bug in OnDialogResponse!!
#1

please help me to fix the bug in OnDialogResponse nothing work

PHP код:
public OnDialogResponse(playeriddialogidresponselistiteminputtext[])
{
    if(
dialogid == DIALOG_ADJUSTGANG)
    {
        if(!
response) return 1;
        else if(
response)
        {
            switch(
listitem)
            {
                case 
0:
                {
                    
ShowPlayerDialog(playeridDIALOG_GANGNAMEDIALOG_STYLE_INPUT"Gang Name""Please input your new gang name below.""Done""Quit");
                }
                case 
1:
                {
                    
ShowPlayerDialog(playeridDIALOG_GANGMOTDDIALOG_STYLE_INPUT"Gang MOTD""Please input your new gang MOTD below.""Done""Quit");
                }
                case 
2:
                {
                    
ShowPlayerDialog(playeridDIALOG_RANK1NAMEDIALOG_STYLE_INPUT"Rank 1 Name""Please input the new rank 1 name below.""Done""Quit");
                }
                case 
3:
                {
                    
ShowPlayerDialog(playeridDIALOG_RANK2NAMEDIALOG_STYLE_INPUT"Rank 2 Name""Please input the new rank 2 name below.""Done""Quit");
                }
                case 
4:
                {
                    
ShowPlayerDialog(playeridDIALOG_RANK3NAMEDIALOG_STYLE_INPUT"Rank 3 Name""Please input the new rank 3 name below.""Done""Quit");
                }
                case 
5:
                {
                    
ShowPlayerDialog(playeridDIALOG_RANK4NAMEDIALOG_STYLE_INPUT"Rank 4 Name""Please input the new rank 4 name below.""Done""Quit");
                }
                case 
6:
                {
                    
ShowPlayerDialog(playeridDIALOG_RANK5NAMEDIALOG_STYLE_INPUT"Rank 5 Name""Please input the new rank 5 name below.""Done""Quit");
                }
                case 
7:
                {
                    
ShowPlayerDialog(playeridDIALOG_RANK6NAMEDIALOG_STYLE_INPUT"Rank 6 Name""Please input the new rank 6 name below.""Done""Quit");
                }
                case 
8:
                {
                    
ShowPlayerDialog(playeridDIALOG_GANGCOLORDIALOG_STYLE_LIST"Gang Color""Green\nRed\nLight Blue\nYellow\nBrown\nBlack\nOrange""Done""Quit");
                }
                case 
9:
                {
                    
ShowPlayerDialog(playeridDIALOG_RANK1SKINDIALOG_STYLE_INPUT"Rank 1 Skin""Input the new rank 1 skin ID below.""Done""Quit");
                }
                case 
10:
                {
                    
ShowPlayerDialog(playeridDIALOG_RANK2SKINDIALOG_STYLE_INPUT"Rank 2 Skin""Input the new rank 2 skin ID below.""Done""Quit");
                }
                case 
11:
                {
                    
ShowPlayerDialog(playeridDIALOG_RANK3SKINDIALOG_STYLE_INPUT"Rank 3 Skin""Input the new rank 3 skin ID below.""Done""Quit");
                }
                case 
12:
                {
                    
ShowPlayerDialog(playeridDIALOG_RANK4SKINDIALOG_STYLE_INPUT"Rank 4 Skin""Input the new rank 4 skin ID below.""Done""Quit");
                }
                case 
13:
                {
                    
ShowPlayerDialog(playeridDIALOG_RANK5SKINDIALOG_STYLE_INPUT"Rank 5 Skin""Input the new rank 5 skin ID below.""Done""Quit");
                }
                case 
14:
                {
                    
ShowPlayerDialog(playeridDIALOG_RANK6SKINDIALOG_STYLE_INPUT"Rank 6 Skin""Input the new rank 6 skin ID below.""Done""Quit");
                }
            }
        }
    }
    if(
dialogid == DIALOG_GANGNAME)
    {
        if(!
response) return 1;
        else if(
response)
        {
            if(!
strlen(inputtext))
            {
                
SendClientMessage(playeridGREY"Invalid Gang Name.");
            }
            else if(
strlen(inputtext) < 5)
            {
                
SendClientMessage(playeridGREY"Your new gang name mustn't be under 3 characters.");
            }
            else if(
strlen(inputtext) > 20)
            {
                
SendClientMessage(playeridGREY"Your new gang name mustn't be more than 20 characters.");
            }
            else
            {
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                {
                    new 
str[128];
                    
format(strsizeof(str), "You have successfully changed your gang name to %s"inputtext);
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str);
                    
format(GangStat[PlayerStat[playerid][GangID]][GangName], 128"%s"inputtext);
                    
SaveGang(PlayerStat[playerid][GangID]);
                }
            }
        }
    }
    if(
dialogid == DIALOG_GANGMOTD)
    {
        if(!
response) return 1;
        else if(
response)
        {
            if(!
strlen(inputtext))
            {
                
SendClientMessage(playeridGREY"Invalid Gang MOTD.");
            }
            else if(
strlen(inputtext) < 15)
            {
                
SendClientMessage(playeridGREY"Your new gang MOTD mustn't be under 15 characters.");
            }
            else if(
strlen(inputtext) > 128)
            {
                
