Help: Registration system Y_INI
#1

I want to use a database record using Y_INI but has a problem, if it gets PAUSE to enter the record is removed and would lead the user, but the bug is that when that happens, no password register the account, the account is saved
Does anyone help me?

- This is saved, if the record is avoided


pawn Код:
[Player's Data]
AdminLevel = 0
VIPLevel = 0
Money = 0
Scores = 0
Kills = 0
Deaths = 0
Based system that I want to use

pawn Код:
#include <a_samp>
#include <YSI\y_ini>  //If you have installed YSI, then you shouldn't have any problem

#define dregister 2011 //Defining register dialog so it won't mixed up with the other dialogs
#define dlogin 2012 //Defining login dialog so it won't mixed up with the other dialogs
#define UserPath "CityExtreme/%s.ini"

native WP_Hash(buffer[],len,const str[]);

enum PlayerInfo
{
    Pass[129], //User's password
    Adminlevel, //User's admin level
    VIPlevel, //User's vip level
    Money, //User's money
    Scores, //User's scores
    Kills, //User's kills
    Deaths //User's deaths
}
new pInfo[MAX_PLAYERS][PlayerInfo];

stock Path(playerid) //Will create a new stock so we can easily use it later to load/save user's data in user's path
{
    new str[128],name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(str,sizeof(str),UserPath,name);
    return str;
}
forward loadaccount_user(playerid, name[], value[]);
public loadaccount_user(playerid, name[], value[])
{
    INI_String("Password", pInfo[playerid][Pass],129); /*we will use INI_String to load user's password.
    ("Password",.. will load user's password inside of user's path. 'pInfo[playerid][Pass]',...We have defined our user's variable above called, pInfo. Now it's time to use it here to load user's password. '129',... 129 is a length of a hashed user's password. Whirlpool will hash 128 characters + NULL*/

    INI_Int("AdminLevel",pInfo[playerid][Adminlevel]);/*We will use INI_Int to load user's admin level. INI_Int stands for INI_Integer. This load an admin level. */
    INI_Int("VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
    INI_Int("Money",pInfo[playerid][Money]); //As explained above
    INI_Int("Scores",pInfo[playerid][Scores]);//As explained above
    INI_Int("Kills",pInfo[playerid][Kills]);//As explained above
    INI_Int("Deaths",pInfo[playerid][Deaths]);//As explained above
    return 1;
}
main()
{
print("\n\t\t\tBase de registro\n\t\t\t");
}

public OnPlayerConnect(playerid)
{
    new name[MAX_PLAYER_NAME]; //Making a new variable called 'name'. name[MAX_PLAYER_NAME] is created so we can use it to get player's name.
    GetPlayerName(playerid,name,sizeof(name)); //Get player's name
    if(fexist(Path(playerid))) /* Check if the connected user is registered or not. fexist stands for file exist. So if file exist in the files(Path(playerid)),*/
    {// then
        INI_ParseFile(Path(playerid),"loadaccount_%s", .bExtra = true, .extra = playerid); //Will load user's data using INI_Parsefile.
        ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account","Login","Quit");/*A dialog with input style will appear so you can insert your password to login.*/
    }
    else //If the connected user is not registered,
    {//then we will 'force' him to register :)
        ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.","Register","Quit");
        return 1;
    }
    return 1;
}
public OnGameModeInit()
{
    SetGameModeText("registro base");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}
public OnGameModeExit()
{
    return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == dregister) //If dialog id is a register dialog
    {//then
        if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
        if(response) //if they clicked the first button "Register"
        {//then
            if(!strlen(inputtext)) //If they didn't enter any password
            {// then we will tell to them to enter the password to register
                ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!","Register","Quit");
                return 1;
            }
            //If they have entered a correct password for his/her account...
            new hashpass[129]; //Now we will create a new variable to hash his/her password
            WP_Hash(hashpass,sizeof(hashpass),inputtext);//We will use whirlpool to hash their inputted text
            new INI:file = INI_Open(Path(playerid)); // we will open a new file for them to save their account inside of Scriptfiles/Users folder
            INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
            INI_WriteString(file,"Password",hashpass);//This will write a hashed password into user's account
            INI_WriteInt(file,"AdminLevel",0); //Write an integer inside of user's account called "AdminLevel". We will set his level to 0 after he registered.
            INI_WriteInt(file,"VIPLevel",0);//As explained above
            INI_WriteInt(file,"Money",0);//Write an integer inside of user's account called "Money". We will set their money to 0 after he registered
            INI_WriteInt(file,"Scores",0);//Write an integer inside of user's account called "Scores". We will set their score to 0 after he registered
            INI_WriteInt(file,"Kills",0);//As explained above
            INI_WriteInt(file,"Deaths",0);//As explained above
            INI_Close(file);//Now after we've done saving their data, we now need to close the file
            SendClientMessage(playerid,-1,"You have been successfully registered");//Tell to them that they have successfully registered a new account
            return 1;
        }
    }
    if(dialogid == dlogin) //If dialog id is a login dialog
    {//then
        if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
        if(response) //if they clicked the first button "Register"
        {//then
            new hashpass[129]; //Will create a new variable to hash his/her password
            WP_Hash(hashpass,sizeof(hashpass),inputtext); //Will hash inputted password
            if(!strcmp(hashpass, pInfo[playerid][Pass], false)) //If they have insert their correct password
            {//then
                INI_ParseFile(Path(playerid),"loadaccount_%s",.bExtra = true, .extra = playerid);//We will load his account's data from user's path
                SetPlayerScore(playerid,pInfo[playerid][Scores]);//We will get their score inside of his user's account and we will set it here
                GivePlayerMoney(playerid,pInfo[playerid][Money]);//As explained above
                SendClientMessage(playerid,-1,"Welcome back! You have successfully logged in");//Tell them that they've successfully logged in
            }
            else //If they've entered an incorrect password
            {//then
                ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account.\nIncorrect password!","Login","Quit");//We will tell to them that they've entered an incorrect password
                return 1;
            }
        }
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    //Same as OnDialogResponse, we will save their stats inside of their user's account
        new INI:file = INI_Open(Path(playerid)); //will open their file
        INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
        INI_WriteInt(file,"AdminLevel",pInfo[playerid][Adminlevel]); //If you've set his/her admin level, then his/her admin level will be saved inside of his/her account
        INI_WriteInt(file,"VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
        INI_WriteInt(file,"Money",GetPlayerMoney(playerid));//We will save his money inside of his account
        INI_WriteInt(file,"Scores",GetPlayerScore(playerid));//We will save his score inside of his account
        INI_WriteInt(file,"Kills",pInfo[playerid][Kills]);//As explained above
        INI_WriteInt(file,"Deaths",pInfo[playerid][Deaths]);//As explained above
        INI_Close(file);//Now after we've done saving their data, we now need to close the file
        return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
    pInfo[killerid][Kills]++;//Will give 1 kill to killer and it will be saved inside of his/her account
    pInfo[playerid][Deaths]++;//Will give 1 death each time they die and it will be saved inside of his/her account
    return 1;
}
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