a real problem with adding new objects to samp
#1

i have a question
today i wanted to add new objects into custom.img and custom.ide
I've added easily with no errors or any problem
but when i'm going to add them in my server I'll get a warning error

so I just searched in SAMP.ide and i found that samp uses all numbers to the end of limit

how can i add more when it uses limit ? limit is 20000 and samp uses objects untill 19999

anyone can help me ? really weird
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#2

i think the costum objects can not be seen by other players
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#3

yes , but they can download it and now in 0.3.7 version we can't even do this
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#4

You can't because you shouldn't.
I, as a player don't want to be forced to download stuff to be able to play on a server.
If you that and they add new objects in those slots, then what?
You need to figure out a way to change those ids in the pwn, and the players have to download the extra patch to play on your server. It's better to stick with what you have.
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#5

Use only the slots that are reserved for custom.img. If you use the SA-MP reserved slots they will be overwritten when new objects come. It still works. SA-MP doesn't take all slots.

Custom slots (none of which are used):
Quote:

15065 to 15999 (935 total) reserved for CUSTOM.IDE

SA-MP slots:
Quote:

18631 to 19999 (1369 total) reserved for SAMP.IDE
11682 to 12799 (1118 total) reserved for SAMP.IDE

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#6

Quote:
Originally Posted by Crayder
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Use only the slots that are reserved for custom.img. If you use the SA-MP reserved slots they will be overwritten when new objects come. It still works. SA-MP doesn't take all slots.

Custom slots (none of which are used):SA-MP slots:
are you trying to say i can use object slots from 15065 to 15999 (935 total) ?!?!

if this is correct so there's no problem for me
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#7

Quote:
Originally Posted by amirab
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are you trying to say i can use object slots from 15065 to 15999 (935 total) ?!?!

if this is correct so there's no problem for me
Yes, this has always been the case.

Logically, why would their be a CUSTOM.IMG if SAMP.IMG took all of the slots?

Also, there are still slots for the SAMP.IMG too.
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