18.04.2015, 17:06
RemoveBuildingForPlayer() bug:
If you attempt to remove the same building twice for the player, it completely freezes their client and unable to type in dialogs or anything. In windows 8 clients have to actually restart their computers to fix it. Some of you may not think this needs fixed urgently but some scripts can actually need the function to reload maps etc. I am aware of the current workarounds also.
Client Crash on Invalid Object Model
The title of this bug explains it all really, with dynamic systems on server where the object saves into database. People have to log onto the database, delete the object and restart the server to fix.
I believe this happens on object IDs over 19999.
No animations on vehicle params locked door
Title explains it all. Just looks really ugly.
World Boundries stuff/car bomb screen
Lol this bug left my eyes hurting for 10 minutes...
If you attempt to remove the same building twice for the player, it completely freezes their client and unable to type in dialogs or anything. In windows 8 clients have to actually restart their computers to fix it. Some of you may not think this needs fixed urgently but some scripts can actually need the function to reload maps etc. I am aware of the current workarounds also.
Client Crash on Invalid Object Model
The title of this bug explains it all really, with dynamic systems on server where the object saves into database. People have to log onto the database, delete the object and restart the server to fix.
I believe this happens on object IDs over 19999.
No animations on vehicle params locked door
Title explains it all. Just looks really ugly.
World Boundries stuff/car bomb screen
Lol this bug left my eyes hurting for 10 minutes...