Remaining Time Help
#1

How Can I Make A remaining time system with this code..actually i want to make an anti spam system which will mute the player if the player get spam warning..

part of the code
Код:
		new string[256], name[24], mutee[256];
			GetPlayerName(playerid,name,24);//Save the spammers name into the string variable "name".
			if((gettime()-ChatSpamTime[playerid][2])<4)//We get sure again if it took the player less than 4 secs.
			{
				format(string,sizeof(string),"--------------------------------------------------\n{FFFFFF}[Anti-Spam]{FFFF66}Player %s Has Been Muted , {FF0000}Reason: Spam\n--------------------------------------------------",name);
				SendClientMessageToAll(0xFFFFFF,string);
				SendClientMessage(playerid, 0xFFFFFF,"{FFFFFF}[Anti-Spam]You Have Received A Warning (3/3), {FF0000}Reason: Spam");
				muted[playerid]=1;//we mute him
				SetTimerEx("AutoUnMute",AutoUnmuteTime*60000,false,"i",playerid);
				format( mutee, sizeof(mutee), "You Have Been Muted\nRemaining Time : ~r~%i Seconds", AutoUnmuteTime*60);
				GameTextForPlayer(playerid, mutee, 900000, 3);
i want to make a remaining time system when the game text show to player

this code
Код:
				format( mute, sizeof(mute), "You Have Been Muted\nRemaining Time : ~r~%i Seconds", AutoUnmuteTime*60);
				GameTextForPlayer(playerid, mute, 900000, 3);





whole code
Код:
stock AntiSpam(playerid)//stock function
{
	SpamCount[playerid]++;//Everytime a player types smth. in the chat this variable gets increased by one.
	switch (SpamCount[playerid])//switch between the SpamCount variable.
	{
		case 1://If a player types smth. into the chat for the first time...
		{
			ChatSpamTime[playerid][0]=gettime();//Get the unix timestamp and save it into a variable.
			//ChatSpamTime[playerid][0] this variable is our first variable. The array is "0" for the first one not "1"!
		}
		case 2://If the player types smth. into the chat the second time...
		{
			if((gettime()-ChatSpamTime[playerid][0])<4)//We check if the Time between the players first and
			{
				//second chat is more or less than 4 seconds. In case the player chatted faster than 4 seconds
				//We will give him his first warning ...
				SendClientMessage(playerid,0xFFFFFF,"{FFFFFF}[Anti-Spam]You Have Received A Warning (1/3), {FF0000}Reason: Spam");
				ChatSpamTime[playerid][1]=gettime();//and we save his chat time again to another variable.

				//Lets take a closer look at this: gettime()-ChatSpamTime[playerid][0].
				//We use gettime() to get the current unix timestamp and we simply subtract the time we
				//saved before (as the player chatted the first time). Always make sure to subtract the older
				//timestamp from the newer one as the newer timestamp is always bigger!
			}
			else SpamCount[playerid]=0;//If the player needed longer than 4 seconds to send another
			//chat message we reset his SpamCount variable bac to 0. (as he is obviously not spamming or a very slow spammer ;) )
		}
		case 3://If the player types smth. into the chat the third time...
		{
			if((gettime()-ChatSpamTime[playerid][1])<4)//We check how long it took the player to send another message after the 2nd one.
			{
				//If the player send another message faster than 4 seconds he is obviously spamming and we give
				//him a 2nd warning as we dont want to be that cruel to spammers right? ;)
				SendClientMessage(playerid,0xFFFFFF,"{FFFFFF}[Anti-Spam]You Have Received A Warning (2/3), {FF0000}Reason: Spam");
				ChatSpamTime[playerid][2]=gettime();//Again save his chat time for this message to another variable.
			}
			else SpamCount[playerid]=0;//In case the player calmed down, reset his SpamCount variable.
		}
		case 4..50://In case the certain player gets the idea to spam again...
		{
			new string[256], name[24], mutee[256];
			GetPlayerName(playerid,name,24);//Save the spammers name into the string variable "name".
			if((gettime()-ChatSpamTime[playerid][2])<4)//We get sure again if it took the player less than 4 secs.
			{
				format(string,sizeof(string),"--------------------------------------------------\n{FFFFFF}[Anti-Spam]{FFFF66}Player %s Has Been Muted , {FF0000}Reason: Spam\n--------------------------------------------------",name);
				SendClientMessageToAll(0xFFFFFF,string);
				SendClientMessage(playerid, 0xFFFFFF,"{FFFFFF}[Anti-Spam]You Have Received A Warning (3/3), {FF0000}Reason: Spam");
				muted[playerid]=1;//we mute him
				SetTimerEx("AutoUnMute",AutoUnmuteTime*60000,false,"i",playerid);
				format( mutee, sizeof(mutee), "You Have Been Muted\nRemaining Time : ~r~%i Seconds", AutoUnmuteTime*60);
				GameTextForPlayer(playerid, mutee, 900000, 3);
		    }
	    }
    }
    return 1;
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#2

Do you call the function?
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