SendClientMessage(playeridGREY"Your new gang MOTD mustn't be more than 128 characters.");
            }
            else
            {
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                {
                    new 
str[128];
                    
format(strsizeof(str), "New gang MOTD: to %s"inputtext);
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str);
                    
format(GangStat[PlayerStat[playerid][GangID]][MOTD], 128"%s"inputtext);
                    
SaveGang(PlayerStat[playerid][GangID]);
                }
            }
        }
    }
    if(
dialogid == DIALOG_RANK1NAME)
    {
        if(!
response) return 1;
        else if(
response)
        {
            if(!
strlen(inputtext))
            {
                
SendClientMessage(playeridGREY"Invalid Rank name.");
            }
            else if(
strlen(inputtext) < 3)
            {
                
SendClientMessage(playeridGREY"The new rank 1 name mustn't be under 3 characters.");
            }
            else if(
strlen(inputtext) > 10)
            {
                
SendClientMessage(playeridGREY"The new rank 1 name mustn't be more than 10 characters.");
            }
            else
            {
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                {
                    new 
str[128];
                    
format(strsizeof(str), "You have successfully changed the rank 1 name to %s"inputtext);
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str);
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank1], 128"%s"inputtext);
                    
SaveGang(PlayerStat[playerid][GangID]);
                }
            }
        }
    }
    if(
dialogid == DIALOG_RANK2NAME)
    {
        if(!
response) return 1;
        else if(
response)
        {
            if(!
strlen(inputtext))
            {
                
SendClientMessage(playeridGREY"Invalid Rank name.");
            }
            else if(
strlen(inputtext) < 3)
            {
                
SendClientMessage(playeridGREY"The new rank 2 name mustn't be under 3 characters.");
            }
            else if(
strlen(inputtext) > 10)
            {
                
SendClientMessage(playeridGREY"The new rank 2 name mustn't be more than 10 characters.");
            }
            else
            {
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                {
                    new 
str[128];
                    
format(strsizeof(str), "You have successfully changed the rank 2 name to %s"inputtext);
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str);
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank2], 128"%s"inputtext);
                    
SaveGang(PlayerStat[playerid][GangID]);
                }
            }
        }
    }
    if(
dialogid == DIALOG_RANK3NAME)
    {
        if(!
response) return 1;
        else if(
response)
        {
            if(!
strlen(inputtext))
            {
                
SendClientMessage(playeridGREY"Invalid Rank name.");
            }
            else if(
strlen(inputtext) < 3)
            {
                
SendClientMessage(playeridGREY"The new rank 3 name mustn't be under 3 characters.");
            }
            else if(
strlen(inputtext) > 10)
            {
                
SendClientMessage(playeridGREY"the new rank 3 name mustn't be more than 10 characters.");
            }
            else
            {
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                {
                    new 
str[128];
                    
format(strsizeof(str), "You have successfully changed the rank 3 name to %s"inputtext);
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str);
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank3], 128"%s"inputtext);
                    
SaveGang(PlayerStat[playerid][GangID]);
                }
            }
        }
    }
    if(
dialogid == DIALOG_RANK4NAME)
    {
        if(!
response) return 1;
        else if(
response)
        {
            if(!
strlen(inputtext))
            {
                
SendClientMessage(playeridGREY"Invalid Rank name.");
            }
            else if(
strlen(inputtext) < 3)
            {
                
SendClientMessage(playeridGREY"The new rank 4 name mustn't be under 3 characters.");
            }
            else if(
strlen(inputtext) > 10)
            {
                
SendClientMessage(playeridGREY"The new rank 4 name mustn't be more than 10 characters.");
            }
            else
            {
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                {
                    new 
str[128];
                    
format(strsizeof(str), "You have successfully changed the rank 4 name to %s"inputtext);
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str);
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank4], 128"%s"inputtext);
                    
SaveGang(PlayerStat[playerid][GangID]);
                }
            }
        }
    }
    if(
dialogid == DIALOG_RANK5NAME)
    {
        if(!
response) return 1;
        else if(
response)
        {
            if(!
strlen(inputtext))
            {
                
SendClientMessage(playeridGREY"Invalid Rank name.");
            }
            else if(
strlen(inputtext) < 3)
            {
                
SendClientMessage(playeridGREY"The new rank 5 name mustn't be under 3 characters.");
            }
            else if(
strlen(inputtext) > 10)
            {
                
SendClientMessage(playeridGREY"The new rank 5 name mustn't be more than 10 characters.");
            }
            else
            {
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                {
                    new 
str[128];
                    
format(strsizeof(str), "You have successfully changed the rank 5 name to %s"inputtext);
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str);
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank5], 128"%s"inputtext);
                    
SaveGang(PlayerStat[playerid][GangID]);
                }
            }
        }
    }
    if(
dialogid == DIALOG_RANK6NAME)
    {
        if(!
response) return 1;
        else if(
response)
        {
            if(!
strlen(inputtext))
            {
                
SendClientMessage(playeridGREY"Invalid Rank name.");
            }
            else if(
strlen(inputtext) < 3)
            {
                
SendClientMessage(playeridGREY"The new rank 6 name mustn't be under 3 characters.");
            }
            else if(
strlen(inputtext) > 10)
            {
                
