12.07.2015, 23:56
Код:
C:\Users\ii\Desktop\New Folder (5)\gamemodes\roleplay.pwn(18859) : error 033: array must be indexed (variable "LSPDVehicles") C:\Users\ii\Desktop\New Folder (5)\gamemodes\roleplay.pwn(18859) : error 029: invalid expression, assumed zero C:\Users\ii\Desktop\New Folder (5)\gamemodes\roleplay.pwn(18859) : error 029: invalid expression, assumed zero C:\Users\ii\Desktop\New Folder (5)\gamemodes\roleplay.pwn(18859) : fatal error 107: too many error messages on one line
Код:
LSPDVehicles[0] = AddStaticVehicleEx(596, 1602.5122, -1680.3663, 5.4630, 90.1200, 0, 1, FACTION_RESPAWN); LSPDVehicles[1] = AddStaticVehicleEx(596, 1602.4829, -1684.0609, 5.4630, 90.1200, 0, 1, FACTION_RESPAWN); LSPDVehicles[2] = AddStaticVehicleEx(596, 1602.5535, -1688.0438, 5.4630, 90.1200, 0, 1, FACTION_RESPAWN); LSPDVehicles[3] = AddStaticVehicleEx(596, 1602.6227, -1692.1034, 5.4630, 90.1200, 0, 1, FACTION_RESPAWN); LSPDVehicles[4] = AddStaticVehicleEx(596, 1602.4873, -1696.2058, 5.4630, 90.1200, 0, 1, FACTION_RESPAWN); LSPDVehicles[5] = AddStaticVehicleEx(596, 1602.5120, -1700.2861, 5.4630, 90.1200, 0, 1, FACTION_RESPAWN); LSPDVehicles[6] = AddStaticVehicleEx(596, 1595.6655, -1711.2139, 5.4630, 0.0000, 0, 1, FACTION_RESPAWN); LSPDVehicles[7] = AddStaticVehicleEx(596, 1602.4758, -1704.3666, 5.4630, 90.0000, 0, 1, FACTION_RESPAWN); LSPDVehicles[8] = AddStaticVehicleEx(596, 1591.5563, -1711.1929, 5.4630, 0.0000, 0, 1, FACTION_RESPAWN); LSPDVehicles[9] = AddStaticVehicleEx(596, 1587.1567, -1711.0308, 5.4630, 0.0000, 0, 1, FACTION_RESPAWN); LSPDVehicles[10] = AddStaticVehicleEx(596, 1583.3690, -1710.9269, 5.4630, 0.0000, 0, 1, FACTION_RESPAWN); LSPDVehicles[11] = AddStaticVehicleEx(596, 1578.6202, -1711.0103, 5.4630, 0.0000, 0, 1, FACTION_RESPAWN); LSPDVehicles[12] = AddStaticVehicleEx(598, 1574.6007, -1711.0599, 5.4630, 0.0000, 0, 1, FACTION_RESPAWN); LSPDVehicles[13] = AddStaticVehicleEx(598, 1570.4407, -1711.0914, 5.4630, 0.0000, 0, 1, FACTION_RESPAWN); LSPDVehicles[14] = AddStaticVehicleEx(598, 1566.0377, -1711.0865, 5.4630, 0.0000, 0, 1, FACTION_RESPAWN); LSPDVehicles[15] = AddStaticVehicleEx(598, 1562.2946, -1711.3041, 5.4630, 0.0000, 0, 1, FACTION_RESPAWN); LSPDVehicles[16] = AddStaticVehicleEx(490, 1558.7334, -1711.2596, 5.7731, 0.0000, 1, 1, FACTION_RESPAWN); LSPDVehicles[17] = AddStaticVehicleEx(599, 1529.7250, -1688.2800, 5.8980, 270.0000, 0, 1, FACTION_RESPAWN); LSPDVehicles[18] = AddStaticVehicleEx(599, 1529.6984, -1683.8052, 5.8980, 270.0000, 0, 1, FACTION_RESPAWN); LSPDVehicles[19] = AddStaticVehicleEx(426, 1526.2618, -1644.7566, 5.4943, 180.0000, -1, -1, FACTION_RESPAWN); LSPDVehicles[20] = AddStaticVehicleEx(426, 1530.6189, -1644.6954, 5.4943, 180.0000, -1, -1, FACTION_RESPAWN); LSPDVehicles[21] = AddStaticVehicleEx(421, 1534.6064, -1644.5483, 5.4943, 180.0000, -1, -1, FACTION_RESPAWN); LSPDVehicles[22] = AddStaticVehicleEx(421, 1538.6061, -1644.7013, 5.4943, 180.0000, -1, -1, FACTION_RESPAWN); LSPDVehicles[23] = AddStaticVehicleEx(523, 1583.5237, -1680.4950, 5.3747, -60.8400, 0, 1, FACTION_RESPAWN); LSPDVehicles[24] = AddStaticVehicleEx(523, 1583.4276, -1677.8779, 5.3747, -60.8400, 0, 1, FACTION_RESPAWN); LSPDVehicles[26] = AddStaticVehicleEx(541, 1584.3937, -1671.6608, 5.6028, -89.6400, 0, 0, FACTION_RESPAWN); // Bullet LSPDVehicles[27] = AddStaticVehicleEx(402, 1584.2158, -1667.7837, 5.6028, -89.6400, 0, 0, FACTION_RESPAWN); // Buffalo LSPDVehicles[28] = AddStaticVehicleEx(528, 1543.8656, -1663.6150, 6.4303, 90.0000, 0, 1, FACTION_RESPAWN); LSPDVehicles[29] = AddStaticVehicleEx(528, 1543.6633, -1672.0131, 6.4303, 90.0000, 0, 1, FACTION_RESPAWN); LSPDVehicles[30] = AddStaticVehicleEx(427, 1543.5990, -1681.3265, 6.4303, 180.5453, 0, 1, FACTION_RESPAWN); LSPDVehicles[31] = AddStaticVehicleEx(498, 1544.2075, -1656.0011, 6.1636, 91.7610, 0, 1, FACTION_RESPAWN); LSPDVehicles[32] = AddStaticVehicleEx(596, 277.7009, -1535.2793, 24.3619, 235.9314, 0, 1, FACTION_RESPAWN); LSPDVehicles[33] = AddStaticVehicleEx(497, 1569.6190, -1643.7563, 28.6585, 90.2414, 0, 1, FACTION_RESPAWN); LSPDVehicles[34] = AddStaticVehicleEx(497, 1569.8668, -1657.8403, 28.6585, 90.2414, 0, 1, FACTION_RESPAWN); LSPDVehicles[54] = AddStaticVehicleEx(560,1558.5527,-1693.5159,5.6002,180.4668,0,0, FACTION_RESPAWN); // LSPDVehicles[25] = AddStaticVehicleEx(560,1562.7063,-1693.5046,5.5956,181.0911,0,0, FACTION_RESPAWN); // CoreVehicles[LSPDVehicles][i]][vehFuel] = 100;