[Ajuda] Jeito de usar loop
#1

O melhor jeito de usar o loop й desse
pawn Code:
for( new i = 0; i < sizeof(GrooveVeiculo); i++)
    {
        if(GrooveKitORG == true)
        {
            if(GrooveVeiculo[i])
            {
                SetVehicleNumberPlate(GrooveVeiculo[i], "{68A651}Groove");
            }
        }
    }
    for( new i = 0; i < sizeof(BallasVeiculo); i++)
    {
        if(BallasKitORG == true)
        {
            if(BallasVeiculo[i])
            {
                SetVehicleNumberPlate(BallasVeiculo[i], "{AC22A1}Ballas");
            }
        }
    }
    for( new i = 0; i < sizeof(AztecasVeiculo); i++)
    {
        if(AztecasKitORG == true)
        {
            if(AztecasVeiculo[i])
            {
                SetVehicleNumberPlate(AztecasVeiculo[i], "{2CF1EA}L.Aztecas");
            }
        }
    }
    for( new i = 0; i < sizeof(VagosVeiculo); i++)
    {
        if(VagosKitORG == true)
        {
            if(VagosVeiculo[i])
            {
                SetVehicleNumberPlate(VagosVeiculo[i], "{F3E812}L.Vagos");
            }
        }
    }
    for( new i = 0; i < sizeof(PMVeiculo); i++)
    {
        if(PMKitORG == true)
        {
            if(PMVeiculo[i])
            {
                SetVehicleNumberPlate(PMVeiculo[i], "{A7B0FF}P.Militar");
            }
        }
    }
    for( new i = 0; i < sizeof(CivilVeiculo); i++)
    {
        if(CivilVeiculo[i])
        {
            SetVehicleNumberPlate(CivilVeiculo[i], "{FF8800}BestUnion");
        }
    }
Ou desse?
pawn Code:
for(new i=0; i<MAX_VEHICLES; i++)
    {
        if(GrooveKitORG == true)
        {
            if(GrooveVeiculo[i])
            {
                SetVehicleNumberPlate(GrooveVeiculo[i], "{68A651}Groove");
            }
        }
        if(BallasKitORG == true)
        {
            if(BallasVeiculo[i])
            {
                SetVehicleNumberPlate(BallasVeiculo[i], "{AC22A1}Ballas");
            }
        }
        if(AztecasKitORG == true)
        {
            if(AztecasVeiculo[i])
            {
                SetVehicleNumberPlate(AztecasVeiculo[i], "{2CF1EA}L.Aztecas");
            }
        }
        if(VagosKitORG == true)
        {
            if(VagosVeiculo[i])
            {
                SetVehicleNumberPlate(VagosVeiculo[i], "{F3E812}L.Vagos");
            }
        }
        if(PMKitORG == true)
        {
            if(PMVeiculo[i])
            {
                SetVehicleNumberPlate(PMVeiculo[i], "{A7B0FF}P.Militar");
            }
        }
        if(CivilVeiculo[i])
        {
            SetVehicleNumberPlate(CivilVeiculo[i], "{FF8800}BestUnion");
        }
    }
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#2

Se vocк nгo souber a quantidade de veнculos da org vocк usa MAX_VEHICLES, mas se vocк souber use a quantidade correta.

Lembrando que 0 e diferente de 1.
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#3

Recomendo a primeira, mantendo a organizaзгo. Alйm do que vai rodar a quantidade correta de veнculos.

Pra que serve essa variбvel aqui -> AztecasKitORG ?
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#4

Quote:
Originally Posted by Willian_Luigi
View Post
Recomendo a primeira, mantendo a organizaзгo. Alйm do que vai rodar a quantidade correta de veнculos.

Pra que serve essa variбvel aqui -> AztecasKitORG ?
A KITORG Informa que a ORG-VIP do servidor estб ativada ou nгo ativa.

Se caso estiver true, irб mostrar na placa dos veнculos os nome da ORG. caso contrбrio nгo.

