15.04.2015, 14:05
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Последний раз редактировалось Thiffy; 15.04.2015 в 21:05.
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Olб novamente, preciso de ajuda... estou estudando alguns gms, fs, mбs tenho dъvidas ainda. Vamos lб: quero criar uma profissгo, tipo "/fazendeiro" -> inicia as missхes (code abaixo), eis a duvida: Queria aprender como definir uma categoria tipo: " Skin, Cor, Comando somente para a profissao, Trabalho jб iniciado, fim do trabalho = 1score ao player + o $ ", mбs nгo tenho idйia de como fazer isto. Code
* ao digitar "/comando" lozaliza o ponto mais prуximo do player (random). Os fins nгo sгo para a profissao fazendeiro, e sim alguma outra, como motorista de taxi, ou onibus, nгo sei ainda.
Nгo pretendo usar este code, й sу para estudo/exemplo abз, Th.
* ao digitar "/comando" lozaliza o ponto mais prуximo do player (random). Os fins nгo sгo para a profissao fazendeiro, e sim alguma outra, como motorista de taxi, ou onibus, nгo sei ainda.
Quote:
new combinejobrunning = 0; new info; forward GivePlayerOneExp(playerid); public OnFilterScriptInit() { AddStaticVehicleEx(532,-370.1018,-1463.1403,26.6953,287.0754,0,0,10); // combine 1 AddStaticVehicleEx(532,-364.2571,-1479.7140,26.7041,285.6486,0,0,10); // combine 2 AddStaticVehicleEx(532,-361.6030,-1501.2618,24.8698,285.8201,0,0,10); // combine 3 info = CreatePickup(1239,1,-366.1941,-1440.3253,25.7266,-1); } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/combine", cmdtext, true, 10) == 0) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532) { SetPlayerCheckpoint(playerid, Checkpoint1, 3.0); CreateObject(823,-256.0010,-1542.3809,3.9930,0,0,0); combinejobrunning = 1; GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3); new name[MAX_PLAYER_NAME], string[48]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "%s is now doing the Combine job.", name ); SendClientMessageToAll(COLOR_RED, string); return 1; } SendClientMessage(playerid, COLOR_RED,"You have to be in a truck to start the job"); } if (strcmp("/combineinfo", cmdtext, true, 10) == 0) { SendClientMessage(playerid, COLOR_YELLOW, "You need the harvest the weed."); SendClientMessage(playerid, COLOR_YELLOW, "If you enter the combine, type /combine and a red marker will appear."); SendClientMessage(playerid, COLOR_YELLOW, "Just drive to the markers and you're done."); return 1; } return 0; } public OnPlayerEnterCheckpoint(playerid) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532) { if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint1)) { SetPlayerCheckpoint(playerid, Checkpoint2, 7.0); CreateObject(823,-231.8289,-1467.9810,4.9421,0,0,0); } if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint2)) { SetPlayerCheckpoint(playerid, Checkpoint3, 7.0); CreateObject(823,-193.9747,-1375.2502,4.7856,0,0,0); } if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint3)) { SetPlayerCheckpoint(playerid, Checkpoint4, 7.0); CreateObject(823,-246.0348,-1326.1063,8.9300,0,0,0); } if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint4)) { SetPlayerCheckpoint(playerid, Checkpoint5, 7.0); CreateObject(823,-407.1459,-1371.5518,23.6588,0,0,0); } if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint5)) { SetPlayerCheckpoint(playerid, Checkpoint6, 7.0); CreateObject(823,-564.7697,-1302.4977,22.5511,0,0,0); } if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint6)) { SetPlayerCheckpoint(playerid, Checkpoint7, 7.0); } if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint7)) { GivePlayerMoney(playerid, 10000); GameTextForPlayer(playerid, "~g~You Completed the job, well done!", 3000, 3); SetVehicleToRespawn(2); combinejobrunning = 0; DisablePlayerCheckpoint(playerid); } } return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532) { SendClientMessage(playerid, COLOR_RED, "You can start the combine-job with /combine"); } return 0; } public OnPlayerExitVehicle(playerid, vehicleid) { if((combinejobrunning) == 1) { combinejobrunning = 0; SendClientMessage(playerid, COLOR_RED, "You left your combine behind, get in again if you want to continue your job."); }else if((combinejobrunning) == 0){ return 1; } } |