SendClientMessage(playeridGREY"The new rank 6 name mustn't be more than 10 characters.");
            }
            else
            {
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                {
                    new 
str[128];
                    
format(strsizeof(str), "You have successfully changed the rank 6 name to %s"inputtext);
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str);
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank6], 128"%s"inputtext);
                    
SaveGang(PlayerStat[playerid][GangID]);
                }
            }
        }
    }
    if(
dialogid == DIALOG_GANGCOLOR)
    {
        if(!
response) return 1;
        else if(
response)
        {
            switch(
listitem)
            {
                case 
0:
                {
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                    {
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0x33AA33AA;
                        
SaveGang(PlayerStat[playerid][GangID]);
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Green");
                    }
                }
                case 
1:
                {
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                    {
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0xAA3333AA;
                        
SaveGang(PlayerStat[playerid][GangID]);
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Red");
                    }
                }
                case 
2:
                {
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                    {
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0x33CCFFAA;
                        
SaveGang(PlayerStat[playerid][GangID]);
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Light Blue");
                    }
                }
                case 
3:
                {
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                    {
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0xFFFF00AA;
                        
SaveGang(PlayerStat[playerid][GangID]);
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Yellow");
                    }
                }
                case 
4:
                {
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                    {
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0xA52A2AAA;
                        
SaveGang(PlayerStat[playerid][GangID]);
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Brown");
                    }
                }
                case 
5:
                {
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                    {
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0x000000AA;
                        
SaveGang(PlayerStat[playerid][GangID]);
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Black");
                    }
                }
                case 
6:
                {
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                    {
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0xFF9900AA;
                        
SaveGang(PlayerStat[playerid][GangID]);
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Orange");
                    }
                }
            }
        }
    }
    if(
dialogid == DIALOG_RANK1SKIN)
    {
        if(!
response) return 1;
        if(
response)
        {
            if(!
strval(inputtext))
            {
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID.");
            }
            else if(
strval(inputtext))
            {
                if(
strval(inputtext) < 299)
                {
                    new 
str[128];
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                    {
                        
GangStat[PlayerStat[playerid][GangID]][Skin1] = strval(inputtext);
                        
SaveGang(PlayerStat[playerid][GangID]);
                        
format(strsizeof(str), "You have successfully changed rank 1 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin1]);
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str);
                    }
                }
                else
                {
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299.");
                }
            }
        }
    }
    if(
dialogid == DIALOG_RANK2SKIN)
    {
        if(!
response) return 1;
        if(
response)
        {
            if(!
strval(inputtext))
            {
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID.");
            }
            else if(
strval(inputtext))
            {
                if(
strval(inputtext) < 299)
                {
                    new 
str[128];
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                    {
                        
GangStat[PlayerStat[playerid][GangID]][Skin2] = strval(inputtext);
                        
SaveGang(PlayerStat[playerid][GangID]);
                        
format(strsizeof(str), "You have successfully changed rank 2 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin2]);
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str);
                    }
                }
                else
                {
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299.");
                }
            }
        }
    }
    if(
dialogid == DIALOG_RANK3SKIN)
    {
        if(!
response) return 1;
        if(
response)
        {
            if(!
strval(inputtext))
            {
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID.");
            }
            else if(
strval(inputtext))
            {
                if(
strval(inputtext) < 299)
                {
                    new 
str[128];
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                    {
                        
GangStat[PlayerStat[playerid][GangID]][Skin3] = strval(inputtext);
                        
SaveGang(PlayerStat[playerid][GangID]);
                        
format(strsizeof(str), "You have successfully changed rank 3 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin3]);
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str);
                    }
                }
                else
                {
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299.");
                }
            }
        }
    }
    if(
dialogid == DIALOG_RANK4SKIN)
    {
        if(!
response) return 1;
        if(
response)
        {
            if(!
strval(inputtext))
            {
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID.");
            }
            else if(
strval(inputtext))
            {
                if(
strval(inputtext) < 299)
                {
                    new 
str[128];
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                    {
                        
GangStat[PlayerStat[playerid][GangID]][Skin4] = strval(inputtext);
                        
SaveGang(PlayerStat[playerid][GangID]);
                        
format(strsizeof(str), "You have successfully changed rank 4 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin4]);
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str);
                    }
                }
                else
                {
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299.");
                }
            }
        }
    }
    if(
dialogid == DIALOG_RANK5SKIN)
    {
        if(!
response) return 1;
        if(
response)
        {
            if(!
strval(inputtext))
            {
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID.");
            }
            else if(
strval(inputtext))
            {
                if(
strval(inputtext) < 299)
                {
                    new 
str[128];
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                    {
                        
GangStat[PlayerStat[playerid][GangID]][Skin5] = strval(inputtext);
                        
SaveGang(PlayerStat[playerid][GangID]);
                        
format(strsizeof(str), "You have successfully changed rank 5 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin5]);
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str);
                    }
                }
                else
                {
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299.");
                }
            }
        }
    }
    if(
dialogid == DIALOG_RANK6SKIN)
    {
        if(!
response) return 1;
        if(
response)
        {
            if(!
strval(inputtext))
            {
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID.");
            }
            else if(
strval(inputtext))
            {
                if(
strval(inputtext) < 299)
                {
                    new 
str[128];
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]);
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile]))
                    {
                        
GangStat[PlayerStat[playerid][GangID]][Skin6] = strval(inputtext);
                        
SaveGang(PlayerStat[playerid][GangID]);
                        
format(strsizeof(str), "You have successfully changed rank 6 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin6]);
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str);
                    }
                }
                else
                {
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299.");
                }
            }
        }
    }
    return 
1;

Reply
#2

Why are you doing this ?

