13.07.2015, 23:33
i maded a bandana , but i need little help about that when some one sue /bandana it work perfectly but its showing color map icon so i need some code tu put only color on name of player without map icon please help me out
Код:
} CMD:bandana(playerid, params[]) { if(GetPVarInt(playerid, "EventToken") == 1) { SendClientMessage(playerid, COLOR_WHITE, "You can't use this command while in an event."); return 1; } if(PlayerInfo[playerid][pGang] == 0) { if(PlayerInfo[playerid][pDuty]) { PlayerInfo[playerid][pDuty] = 0; PlayAnim(playerid, "goggles", "goggles_put_on", 4.0, 0, 0, 0, 0, 0, 1); SetPlayerToTeamColor(playerid); SendClientMessage(playerid, COLOR_WHITE, "You have hiden your bandana, and will now be identified as a citizen."); } else { PlayerInfo[playerid][pDuty] = 1; PlayAnim(playerid, "goggles", "goggles_put_on", 4.0, 0, 0, 0, 0, 0, 1); SetPlayerColor(playerid, COLOR_GREEN); SendClientMessage(playerid, COLOR_WHITE, "You have shown your bandana, and will now be identified as a gangster."); } } else if(PlayerInfo[playerid][pGang] == 1) { SendClientMessage(playerid, COLOR_WHITE, "Want bandana? adminstrative request on forums it will take 24 hours Thank You!."); } else if(PlayerInfo[playerid][pGang] == 2) { SendClientMessage(playerid, COLOR_WHITE, "Want bandana? adminstrative request on forums it will take 24 hours Thank You!."); } else if(PlayerInfo[playerid][pGang] == 3) { if(PlayerInfo[playerid][pDuty]) { PlayerInfo[playerid][pDuty] = 0; PlayAnim(playerid, "goggles", "goggles_put_on", 4.0, 0, 0, 0, 0, 0, 1); SetPlayerToTeamColor(playerid); SendClientMessage(playerid, COLOR_WHITE, "You have hiden your bandana, and will now be identified as a citizen."); } else { PlayerInfo[playerid][pDuty] = 1; PlayAnim(playerid, "goggles", "goggles_put_on", 4.0, 0, 0, 0, 0, 0, 1); SetPlayerColor(playerid, COLOR_PURPLE); SendClientMessage(playerid, COLOR_WHITE, "You have shown your bandana, and will now be identified as a gangster."); } } else if(PlayerInfo[playerid][pGang] == 4) { SendClientMessage(playerid, COLOR_WHITE, "Want bandana? adminstrative request on forums it will take 24 hours Thank You!."); } else if(PlayerInfo[playerid][pGang] == 5) { SendClientMessage(playerid, COLOR_WHITE, "Want bandana? adminstrative request on forums it will take 24 hours Thank You!."); } else if(PlayerInfo[playerid][pGang] == 6) { SendClientMessage(playerid, COLOR_WHITE, "Want bandana? adminstrative request on forums it will take 24 hours Thank You!."); } else if(PlayerInfo[playerid][pGang] == 7) { SendClientMessage(playerid, COLOR_WHITE, "Want bandana? adminstrative request on forums it will take 24 hours Thank You!."); } else if(PlayerInfo[playerid][pGang] == 8) { SendClientMessage(playerid, COLOR_WHITE, "Want bandana? adminstrative request on forums it will take 24 hours Thank You!."); } else if(PlayerInfo[playerid][pGang] == 9) { if(PlayerInfo[playerid][pDuty]) { PlayerInfo[playerid][pDuty] = 0; PlayAnim(playerid, "goggles", "goggles_put_on", 4.0, 0, 0, 0, 0, 0, 1); SetPlayerToTeamColor(playerid); SendClientMessage(playerid, COLOR_WHITE, "You have hiden your bandana, and will now be identified as a citizen."); } else { PlayerInfo[playerid][pDuty] = 1; PlayAnim(playerid, "goggles", "goggles_put_on", 4.0, 0, 0, 0, 0, 0, 1); SetPlayerColor(playerid, COLOR_RED); SendClientMessage(playerid, COLOR_WHITE, "You have shown your bandana, and will now be identified as a gangster."); } } else if(PlayerInfo[playerid][pGang] == 10) { SendClientMessage(playerid, COLOR_WHITE, "Want bandana? adminstrative request on forums it will take 24 hours Thank You!."); } else if(PlayerInfo[playerid][pGang] == 11) { SendClientMessage(playerid, COLOR_WHITE, "Want bandana? adminstrative request on forums it will take 24 hours Thank You!."); } else if(PlayerInfo[playerid][pGang] == 12) { SendClientMessage(playerid, COLOR_WHITE, "Want bandana? adminstrative request on forums it will take 24 hours Thank You!."); } else if(PlayerInfo[playerid][pGang] == 13) { SendClientMessage(playerid, COLOR_WHITE, "Want bandana? adminstrative request on forums it will take 24 hours Thank You!."); } return 1; }