08.07.2015, 16:47
(
Последний раз редактировалось Sc0pion; 26.04.2017 в 10:24.
)
Fixed!
//-> Vagos' Skins <-//
if(extraid == DIALOG_VAGOS_SKINS)
{
if(response)
{
SendClientMessage(playerid, 0xF5BE1880, "[ NOTIFICATION: Skin Changed. ]");
new string[100];
format(string,sizeof(string),"[ NOTIFICATION: You have sucessfully changed your team skin (Skin ID: %d). ]",modelid2);
SendClientMessage(playerid, 0xF5BE1880,string);
SetPlayerSkin(playerid,modelid2);
}
else//No need for this else, just remove it but keep the return as that what was bugging it.
{
SendClientMessage(playerid, -1, "[ NOTIFICATION: You have cancelled the skin selection menu.");
return 1;
}
//-> Vagos' Skins <-//
if(extraid == DIALOG_VAGOS_SKINS)
{
if(response)
{
SendClientMessage(playerid, 0xF5BE1880, "[ NOTIFICATION: Skin Changed. ]");
new string[100];
format(string,sizeof(string),"[ NOTIFICATION: You have sucessfully changed your team skin (Skin ID: %d). ]",modelid2);
SendClientMessage(playerid, 0xF5BE1880,string);
SetPlayerSkin(playerid,modelid2);
}
else//No need for this else, just remove it but keep the return as that what was bugging it.
{
SendClientMessage(playerid, 0xF5BE1880, "[ NOTIFICATION: You have cancelled the skin selection menu.]");
return 1;
}
return 1;
}