PHP код:
if(!response) return 1
the same would happen, it will return.

Try this:

PHP код:
public OnDialogResponse(playeriddialogidresponselistiteminputtext[]) 

    if(
dialogid == DIALOG_ADJUSTGANG
    { 
        if(
response == 1
        { 
            switch(
listitem
            { 
                case 
0
                { 
                    
ShowPlayerDialog(playeridDIALOG_GANGNAMEDIALOG_STYLE_INPUT"Gang Name""Please input your new gang name below.""Done""Quit"); 
                } 
                case 
1
                { 
                    
ShowPlayerDialog(playeridDIALOG_GANGMOTDDIALOG_STYLE_INPUT"Gang MOTD""Please input your new gang MOTD below.""Done""Quit"); 
                } 
                case 
2
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK1NAMEDIALOG_STYLE_INPUT"Rank 1 Name""Please input the new rank 1 name below.""Done""Quit"); 
                } 
                case 
3
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK2NAMEDIALOG_STYLE_INPUT"Rank 2 Name""Please input the new rank 2 name below.""Done""Quit"); 
                } 
                case 
4
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK3NAMEDIALOG_STYLE_INPUT"Rank 3 Name""Please input the new rank 3 name below.""Done""Quit"); 
                } 
                case 
5
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK4NAMEDIALOG_STYLE_INPUT"Rank 4 Name""Please input the new rank 4 name below.""Done""Quit"); 
                } 
                case 
6
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK5NAMEDIALOG_STYLE_INPUT"Rank 5 Name""Please input the new rank 5 name below.""Done""Quit"); 
                } 
                case 
7
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK6NAMEDIALOG_STYLE_INPUT"Rank 6 Name""Please input the new rank 6 name below.""Done""Quit"); 
                } 
                case 
8
                { 
                    
ShowPlayerDialog(playeridDIALOG_GANGCOLORDIALOG_STYLE_LIST"Gang Color""Green\nRed\nLight Blue\nYellow\nBrown\nBlack\nOrange""Done""Quit"); 
                } 
                case 
9
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK1SKINDIALOG_STYLE_INPUT"Rank 1 Skin""Input the new rank 1 skin ID below.""Done""Quit"); 
                } 
                case 
10
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK2SKINDIALOG_STYLE_INPUT"Rank 2 Skin""Input the new rank 2 skin ID below.""Done""Quit"); 
                } 
                case 
11
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK3SKINDIALOG_STYLE_INPUT"Rank 3 Skin""Input the new rank 3 skin ID below.""Done""Quit"); 
                } 
                case 
12
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK4SKINDIALOG_STYLE_INPUT"Rank 4 Skin""Input the new rank 4 skin ID below.""Done""Quit"); 
                } 
                case 
13
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK5SKINDIALOG_STYLE_INPUT"Rank 5 Skin""Input the new rank 5 skin ID below.""Done""Quit"); 
                } 
                case 
14
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK6SKINDIALOG_STYLE_INPUT"Rank 6 Skin""Input the new rank 6 skin ID below.""Done""Quit"); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_GANGNAME
    { 
        if(
response == 1)
        { 
            if(!
strlen(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"Invalid Gang Name."); 
            } 
            else if(
strlen(inputtext) < 5
            { 
                
SendClientMessage(playeridGREY"Your new gang name mustn't be under 3 characters."); 
            } 
            else if(
strlen(inputtext) > 20
            { 
                
SendClientMessage(playeridGREY"Your new gang name mustn't be more than 20 characters."); 
            } 
            else 
            { 
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                { 
                    new 
str[128]; 
                    
format(strsizeof(str), "You have successfully changed your gang name to %s"inputtext); 
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangName], 128"%s"inputtext); 
                    
SaveGang(PlayerStat[playerid][GangID]); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_GANGMOTD
    { 
        if(
response == 1
        { 
            if(!
strlen(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"Invalid Gang MOTD."); 
            } 
            else if(
strlen(inputtext) < 15
            { 
                
SendClientMessage(playeridGREY"Your new gang MOTD mustn't be under 15 characters."); 
            } 
            else if(
strlen(inputtext) > 128
            { 
                
SendClientMessage(playeridGREY"Your new gang MOTD mustn't be more than 128 characters."); 
            } 
            else 
            { 
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                { 
                    new 
str[128]; 
                    
format(strsizeof(str), "New gang MOTD: to %s"inputtext); 
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    
format(GangStat[PlayerStat[playerid][GangID]][MOTD], 128"%s"inputtext); 
                    
SaveGang(PlayerStat[playerid][GangID]); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK1NAME
    { 
        if(
response == 1
        { 
            if(!
strlen(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"Invalid Rank name."); 
            } 
            else if(
strlen(inputtext) < 3
            { 
                