Bom como cada ORG possuн 11 veнculos qual й a forma de ficar melhor em loop?

pawn Code:
CivilVeiculo[11],
GrooveVeiculo[12],
BallasVeiculo[12],
AztecasVeiculo[12],
VagosVeiculo[12],
PMVeiculo[12],
pawn Code:
CivilVeiculo[0] = AddStaticVehicleEx(462, 1978.9014, -1274.5719, 23.3899, 180.4180, 1, 1, 300);
    CivilVeiculo[1] = AddStaticVehicleEx(462, 1981.6979, -1274.5699, 23.3896, 178.4302, 2, 2, 300);
    CivilVeiculo[2] = AddStaticVehicleEx(462, 1984.7279, -1274.5609, 23.3897, 178.2944, 3, 3, 300);
    CivilVeiculo[3] = AddStaticVehicleEx(462, 1987.6003, -1274.5469, 23.3906, 179.5856, 4, 4, 300);
    CivilVeiculo[4] = AddStaticVehicleEx(462, 1990.6230, -1274.5784, 23.3894, 181.2389, 5, 5, 300);
    CivilVeiculo[5] = AddStaticVehicleEx(462, 1993.5961, -1274.5565, 23.3892, 179.0403, 6, 6, 300);
    CivilVeiculo[6] = AddStaticVehicleEx(462, 1996.6348, -1274.6083, 23.3886, 179.0550, 7, 7, 300);
    CivilVeiculo[7] = AddStaticVehicleEx(462, 1999.3888, -1274.5767, 23.3888, 181.4814, 24, 24, 300);
    CivilVeiculo[8] = AddStaticVehicleEx(462, 2002.5083, -1274.5861, 23.3894, 179.3820, 86, 86, 300);
    CivilVeiculo[9] = AddStaticVehicleEx(462, 2005.3447, -1274.6067, 23.3936, 181.0860, 128, 128, 300);
    CivilVeiculo[10] = AddStaticVehicleEx(462, 2008.3119, -1274.5967, 23.3886, 182.4561, 183, 183, 300);

    GrooveVeiculo[0] = AddStaticVehicleEx(581, 2377.8347, -1699.7063, 13.1956, 89.5784, 16,16, 10800);
    GrooveVeiculo[1] = AddStaticVehicleEx(522, 2377.8743, -1701.5675, 13.1954, 88.2622, 16,16, 10800);
    GrooveVeiculo[2] = AddStaticVehicleEx(468, 2377.9700, -1703.3912, 13.3018, 93.8765, 16,16, 10800);
    GrooveVeiculo[3] = AddStaticVehicleEx(475, 2356.5120, -1701.6042, 13.4012, 269.1091, 16,16, 10800);
    GrooveVeiculo[4] = AddStaticVehicleEx(412, 2357.1597, -1705.6235, 13.4258, 268.1223, 16,16, 10800);
    GrooveVeiculo[5] = AddStaticVehicleEx(533, 2356.1941, -1709.7814, 13.2881, 268.3283, 16,16, 10800);
    GrooveVeiculo[6] = AddStaticVehicleEx(422, 2355.9980, -1713.8530, 13.5541, 267.9546, 16,16, 10800);
    GrooveVeiculo[7] = AddStaticVehicleEx(466, 2377.4822, -1711.5807, 13.3371, 89.1142, 16,16, 10800);
    GrooveVeiculo[8] = AddStaticVehicleEx(560, 2355.7544, -1718.6067, 13.2643, 269.5843, 16,16, 10800);
    GrooveVeiculo[9] = GrooveTexto =  AddStaticVehicleEx(413, 2385.0068, -1718.7528, 13.6636, 91.1600, 16,16, 10800);
    GrooveVeiculo[10] = AddStaticVehicleEx(487, 2384.3240, -1702.0944, 19.3458, 220.2840, 16,16, 10800);

