20.07.2015, 16:22
http://pastebin.com/bfUMhDex
i have this plugin.
i give vip to player and after i restart server, vip don t save..
i have this plugin.
i give vip to player and after i restart server, vip don t save..
public OnPlayerConnect(playerid)
{
new string[200];
format(string, sizeof(string), " Welcome Back %s Your Vip Level is: %d", PlayerName(playerid), Vip[playerid] );
SendClientMessage(playerid ,COLOR_RED, string);
tune[playerid] = 0;
asked1[playerid] = 0;
asked[playerid] = 0;
ship[playerid] = 0;
SendClientMessage(playerid,-1,"RPG.KRONDZ.COM");
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"VIP",0);
INI_Close(File);
return 1;
}
public OnPlayerConnect(playerid)
{
new string[128];
format(string, sizeof(string), " Welcome Back %s Your Vip Level is: %d", PlayerName(playerid), Vip[playerid]);
SendClientMessage(playerid ,COLOR_RED, string);
tune[playerid] = 0;
asked1[playerid] = 0;
asked[playerid] = 0;
ship[playerid] = 0;
SendClientMessage(playerid,-1,"RPG.KRONDZ.COM");
if(!fexist(UserPath(playerid))
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File, "VIP", 0);
INI_Close(File);
}
else INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
return 1;
}
// along with all other variables;
new vipchecker[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
vipchecker[playerid] = -1;
vipchecker[playerid] = SetTimerEx("VipCheckMessage", 2000, false, "i", playerid);
if(!fexist(UserPath(playerid))
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File, "VIP", 0);
INI_Close(File);
}
else INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
return 1;
}
forward VipCheckMessge(playerid); public VipCheckMessage(playerid)
{
if(IsPlayerConnected(playerid) && Vip[playerid] > 0)
{
new string[90];
format(string, sizeof(string), " Welcome back, %s. Your V.I.P. level is: %d", PlayerName(playerid), Vip[playerid]);
SendClientMessage(playerid ,COLOR_RED, string);
}
else return 1;
return 1;
}