SendClientMessage(playeridGREY"The new rank 1 name mustn't be under 3 characters."); 
            } 
            else if(
strlen(inputtext) > 10
            { 
                
SendClientMessage(playeridGREY"The new rank 1 name mustn't be more than 10 characters."); 
            } 
            else 
            { 
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                { 
                    new 
str[128]; 
                    
format(strsizeof(str), "You have successfully changed the rank 1 name to %s"inputtext); 
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank1], 128"%s"inputtext); 
                    
SaveGang(PlayerStat[playerid][GangID]); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK2NAME
    { 
        if(
response == 1)
        { 
            if(!
strlen(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"Invalid Rank name."); 
            } 
            else if(
strlen(inputtext) < 3
            { 
                
SendClientMessage(playeridGREY"The new rank 2 name mustn't be under 3 characters."); 
            } 
            else if(
strlen(inputtext) > 10
            { 
                
SendClientMessage(playeridGREY"The new rank 2 name mustn't be more than 10 characters."); 
            } 
            else 
            { 
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                { 
                    new 
str[128]; 
                    
format(strsizeof(str), "You have successfully changed the rank 2 name to %s"inputtext); 
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank2], 128"%s"inputtext); 
                    
SaveGang(PlayerStat[playerid][GangID]); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK3NAME
    { 
        if(
response == 1)
        { 
            if(!
strlen(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"Invalid Rank name."); 
            } 
            else if(
strlen(inputtext) < 3
            { 
                
SendClientMessage(playeridGREY"The new rank 3 name mustn't be under 3 characters."); 
            } 
            else if(
strlen(inputtext) > 10
            { 
                
SendClientMessage(playeridGREY"the new rank 3 name mustn't be more than 10 characters."); 
            } 
            else 
            { 
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                { 
                    new 
str[128]; 
                    
format(strsizeof(str), "You have successfully changed the rank 3 name to %s"inputtext); 
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank3], 128"%s"inputtext); 
                    
SaveGang(PlayerStat[playerid][GangID]); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK4NAME
    { 
        if(
response == 1)
        { 
            if(!
strlen(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"Invalid Rank name."); 
            } 
            else if(
strlen(inputtext) < 3
            { 
                
SendClientMessage(playeridGREY"The new rank 4 name mustn't be under 3 characters."); 
            } 
            else if(
strlen(inputtext) > 10
            { 
                
SendClientMessage(playeridGREY"The new rank 4 name mustn't be more than 10 characters."); 
            } 
            else 
            { 
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                { 
                    new 
str[128]; 
                    
format(strsizeof(str), "You have successfully changed the rank 4 name to %s"inputtext); 
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank4], 128"%s"inputtext); 
                    
SaveGang(PlayerStat[playerid][GangID]); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK5NAME
    { 
        if(
response == 1
        { 
            if(!
strlen(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"Invalid Rank name."); 
            } 
            else if(
strlen(inputtext) < 3
            { 
                
SendClientMessage(playeridGREY"The new rank 5 name mustn't be under 3 characters."); 
            } 
            else if(
strlen(inputtext) > 10
            { 
                
SendClientMessage(playeridGREY"The new rank 5 name mustn't be more than 10 characters."); 
            } 
            else 
            { 
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                { 
                    new 
str[128]; 
                    
format(strsizeof(str), "You have successfully changed the rank 5 name to %s"inputtext); 
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank5], 128"%s"inputtext); 
                    
SaveGang(PlayerStat[playerid][GangID]); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK6NAME
    { 
        if(
response == 1)
        { 
            if(!
strlen(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"Invalid Rank name."); 
            } 
            else if(
strlen(inputtext) < 3
            { 
                
SendClientMessage(playeridGREY"The new rank 6 name mustn't be under 3 characters."); 
            } 
            else if(
strlen(inputtext) > 10
            { 
                
SendClientMessage(playeridGREY"The new rank 6 name mustn't be more than 10 characters."); 
            } 
            else 
            { 
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                { 
                    new 
str[128]; 
                    
format(strsizeof(str), "You have successfully changed the rank 6 name to %s"inputtext); 
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank6], 128"%s"inputtext); 
                    
