof(string), "VEICULO MOD");
}
} else format(string, sizeof(string), "vazio");
PlayerTextDrawSetString(playerid, inventario_item_info[playerid][i], string);
}
return true;
}

