17.02.2015, 16:03
(
Последний раз редактировалось Nabster; 17.02.2015 в 16:18.
Причина: FIXED
)
The code works opposite,instead of showing me you have spawned jetpack it shows me the other message i set for player.
Код:
CMD:jetpack(playerid,params[]) { new string[128],id,pName[MAX_PLAYER_NAME]; if(PInfo[playerid][Level] < 3) return SendClientMessage(playerid,STEALTH_BLUE,"You need to be level 3 to give jetpacks."); if(sscanf(params,"us",id)) { if(!IsPlayerConnected(id)) return SendClientMessage(playerid,STEALTH_BLUE,"That player is not connected!"); GetPlayerName(playerid,pName,sizeof pName); format(string,sizeof(string),"Administrator %s(ID:%d) has given you a jetpack.",pName,id); SendClientMessage(id,COLOR_DARKORCHID,string); SetPlayerSpecialAction(id, SPECIAL_ACTION_USEJETPACK); } else { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USEJETPACK); SendClientMessage(playerid,STEALTH_OLIVE,"Jetpack Spawned!"); SendClientMessage(playerid,STEALTH_OLIVE,"Want to give player a jetpack? Use /jetpack [ID]"); } return 1; }