SaveGang(PlayerStat[playerid][GangID]); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_GANGCOLOR
    { 
        if(
response == 1
        { 
            switch(
listitem
            { 
                case 
0
                { 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0x33AA33AA
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Green"); 
                    } 
                } 
                case 
1
                { 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0xAA3333AA
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Red"); 
                    } 
                } 
                case 
2
                { 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0x33CCFFAA
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Light Blue"); 
                    } 
                } 
                case 
3
                { 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0xFFFF00AA
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Yellow"); 
                    } 
                } 
                case 
4
                { 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0xA52A2AAA
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Brown"); 
                    } 
                } 
                case 
5
                { 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0x000000AA
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Black"); 
                    } 
                } 
                case 
6
                { 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0xFF9900AA
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Orange"); 
                    } 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK1SKIN
    { 
        if(
response == 1)
        { 
            if(!
strval(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID."); 
            } 
            else if(
strval(inputtext)) 
            { 
                if(
strval(inputtext) < 299
                { 
                    new 
str[128]; 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Skin1] = strval(inputtext); 
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
format(strsizeof(str), "You have successfully changed rank 1 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin1]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    } 
                } 
                else 
                { 
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299."); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK2SKIN
    { 
        if(
response == 1
        { 
            if(!
strval(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID."); 
            } 
            else if(
strval(inputtext)) 
            { 
                if(
strval(inputtext) < 299
                { 
                    new 
str[128]; 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Skin2] = strval(inputtext); 
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
format(strsizeof(str), "You have successfully changed rank 2 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin2]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    } 
                } 
                else 
                { 
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299."); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK3SKIN
    { 
        if(
response == 1
        { 
            if(!
strval(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID."); 
            } 
            else if(
strval(inputtext)) 
            { 
                if(
strval(inputtext) < 299
                { 
                    new 
str[128]; 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Skin3] = strval(inputtext); 
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
format(strsizeof(str), "You have successfully changed rank 3 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin3]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    } 
                } 
                else 
                { 
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299."); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK4SKIN
    { 
        if(
response == 1)
        { 
            if(!
strval(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID."); 
            } 
            else if(
strval(inputtext)) 
            { 
                if(
strval(inputtext) < 299
                { 
                    new 
str[128]; 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Skin4] = strval(inputtext); 
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
format(strsizeof(str), "You have successfully changed rank 4 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin4]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    } 
                } 
                else 
                { 
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299."); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK5SKIN
    { 
        if(
response == 1)
        { 
            if(!
strval(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID."); 
            } 
            else if(
strval(inputtext)) 
            { 
                if(
strval(inputtext) < 299
                { 
                    new 
str[128]; 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Skin5] = strval(inputtext); 
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
format(strsizeof(str), "You have successfully changed rank 5 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin5]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    } 
                } 
                else 
                { 
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299."); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK6SKIN
    { 
        if(
response == 1)
        { 
            if(!
strval(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID."); 
            } 
            else if(
strval(inputtext)) 
            { 
                if(
strval(inputtext) < 299
                { 
                    new 
str[128]; 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Skin6] = strval(inputtext); 
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
format(strsizeof(str), "You have successfully changed rank 6 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin6]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    } 
                } 
                else 
                { 
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299."); 
                } 
            } 
        } 
    } 
    return 
true;

Reply
#3

Quote:
Originally Posted by JuanStone
Посмотреть сообщение
Why are you doing this ?

PHP код:
if(!response) return 1
the same would happen, it will return.

Try this:

PHP код:
public OnDialogResponse(playeriddialogidresponselistiteminputtext[]) 

    if(
dialogid == DIALOG_ADJUSTGANG
    { 
        if(
response == 1
        { 
            switch(
listitem
            { 
                case 
0
                { 
                    
ShowPlayerDialog(playeridDIALOG_GANGNAMEDIALOG_STYLE_INPUT"Gang Name""Please input your new gang name below.""Done""Quit"); 
                } 
                case 
1
                { 
                    
ShowPlayerDialog(playeridDIALOG_GANGMOTDDIALOG_STYLE_INPUT"Gang MOTD""Please input your new gang MOTD below.""Done""Quit"); 
                } 
                case 
2
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK1NAMEDIALOG_STYLE_INPUT"Rank 1 Name""Please input the new rank 1 name below.""Done""Quit"); 
                } 
                case 
3
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK2NAMEDIALOG_STYLE_INPUT"Rank 2 Name""Please input the new rank 2 name below.""Done""Quit"); 
                } 
                case 
4
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK3NAMEDIALOG_STYLE_INPUT"Rank 3 Name""Please input the new rank 3 name below.""Done""Quit"); 
                } 
                case 
5
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK4NAMEDIALOG_STYLE_INPUT"Rank 4 Name""Please input the new rank 4 name below.""Done""Quit"); 
                } 
                case 
6
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK5NAMEDIALOG_STYLE_INPUT"Rank 5 Name""Please input the new rank 5 name below.""Done""Quit"); 
                } 
                case 
7
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK6NAMEDIALOG_STYLE_INPUT"Rank 6 Name""Please input the new rank 6 name below.""Done""Quit"); 
                } 
                case 
8
                { 
                    
ShowPlayerDialog(playeridDIALOG_GANGCOLORDIALOG_STYLE_LIST"Gang Color""Green\nRed\nLight Blue\nYellow\nBrown\nBlack\nOrange""Done""Quit"); 
                } 
                case 
9
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK1SKINDIALOG_STYLE_INPUT"Rank 1 Skin""Input the new rank 1 skin ID below.""Done""Quit"); 
                } 
                case 
10
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK2SKINDIALOG_STYLE_INPUT"Rank 2 Skin""Input the new rank 2 skin ID below.""Done""Quit"); 
                } 
                case 
11
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK3SKINDIALOG_STYLE_INPUT"Rank 3 Skin""Input the new rank 3 skin ID below.""Done""Quit"); 
                } 
                case 
12
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK4SKINDIALOG_STYLE_INPUT"Rank 4 Skin""Input the new rank 4 skin ID below.""Done""Quit"); 
                } 
                case 
13
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK5SKINDIALOG_STYLE_INPUT"Rank 5 Skin""Input the new rank 5 skin ID below.""Done""Quit"); 
                } 
                case 
14
                { 
                    
