17.06.2015, 21:10
Hello,
I've ran into an issue, that after a while, timers tend to break. I'm not sure whether it is an issue of a plugin (YSF) or I'm doing something wrong.
I created a timer using this function:
SetTimer("OnGodUpdateTimer",1000,true);
And I never kill it, well. As it must run all the time, yet it fails to do so.
Also, other timers, but not all, break at the same time.
Edit:
In attempts to fix it, I added a hook to KillTimer, which sets the timer variable to -1, when a timer is killed, to prevent accidental timer killings. We'll see what happens.
I've ran into an issue, that after a while, timers tend to break. I'm not sure whether it is an issue of a plugin (YSF) or I'm doing something wrong.
I created a timer using this function:
SetTimer("OnGodUpdateTimer",1000,true);
And I never kill it, well. As it must run all the time, yet it fails to do so.
Also, other timers, but not all, break at the same time.
Edit:
In attempts to fix it, I added a hook to KillTimer, which sets the timer variable to -1, when a timer is killed, to prevent accidental timer killings. We'll see what happens.