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today I used the Texture map editor with friends we are working on a DayZ Project we are mapping whole GTA:SA map + adding islands over the map and cityes
but when we researched 9999 Objects we can't map anymore , im not going to start a new map or remove objects because we spent 3 days without sleep in mapping
server using streamer plugin is there a way to increase the Objects ?
so we get done with our mapping and going on scripting.
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Quote:
Originally Posted by Toxik
today I used the Texture map editor with friends we are working on a DayZ Project we are mapping whole GTA:SA map + adding islands over the map and cityes
but when we researched 9999 Objects we can't map anymore , im not going to start a new map or remove objects because we spent 3 days without sleep in mapping
server using streamer plugin is there a way to increase the Objects ?
so we get done with our mapping and going on scripting.
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I think this can't be increased, but I'm not sure,
Maybe it got updated after the 0.3.7 Release.
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The max object limit is 10 000, if i'm right.
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Quote:
Originally Posted by karan007
The max object limit is 10 000, if i'm right.
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we came on 9999 objects and commands stopped in the Texture studio aren't such #define MAX_OBJECT 9999
damn It
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The standard SA-MP object limit is 1000, though if the Texture Studio uses dynamic streamer objects, surely you can increase the maximum of objects it handles.
Posts: 517
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Quote:
Originally Posted by Abagail
The standard SA-MP object limit is 1000, though if the Texture Studio uses dynamic streamer objects, surely you can increase the maximum of objects it handles.
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dynamic streamer ? idk what it is
I searched around and it only used #include <streamer>
but what is the streamer limits ?