12.03.2015, 02:43
Fala Galera, vim pedir a ajuda de vocкs ai pra me ajudarem a remover esses warnings, ja fiz de tudo e ta dificil.
linha dos 2 primeiros warnings:
linha do 3є warning:
Linha do 4є e ultimo warning:
Vlw glr, +REP pra qm ajuda
Код:
H:\CargaPesada\pawno\include\DOF2.inc(1391) : warning 219: local variable "a" shadows a variable at a preceding level H:\CargaPesada\pawno\include\DOF2.inc(1391) : warning 219: local variable "b" shadows a variable at a preceding level H:\CargaPesada\pawno\include\PPC_MissionsLixeiro.inc(78) : warning 204: symbol is assigned a value that is never used: "LoadMsgs" H:\CargaPesada\pawno\include\PPC_MissionsPizza.inc(78) : warning 204: symbol is assigned a value that is never used: "LoadMsgs" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Warnings.
Код:
private DOF2::SwapSortedEntries (a [2], b [2]) { new c [2]; c [0] = a [0]; c [1] = a [1]; a [0] = b [0]; a [1] = b [1]; b [0] = c [0]; b [1] = c [1]; }
Код:
Lixeiro_BeginJob(playerid) { // Setup local variables new Lixeiro[128], Step, HouseID, Float:x, Float:y, Float:z,LoadMsgs[128]; // Job has started APlayerData[playerid][JobStarted] = true; // Store the vehicleID (required to be able to check if the player left his vehicle) APlayerData[playerid][VehicleID] = GetPlayerVehicleID(playerid); // Set jobstep to 1 (going to the first house) Step = 1; APlayerData[playerid][JobStep] = Step; // Get the HouseID of the house where the mission starts (the first house in the list of in-range owned house) HouseID = APlayerData[playerid][LixeiroHouses][Step]; // Set the TextDraw so the player can see it format(Lixeiro, 255, TXT_LixeiroTextDraw, Step, APlayerData[playerid][CourierMaxStep], AHouseData[HouseID][HouseName]); TextDrawSetString(APlayerData[playerid][MissionText], Lixeiro); // Grab the x, y, z positions for the first location x = AHouseData[HouseID][HouseX]; y = AHouseData[HouseID][HouseY]; z = AHouseData[HouseID][HouseZ]; // Create a checkpoint where the player should deliver his package SetPlayerCheckpoint(playerid, x, y, z, 3); // Set the job-fail-time for the global vehicle-timer APlayerData[playerid][VehicleTimerTime] = Job_TimeToFailMission; // Send the player a message to inform him that the mission has started return 1; }
Код:
Pizza_BeginJob(playerid) { // Setup local variables new Pizza[128], Step, HouseID, Float:x, Float:y, Float:z,LoadMsgs[128]; // Job has started APlayerData[playerid][JobStarted] = true; // Store the vehicleID (required to be able to check if the player left his vehicle) APlayerData[playerid][VehicleID] = GetPlayerVehicleID(playerid); // Set jobstep to 1 (going to the first house) Step = 1; APlayerData[playerid][JobStep] = Step; // Get the HouseID of the house where the mission starts (the first house in the list of in-range owned house) HouseID = APlayerData[playerid][LixeiroHouses][Step]; // Set the TextDraw so the player can see it format(Pizza, 255, TXT_PizzaTextDraw, Step, APlayerData[playerid][CourierMaxStep], AHouseData[HouseID][HouseName]); TextDrawSetString(APlayerData[playerid][MissionText], Pizza); // Grab the x, y, z positions for the first location x = AHouseData[HouseID][HouseX]; y = AHouseData[HouseID][HouseY]; z = AHouseData[HouseID][HouseZ]; // Create a checkpoint where the player should deliver his package SetPlayerCheckpoint(playerid, x, y, z, 3); // Set the job-fail-time for the global vehicle-timer APlayerData[playerid][VehicleTimerTime] = Job_TimeToFailMission; // Send the player a message to inform him that the mission has started return 1; }