Code:
stock ShowStats(playerid, playerb)
{
new string[256], gender[8];
// Gender
if(PlayerInfo[playerb][pGender] == 1) format(gender, sizeof(gender), "Male");
else if(PlayerInfo[playerb][pGender] == 2) format(gender, sizeof(gender), "Female");
// Health and Armor
new Float:HP,Float:Armor;
GetPlayerHealth(playerb, HP);
GetPlayerArmour(playerb, Armor);
// Loyal
new loyal[4];
if(!PlayerInfo[playerb][pLoyal]) format(loyal, sizeof(loyal), "Yes");
if(PlayerInfo[playerb][pLoyal]) format(loyal, sizeof(loyal), "No");
// Oldskool
new oldskool[4];
if(PlayerInfo[playerb][pHours] >= 248) format(oldskool, sizeof(oldskool), "Yes");
else if(PlayerInfo[playerb][pHours] < 248) format(oldskool, sizeof(oldskool), "No");
//fac-fam rank
new rank[128];
if(PlayerInfo[playerb][pFac] >= 1) format(rank, sizeof(rank), "%s", RPFRN(playerb));
else format(rank, sizeof(rank), "None");
//fac-fam
new org[128];
if(PlayerInfo[playerb][pFac] >= 1) format(org, sizeof(org), "%s", RPFNEx(playerb));
else format(org, sizeof(org), "None");
//
new rank2[128];
if(PlayerInfo[playerb][pFam] >=1) format(rank2, sizeof(rank2), "%s", RPFaRN(playerb));
else format(rank2, sizeof(rank2), "None");
//fac-fam
new org2[128];
if(PlayerInfo[playerb][pFam] >=1) format(org2, sizeof(org2), "%s", RPFaN(playerb));
else format(org2, sizeof(org2), "None");
new exp = PlayerInfo[playerb][pExp];
new nxtlevel = PlayerInfo[playerb][pLevel]+1;
new expamount = nxtlevel*4;
//new costlevel = nxtlevel*4000;//10k for testing purposes
//respect
new respectneed[4];
if(PlayerInfo[playerb][pLevel] == 1) format(respectneed, sizeof(respectneed), "4");
else if(PlayerInfo[playerb][pLevel] == 2) format(respectneed, sizeof(respectneed), "8");
else if(PlayerInfo[playerb][pLevel] == 3) format(respectneed, sizeof(respectneed), "12");
else if(PlayerInfo[playerb][pLevel] == 4) format(respectneed, sizeof(respectneed), "16");
else if(PlayerInfo[playerb][pLevel] == 5) format(respectneed, sizeof(respectneed), "20");
else if(PlayerInfo[playerb][pLevel] == 6) format(respectneed, sizeof(respectneed), "24");
else if(PlayerInfo[playerb][pLevel] == 7) format(respectneed, sizeof(respectneed), "28");
else if(PlayerInfo[playerb][pLevel] == 8) format(respectneed, sizeof(respectneed), "32");
else if(PlayerInfo[playerb][pLevel] == 9) format(respectneed, sizeof(respectneed), "36");
else if(PlayerInfo[playerb][pLevel] == 10) format(respectneed, sizeof(respectneed), "40");
else if(PlayerInfo[playerb][pLevel] == 11) format(respectneed, sizeof(respectneed), "44");
else if(PlayerInfo[playerb][pLevel] == 12) format(respectneed, sizeof(respectneed), "48");
else if(PlayerInfo[playerb][pLevel] == 13) format(respectneed, sizeof(respectneed), "52");
else if(PlayerInfo[playerb][pLevel] == 14) format(respectneed, sizeof(respectneed), "56");
else if(PlayerInfo[playerb][pLevel] == 15) format(respectneed, sizeof(respectneed), "60");
else if(PlayerInfo[playerb][pLevel] == 16) format(respectneed, sizeof(respectneed), "64");
else if(PlayerInfo[playerb][pLevel] == 17) format(respectneed, sizeof(respectneed), "68");
else if(PlayerInfo[playerb][pLevel] == 18) format(respectneed, sizeof(respectneed), "72");
else if(PlayerInfo[playerb][pLevel] == 19) format(respectneed, sizeof(respectneed), "76");
else if(PlayerInfo[playerb][pLevel] == 20) format(respectneed, sizeof(respectneed), "80");
else if(PlayerInfo[playerb][pLevel] == 21) format(respectneed, sizeof(respectneed), "84");
else if(PlayerInfo[playerb][pLevel] == 22) format(respectneed, sizeof(respectneed), "88");
else if(PlayerInfo[playerb][pLevel] == 23) format(respectneed, sizeof(respectneed), "92");
else if(PlayerInfo[playerb][pLevel] == 24) format(respectneed, sizeof(respectneed), "96");
else if(PlayerInfo[playerb][pLevel] == 25) format(respectneed, sizeof(respectneed), "100");
else if(PlayerInfo[playerb][pLevel] == 26) format(respectneed, sizeof(respectneed), "104");
else if(PlayerInfo[playerb][pLevel] == 27) format(respectneed, sizeof(respectneed), "108");
else if(PlayerInfo[playerb][pLevel] == 28) format(respectneed, sizeof(respectneed), "112");
else if(PlayerInfo[playerb][pLevel] == 29) format(respectneed, sizeof(respectneed), "116");
else if(PlayerInfo[playerb][pLevel] == 30) format(respectneed, sizeof(respectneed), "120");
else if(PlayerInfo[playerb][pLevel] == 31) format(respectneed, sizeof(respectneed), "124");
else if(PlayerInfo[playerb][pLevel] == 32) format(respectneed, sizeof(respectneed), "128");
