Running server in LINUX host!
#1

Hi!I have a gamemode that I running in Windows and runs good without crashing.
I bought a new hiost with OS LINUX and the server connect to database OK ,all loading good server is up
I log in ,register or type password to login I spawn and the server crash...I loaded plugin crashdetect.so and nothing
#define _WIN32
//#define _LINUX

//new File:dumpfile; // global variable for buffer overflow protection
#if defined _WIN32
new File:logfile; // global variable for buffer overflow protection
#endif

stock Log(sz_fileName[], sz_input[]) {

new
sz_logEntry[180],
#if defined _LINUX
File: logfile,
#endif
i_dateTime[2][3];

gettime(i_dateTime[0][0], i_dateTime[0][1], i_dateTime[0][2]);
getdate(i_dateTime[1][0], i_dateTime[1][1], i_dateTime[1][2]);

format(sz_logEntry, sizeof(sz_logEntry), "[%i/%i/%i - %i:%02i:%02i] %s\r\n", i_dateTime[1][0], i_dateTime[1][1], i_dateTime[1][2], i_dateTime[0][0], i_dateTime[0][1], i_dateTime[0][2], sz_input);
if(logfile) fclose(logfile);
if(!fexist(sz_fileName)) logfile = fopen(sz_fileName, io_write);
else logfile = fopen(sz_fileName, io_append);
if(logfile)
{
fwrite(logfile, sz_logEntry);
fclose(logfile);
}
return 1;
}
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#2

Do you have all the plugins with .so extensiion.
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#3

Yes...I have all plugins ,gm,fs scriptfiles to run server ....in windows works fine only in Linux crash
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