13.02.2015, 19:37
Introduction:
Hello!
I just created a Dynamic Pickup Creator and looks good in my mind, so I want to share it with you.
It's havin' an in-built Saving System. You can save them, by 2 ways: First one, you create In-Game, and save In-Game, Load In-Game. Second one, you have to save it in a file, then took pickup creating from folder and paste him in filterscript/gamemode.
At line 8 in Source Code it's a #define. Well, at that define, if you set to 1 then saving system will be first way, if you set 2 then saving system will be second way.
#define SAVING_SYSTEM 1
I just created a Dynamic Pickup Creator and looks good in my mind, so I want to share it with you.
It's havin' an in-built Saving System. You can save them, by 2 ways: First one, you create In-Game, and save In-Game, Load In-Game. Second one, you have to save it in a file, then took pickup creating from folder and paste him in filterscript/gamemode.
At line 8 in Source Code it's a #define. Well, at that define, if you set to 1 then saving system will be first way, if you set 2 then saving system will be second way.
#define SAVING_SYSTEM 1
You can set pickup ID and pickup type from Textdraw bar.
If you don't like, you can delete a Pickup.
If you don't like, you can delete a Pickup.
Preview:
Download:
- Pastebin;
- Solidfiles;
Installation:
pawn Код:
- Download Solidfiles pack;
- Makes sure you have includes in your /pawno/include folder.
- Makes sure you add in your 'scriptfiles' folder and .txt file Pickups/pickups.
- Put h-Pickups.amx in your 'filterscripts' folder.
- Enter in server.cfg and at 'filterscript' line write: h-Pickups.
- Exit from server.cfg and save.
- Open server.
- There's a single command: /CreatePickup, and you can start playing with pickups.
Copyright © HY, 2015.