ShowPlayerDialog(playeridDIALOG_RANK6SKINDIALOG_STYLE_INPUT"Rank 6 Skin""Input the new rank 6 skin ID below.""Done""Quit"); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_GANGNAME
    { 
        if(
response == 1)
        { 
            if(!
strlen(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"Invalid Gang Name."); 
            } 
            else if(
strlen(inputtext) < 5
            { 
                
SendClientMessage(playeridGREY"Your new gang name mustn't be under 3 characters."); 
            } 
            else if(
strlen(inputtext) > 20
            { 
                
SendClientMessage(playeridGREY"Your new gang name mustn't be more than 20 characters."); 
            } 
            else 
            { 
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                { 
                    new 
str[128]; 
                    
format(strsizeof(str), "You have successfully changed your gang name to %s"inputtext); 
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangName], 128"%s"inputtext); 
                    
SaveGang(PlayerStat[playerid][GangID]); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_GANGMOTD
    { 
        if(
response == 1
        { 
            if(!
strlen(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"Invalid Gang MOTD."); 
            } 
            else if(
strlen(inputtext) < 15
            { 
                
SendClientMessage(playeridGREY"Your new gang MOTD mustn't be under 15 characters."); 
            } 
            else if(
strlen(inputtext) > 128
            { 
                
SendClientMessage(playeridGREY"Your new gang MOTD mustn't be more than 128 characters."); 
            } 
            else 
            { 
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                { 
                    new 
str[128]; 
                    
format(strsizeof(str), "New gang MOTD: to %s"inputtext); 
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    
format(GangStat[PlayerStat[playerid][GangID]][MOTD], 128"%s"inputtext); 
                    
SaveGang(PlayerStat[playerid][GangID]); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK1NAME
    { 
        if(
response == 1
        { 
            if(!
strlen(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"Invalid Rank name."); 
            } 
            else if(
strlen(inputtext) < 3
            { 
                
SendClientMessage(playeridGREY"The new rank 1 name mustn't be under 3 characters."); 
            } 
            else if(
strlen(inputtext) > 10
            { 
                
SendClientMessage(playeridGREY"The new rank 1 name mustn't be more than 10 characters."); 
            } 
            else 
            { 
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                { 
                    new 
str[128]; 
                    
format(strsizeof(str), "You have successfully changed the rank 1 name to %s"inputtext); 
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank1], 128"%s"inputtext); 
                    
SaveGang(PlayerStat[playerid][GangID]); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK2NAME
    { 
        if(
response == 1)
        { 
            if(!
strlen(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"Invalid Rank name."); 
            } 
            else if(
strlen(inputtext) < 3
            { 
                
SendClientMessage(playeridGREY"The new rank 2 name mustn't be under 3 characters."); 
            } 
            else if(
strlen(inputtext) > 10
            { 
                
SendClientMessage(playeridGREY"The new rank 2 name mustn't be more than 10 characters."); 
            } 
            else 
            { 
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                { 
                    new 
str[128]; 
                    
format(strsizeof(str), "You have successfully changed the rank 2 name to %s"inputtext); 
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank2], 128"%s"inputtext); 
                    
SaveGang(PlayerStat[playerid][GangID]); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK3NAME
    { 
        if(
response == 1)
        { 
            if(!
strlen(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"Invalid Rank name."); 
            } 
            else if(
strlen(inputtext) < 3
            { 
                
SendClientMessage(playeridGREY"The new rank 3 name mustn't be under 3 characters."); 
            } 
            else if(
strlen(inputtext) > 10
            { 
                
SendClientMessage(playeridGREY"the new rank 3 name mustn't be more than 10 characters."); 
            } 
            else 
            { 
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                { 
                    new 
str[128]; 
                    
format(strsizeof(str), "You have successfully changed the rank 3 name to %s"inputtext); 
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank3], 128"%s"inputtext); 
                    
SaveGang(PlayerStat[playerid][GangID]); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK4NAME
    { 
        if(
response == 1)
        { 
            if(!
strlen(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"Invalid Rank name."); 
            } 
            else if(
strlen(inputtext) < 3
            { 
                
SendClientMessage(playeridGREY"The new rank 4 name mustn't be under 3 characters."); 
            } 
            else if(
strlen(inputtext) > 10
            { 
                
SendClientMessage(playeridGREY"The new rank 4 name mustn't be more than 10 characters."); 
            } 
            else 
            { 
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                { 
                    new 
str[128]; 
                    
format(strsizeof(str), "You have successfully changed the rank 4 name to %s"inputtext); 
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank4], 128"%s"inputtext); 
                    
SaveGang(PlayerStat[playerid][GangID]); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK5NAME
    { 
        if(
response == 1
        { 
            if(!
strlen(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"Invalid Rank name."); 
            } 
            else if(
strlen(inputtext) < 3
            { 
                
SendClientMessage(playeridGREY"The new rank 5 name mustn't be under 3 characters."); 
            } 
            else if(
strlen(inputtext) > 10
            { 
                