else if(PlayerInfo[playerb][pLevel] == 33) format(respectneed, sizeof(respectneed), "132");
else if(PlayerInfo[playerb][pLevel] == 34) format(respectneed, sizeof(respectneed), "136");
else if(PlayerInfo[playerb][pLevel] == 35) format(respectneed, sizeof(respectneed), "140");
else if(PlayerInfo[playerb][pLevel] == 36) format(respectneed, sizeof(respectneed), "144");
else if(PlayerInfo[playerb][pLevel] == 37) format(respectneed, sizeof(respectneed), "148");
else if(PlayerInfo[playerb][pLevel] == 38) format(respectneed, sizeof(respectneed), "152");
else if(PlayerInfo[playerb][pLevel] == 39) format(respectneed, sizeof(respectneed), "156");
else if(PlayerInfo[playerb][pLevel] == 40) format(respectneed, sizeof(respectneed), "160");
//new average = (PlayerInfo[playerb][pTMinutes] / PlayerInfo[playerb][pDay]);
// Stats
if(PlayerInfo[playerid][CardOwner])
{
format(string, sizeof(string), " -- LG-RP Statistics of %s --", RPN(playerb));
SendClientMessage(playerid, COLOR_ORANGE, string);
format(string, sizeof(string), "Level: [%d] - Gender: [%s] - Age: [%d] - Money: [$%d] - Bank: [$%d] - Health: [%.0f] - Armor: [%.0f]", PlayerInfo[playerb][pLevel], gender, PlayerInfo[playerb][pAge], PlayerInfo[playerb][pMoney], BankInfo[playerb][Balance], HP, Armor);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "Phone Number: [%d] - Playing Hours: [%d] Next Level: [%d/%d] - Respect Points: [%d]", PlayerInfo[playerb][pNumber], PlayerInfo[playerb][pHours], exp, expamount, PlayerInfo[playerb][pExp]);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "Occupation: [%s] - Wanted Level: [%d] - Crimes Committed: [%d] - Arrested: [%dx] - Kill: [%d] - Death: [%d]", RPJN(playerb), PlayerInfo[playerb][pWanted], PlayerInfo[playerb][pCrimes], PlayerInfo[playerb][pArrested], PlayerInfo[playerb][pKill], PlayerInfo[playerb][pDeath]);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "Faction: [%s] - Faction Rank: [%s] - Family: [%s] - Family Rank: [%s]", org, rank, org2, rank2);
SendClientMessage(playerid, COLOR_RADIO, string);
format(string, sizeof(string), "Business: [%s] - House: [%s] - Garage: [%s] - Vehicles: 1[%s (ID:%d) - 2[%s (ID:%d)] - 3[%s (ID:%d)]", RBT(PlayerInfo[playerb][pBiz]), RPHK(playerb), RPGK(playerb), RVN(GetVehicleModel(PlayerInfo[playerb][pVeh])), PlayerInfo[playerb][pVeh], RVN(GetVehicleModel(PlayerInfo[playerb][pVVeh])), PlayerInfo[playerb][pVVeh], RVN(GetVehicleModel(PlayerInfo[playerb][pVVVeh])), PlayerInfo[playerb][pVVVeh]);
SendClientMessage(playerid, COLOR_RADIO, string);
SendClientMessage(playerid, COLOR_REPORT, "** For information about your inventory use the '/inv' command.");
}
else
{
format(string, sizeof(string), " Statistics of %s", RPN(playerb));
SendClientMessage(playerid, COLOR_ORANGE, string);
format(string, sizeof(string), "Level: [%d] - Gender: [%s] - Age: [%d] - Money: [$%d] - Bank: [You don't have Bank account] - Health: [%.0f] - Armor: [%.0f]", PlayerInfo[playerb][pLevel], gender, PlayerInfo[playerb][pAge], PlayerInfo[playerb][pMoney], HP, Armor);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "Phone Number: [%d] - Playing Hours: [%d] Next Level: [%d/%d] - Respect Points: [%d]", PlayerInfo[playerb][pNumber], PlayerInfo[playerb][pHours], exp, expamount, PlayerInfo[playerb][pExp]);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "Occupation: [%s] - Wanted Level: [%d] - Crimes Committed: [%d] - Arrested: [%dx] - Kill: [%d] - Death: [%d]", RPJN(playerb), PlayerInfo[playerb][pWanted], PlayerInfo[playerb][pCrimes], PlayerInfo[playerb][pArrested], PlayerInfo[playerb][pKill], PlayerInfo[playerb][pDeath]);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "Faction: [%s] - Faction Rank: [%s] - Family: [%s] - Family Rank: [%s]", org, rank, org2, rank2);
SendClientMessage(playerid, COLOR_RADIO, string);
format(string, sizeof(string), "Business: [%s] - House: [%s] - Garage: [%s] - Vehicles: 1[%s (ID:%d) - 2[%s (ID:%d)] - 3[%s (ID:%d)]", RBT(PlayerInfo[playerb][pBiz]), RPHK(playerb), RPGK(playerb), RVN(GetVehicleModel(PlayerInfo[playerb][pVeh])), PlayerInfo[playerb][pVeh], RVN(GetVehicleModel(PlayerInfo[playerb][pVVeh])), PlayerInfo[playerb][pVVeh], RVN(GetVehicleModel(PlayerInfo[playerb][pVVVeh])), PlayerInfo[playerb][pVVVeh]);
SendClientMessage(playerid, COLOR_RADIO, string);
SendClientMessage(playerid, COLOR_REPORT, "** For information about your inventory use the '/inv' command.");
}
return 1;
}