[Ajuda] Inventario '-.-'
#1

Assim , Eu Pego o Item Tal e Vai Pro Inventario Mais Nao Aparece ele La Ate Clicar em Algum Slot eu queria fazer que o Item Aparece Quando Abrir o Inventario

PHP код:
    if(newkeys == KEY_YES)
    {
            
mostrarInventario(playerid);
                
SelectTextDraw(playerid, -1);
            return 
true;
        }
    return 
true;

PHP код:
stock mostrarInventario(playerid) {
    new 
string[128];
    
PlayerTextDrawShow(playeridITENS_INV[playerid][0]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][1]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][2]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][3]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][4]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][5]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][6]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][7]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][8]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][9]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][10]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][11]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][12]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][13]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][14]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][15]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][16]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][17]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][18]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][19]);
    
PlayerTextDrawShow(playeridITENS_INV[playerid][20]);
    
PlayerTextDrawShow(playeridOUTROS_INV[playerid][0]);
    
PlayerTextDrawShow(playeridOUTROS_INV[playerid][1]);
    
PlayerTextDrawShow(playeridOUTROS_INV[playerid][2]);
    
PlayerTextDrawShow(playeridOUTROS_INV[playerid][3]);
    
PlayerTextDrawShow(playeridOUTROS_INV[playerid][4]);
    
    
PlayerTextDrawShow(playeridBOX_INV[playerid][0]);
    
PlayerTextDrawShow(playeridBOX_INV[playerid][1]);
    
PlayerTextDrawShow(playeridBOX_INV[playerid][2]);
    
PlayerTextDrawShow(playeridBOX_INV[playerid][3]);
    
PlayerTextDrawShow(playeridBOX_INV[playerid][4]);
    
PlayerTextDrawShow(playeridBOX_INV[playerid][5]);
    
PlayerTextDrawShow(playeridBOX_INV[playerid][6]);
    
PlayerTextDrawShow(playeridBOX_INV[playerid][7]);
    
PlayerTextDrawShow(playeridBOX_INV[playerid][8]);
    
PlayerTextDrawShow(playeridBOX_INV[playerid][9]);
    
PlayerTextDrawShow(playeridBOX_INV[playerid][10]);
    
PlayerTextDrawShow(playeridBOX_INV[playerid][11]);
    
PlayerTextDrawShow(playeridBOX_INV[playerid][12]);
    
PlayerTextDrawShow(playeridBOX_INV[playerid][13]);
    
PlayerTextDrawSetString(playeridOUTROS_INV[playerid][3], "Nenhum item selecionado.");
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][0], serverItens[pInventario[playerid][0][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][1], serverItens[pInventario[playerid][1][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][2], serverItens[pInventario[playerid][2][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][3], serverItens[pInventario[playerid][3][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][4], serverItens[pInventario[playerid][4][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][5], serverItens[pInventario[playerid][5][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][6], serverItens[pInventario[playerid][6][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][7], serverItens[pInventario[playerid][7][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][8], serverItens[pInventario[playerid][8][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][9], serverItens[pInventario[playerid][9][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][10], serverItens[pInventario[playerid][10][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][11], serverItens[pInventario[playerid][11][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][12], serverItens[pInventario[playerid][12][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][13], serverItens[pInventario[playerid][13][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][14], serverItens[pInventario[playerid][14][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][15], serverItens[pInventario[playerid][15][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][16], serverItens[pInventario[playerid][16][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][17], serverItens[pInventario[playerid][17][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][18], serverItens[pInventario[playerid][18][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][19], serverItens[pInventario[playerid][19][inv_item_index]][sItem_modelo]);
    
PlayerTextDrawSetPreviewModel(playeridITENS_INV[playerid][20], serverItens[pInventario[playerid][20][inv_item_index]][sItem_modelo]);
    for(new 
015i++) { //set string text info
        
if(pInventario[playerid][i][inv_item_ativo] == true) {
            switch(
serverItens[pInventario[playerid][i][inv_item_index]][sItem_tipo]) {
                case 
ITEM_TIPO_ARMAformat(stringsizeof(string), "Municao %d"pInventario[playerid][i][inv_armaBalas]);
                case 
ITEM_TIPO_COLETEformat(stringsizeof(string), "Colete %f"pInventario[playerid][i][inv_coleteStatus]);
                case 
ITEM_TIPO_FOMEformat(stringsizeof(string), "erro");
                case 
ITEM_TIPO_SEDEformat(stringsizeof(string), "erro");
                case 
ITEM_TIPO_VEICULOMODformat(stringsizeof(string), "VEICULO MOD");
            }
        } else 
format(stringsizeof(string), "vazio");
        
PlayerTextDrawSetString(playeridinventario_item_info[playerid][i], string);
    }
    return 
true;

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#2

Consegui ARRUMAR , botei PlayerTextDrawSetPreview 1 KK
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#3

Tu tб mostrando o preview model e depois mudando o valor dele, toma um cuidado pra nгo errar ai, dessa forma fica desatualizado o valor do objeto
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