26.02.2015, 02:24
So what I wanna do is have a floor made out of objects and after a couple of seconds one object will go away, and it will keep doing this untill the floor is entirely gone, I know how to make it but I want to use a randomizer to select which object should get removed next, although at first I had the idea of putting the defined names of the object in the randomizer bit then a friend told me I could also use the object creation details to have my defined objects at all times scrambled.
But here is the problem, how will I be sure that all 15 objects that I put in the randomizer gets used and not just a few over and over again??
Example
But here is the problem, how will I be sure that all 15 objects that I put in the randomizer gets used and not just a few over and over again??
Example
pawn Код:
new String:RandomPlate[][1] =
{
{"Plate1"},
{"Plate2"},
{"Plate3"}
};