SendClientMessage(playeridGREY"The new rank 5 name mustn't be more than 10 characters."); 
            } 
            else 
            { 
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                { 
                    new 
str[128]; 
                    
format(strsizeof(str), "You have successfully changed the rank 5 name to %s"inputtext); 
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank5], 128"%s"inputtext); 
                    
SaveGang(PlayerStat[playerid][GangID]); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK6NAME
    { 
        if(
response == 1)
        { 
            if(!
strlen(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"Invalid Rank name."); 
            } 
            else if(
strlen(inputtext) < 3
            { 
                
SendClientMessage(playeridGREY"The new rank 6 name mustn't be under 3 characters."); 
            } 
            else if(
strlen(inputtext) > 10
            { 
                
SendClientMessage(playeridGREY"The new rank 6 name mustn't be more than 10 characters."); 
            } 
            else 
            { 
                
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                { 
                    new 
str[128]; 
                    
format(strsizeof(str), "You have successfully changed the rank 6 name to %s"inputtext); 
                    
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    
format(GangStat[PlayerStat[playerid][GangID]][Rank6], 128"%s"inputtext); 
                    
SaveGang(PlayerStat[playerid][GangID]); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_GANGCOLOR
    { 
        if(
response == 1
        { 
            switch(
listitem
            { 
                case 
0
                { 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0x33AA33AA
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Green"); 
                    } 
                } 
                case 
1
                { 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0xAA3333AA
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Red"); 
                    } 
                } 
                case 
2
                { 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0x33CCFFAA
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Light Blue"); 
                    } 
                } 
                case 
3
                { 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0xFFFF00AA
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Yellow"); 
                    } 
                } 
                case 
4
                { 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0xA52A2AAA
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Brown"); 
                    } 
                } 
                case 
5
                { 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0x000000AA
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Black"); 
                    } 
                } 
                case 
6
                { 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Color] = 0xFF9900AA
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], "You have successfully changed the gang color to Orange"); 
                    } 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK1SKIN
    { 
        if(
response == 1)
        { 
            if(!
strval(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID."); 
            } 
            else if(
strval(inputtext)) 
            { 
                if(
strval(inputtext) < 299
                { 
                    new 
str[128]; 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Skin1] = strval(inputtext); 
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
format(strsizeof(str), "You have successfully changed rank 1 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin1]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    } 
                } 
                else 
                { 
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299."); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK2SKIN
    { 
        if(
response == 1
        { 
            if(!
strval(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID."); 
            } 
            else if(
strval(inputtext)) 
            { 
                if(
strval(inputtext) < 299
                { 
                    new 
str[128]; 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Skin2] = strval(inputtext); 
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
format(strsizeof(str), "You have successfully changed rank 2 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin2]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    } 
                } 
                else 
                { 
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299."); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK3SKIN
    { 
        if(
response == 1
        { 
            if(!
strval(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID."); 
            } 
            else if(
strval(inputtext)) 
            { 
                if(
strval(inputtext) < 299
                { 
                    new 
str[128]; 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Skin3] = strval(inputtext); 
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
format(strsizeof(str), "You have successfully changed rank 3 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin3]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    } 
                } 
                else 
                { 
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299."); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK4SKIN
    { 
        if(
response == 1)
        { 
            if(!
strval(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID."); 
            } 
            else if(
strval(inputtext)) 
            { 
                if(
strval(inputtext) < 299
                { 
                    new 
str[128]; 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Skin4] = strval(inputtext); 
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
format(strsizeof(str), "You have successfully changed rank 4 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin4]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    } 
                } 
                else 
                { 
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299."); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK5SKIN
    { 
        if(
response == 1)
        { 
            if(!
strval(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID."); 
            } 
            else if(
strval(inputtext)) 
            { 
                if(
strval(inputtext) < 299
                { 
                    new 
str[128]; 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Skin5] = strval(inputtext); 
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
format(strsizeof(str), "You have successfully changed rank 5 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin5]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    } 
                } 
                else 
                { 
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299."); 
                } 
            } 
        } 
    } 
    if(
dialogid == DIALOG_RANK6SKIN
    { 
        if(
response == 1)
        { 
            if(!
strval(inputtext)) 
            { 
                
SendClientMessage(playeridGREY"You have entered an Invalid Skin ID."); 
            } 
            else if(
strval(inputtext)) 
            { 
                if(
strval(inputtext) < 299
                { 
                    new 
str[128]; 
                    
format(GangStat[PlayerStat[playerid][GangID]][GangFile], 60"Gangs/Gang %d.ini"PlayerStat[playerid][GangID]); 
                    if(
fexist(GangStat[PlayerStat[playerid][GangID]][GangFile])) 
                    { 
                        
GangStat[PlayerStat[playerid][GangID]][Skin6] = strval(inputtext); 
                        
SaveGang(PlayerStat[playerid][GangID]); 
                        
format(strsizeof(str), "You have successfully changed rank 6 skin to %d"GangStat[PlayerStat[playerid][GangID]][Skin6]); 
                        
SendClientMessage(playeridGangStat[PlayerStat[playerid][GangID]][Color], str); 
                    } 
                } 
                else 
                { 
                    
SendClientMessage(playeridGREY"Skins IDs are between 0 and 299."); 
                } 
            } 
        } 
    } 
    return 
true;

not working bro
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)