bug bombs
#1

after explode bombs... objects not deleted its a bug

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#2

do u use DestroyObject for ALL object?
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#3

i use in public OnPlayerDisconnect
Quote:

if(BombenObject[playerid] != -1) DestroyObject(BombenObject[playerid]);

but not work
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#4

it is gonna work only for latest created bomb. use max_objects or max_bombs or whatever u define maximum amount of bombs, then use loop to destroy them all.
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