19.07.2015, 21:40
I/vehspawn command, and it's a mess you can spawna only 1 car. .. so ... and I want to spawna all cars, and on dialogue. .. I tried but I managed do not know can. ..
Код:
CMD:vehspawn(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Nu esti logat!"); new x_nr[50],getcarid = GetPlayerVehicleID(playerid),string[256]; if(sscanf(params, "s[50]",x_nr)) return SCM(playerid,COLOR_WHITE,"{B8DBFF}Syntax: /vehspawn <Car-Moto-Heli-PCar>"); if(getcarid != personalcar[playerid]) return SCM(playerid,COLOR_WHITE,"{FFB870}Nu sunteti in your car."); if(strcmp(x_nr,"car",true) == 0) { if(PlayerInfo[playerid][pPcarkey] == 0) return SCM(playerid,COLOR_WHITE,"{FFB870}You do not own a car."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][pPcarkey]) return SCM(playerid,COLOR_WHITE,"{FFB870}You already have car spawned."); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][pPcarkey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = carid; personalcar[playerid] = car; format(string,sizeof(string),"{FFB870}You spawned your %s.",CarInfo[carid][cDescription]); SCM(playerid,COLOR_WHITE,string); SwitchKey[playerid] = 1; ModVehicle(car); if(CarInfo[carid][cNeon] != 0) { if(CarInfo[carid][cNeon] == 1) { Neon1[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 2) { Neon1[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 3) { Neon1[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 4) { Neon1[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 5) { Neon1[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 6) { Neon1[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } } return 1; } if(strcmp(x_nr,"moto",true) == 0) { if(PlayerInfo[playerid][pmotokey] == 0) return SCM(playerid,COLOR_WHITE,"{FFB870}You do not own a Moto/Bike."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][pmotokey]) return SCM(playerid,COLOR_WHITE,"{FFB870}You already have moto/bike spawned."); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][pmotokey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = PlayerInfo[playerid][pmotokey]; personalcar[playerid] = car; format(string,sizeof(string),"{FFB870}You spawned your %s.",CarInfo[carid][cDescription]); SCM(playerid,COLOR_WHITE,string); SwitchKey[playerid] = 1; ModVehicle(car); return 1; } if(strcmp(x_nr,"heli",true) == 0) { if(PlayerInfo[playerid][phelikey] == 0) return SCM(playerid,COLOR_WHITE,"{FFB870}You do not own a Helicopter."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][phelikey]) return SCM(playerid,COLOR_WHITE,"{FFB870}You already have helicopter spawned."); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][phelikey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = carid; personalcar[playerid] = car; format(string,sizeof(string),"{FFB870}You spawned your %s.",CarInfo[carid][cDescription]); SCM(playerid,COLOR_WHITE,string); SwitchKey[playerid] = 1; ModVehicle(car); return 1; } if(strcmp(x_nr,"pcar",true) == 0) { if(PlayerInfo[playerid][pprcarkey] == 0) return SCM(playerid,COLOR_WHITE,"{FFB870}You do not own a Premium Car."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][pprcarkey]) return SCM(playerid,COLOR_WHITE,"{FFB870}You already have premium car spawned."); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][pprcarkey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = carid; personalcar[playerid] = car; format(string,sizeof(string),"{FFB870}You spawned your %s.",CarInfo[carid][cDescription]); SCM(playerid,COLOR_WHITE,string); SwitchKey[playerid] = 1; ModVehicle(car); if(CarInfo[carid][cNeon] != 0) { if(CarInfo[carid][cNeon] == 1) { Neon1[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 2) { Neon1[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 3) { Neon1[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 4) { Neon1[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 5) { Neon1[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 6) { Neon1[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } } return 1; } return 1; }