    BallasVeiculo[0] = AddStaticVehicleEx(466, 659.8429, -1645.1439, 14.3081, 177.6864, 85,85, 10800);
    BallasVeiculo[1] = AddStaticVehicleEx(560, 670.5228, -1643.3558, 14.4079, 86.8164, 85,85, 10800);
    BallasVeiculo[2] = AddStaticVehicleEx(533, 670.2716, -1647.3403, 14.2027, 91.2701, 85,85, 10800);
    BallasVeiculo[3] = AddStaticVehicleEx(475, 669.9142, -1651.5248, 14.0099, 88.6091, 85,85, 10800);
    BallasVeiculo[4] = AddStaticVehicleEx(422, 669.9271, -1655.6644, 13.9243, 90.1961, 85,85, 10800);
    BallasVeiculo[5] = AddStaticVehicleEx(412, 669.1935, -1659.7954, 13.5561, 89.4399, 85,85, 10800);
    BallasVeiculo[6] = AddStaticVehicleEx(522, 651.0493, -1649.0388, 14.4169, 269.0190, 85,85, 10800);
    BallasVeiculo[7] = AddStaticVehicleEx(468, 651.0615, -1646.1985, 14.4351, 268.1945, 85,85, 10800);
    BallasVeiculo[8] = AddStaticVehicleEx(581, 650.9241, -1643.7020, 14.4954, 273.3327, 85,85, 10800);
    BallasVeiculo[9] = BallasTexto = AddStaticVehicleEx(413, 651.9084, -1632.8315, 15.1013, 180.6826, 85,85, 10800);
    BallasVeiculo[10] = AddStaticVehicleEx(487, 662.4856, -1635.5015, 20.8120, 235.1648, 85,85, 10800);

    AztecasVeiculo[0] = AddStaticVehicleEx(475, 1225.4344, -1009.5981, 32.7086, 278.0129, 2,2, 10800);
    AztecasVeiculo[1] = AddStaticVehicleEx(466, 1240.8612, -1004.2327, 32.1887, 98.6510, 2,2, 10800);
    AztecasVeiculo[2] = AddStaticVehicleEx(560, 1241.4324, -1008.1479, 32.3085, 96.2001, 2,2, 10800);
    AztecasVeiculo[3] = AddStaticVehicleEx(533, 1241.9584, -1011.8358, 32.3190, 96.4101, 2,2, 10800);
    AztecasVeiculo[4] = AddStaticVehicleEx(422, 1242.4010, -1015.5906, 32.2612, 93.4706, 2,2, 10800);
    AztecasVeiculo[5] = AddStaticVehicleEx(412, 1242.5725, -1019.6906, 32.3019, 96.3139, 2,2, 10800);
    AztecasVeiculo[6] = AddStaticVehicleEx(468, 1225.8643, -1018.3614, 32.1689, 276.1620, 2,2, 10800);
    AztecasVeiculo[7] = AddStaticVehicleEx(581, 1225.9906, -1020.2427, 32.1961, 268.9657, 2,2, 10800);
    AztecasVeiculo[8] = AddStaticVehicleEx(522, 1226.2628, -1022.1782, 32.1827, 272.0151, 2,2, 10800);
    AztecasVeiculo[9] = AztecasTexto = AddStaticVehicleEx(413,1238.8984,-1026.5271,32.3239,183.8933, 2,2, 10800);
    AztecasVeiculo[10] = AddStaticVehicleEx(487, 1218.2042, -1018.2147, 38.4099, 333.9951, 2,2, 10800);

    VagosVeiculo[0] = AddStaticVehicleEx(475, 2575.0400, -1027.1521, 69.6920, 176.3905, 6,6, 10800);
    VagosVeiculo[1] = AddStaticVehicleEx(422, 2578.8445, -1027.5051, 69.2319, 175.9995, 6,6, 10800);
    VagosVeiculo[2] = AddStaticVehicleEx(560, 2582.5295, -1027.9084, 69.2761, 174.8300, 6,6, 10800);
    VagosVeiculo[3] = AddStaticVehicleEx(466, 2586.3906, -1028.4574, 69.1590, 174.1256, 6,6, 10800);
    VagosVeiculo[4] = AddStaticVehicleEx(581, 2570.8296, -1038.4465, 69.1706, 268.0432, 6,6, 10800);
    VagosVeiculo[5] = AddStaticVehicleEx(468, 2570.7930, -1040.1599, 69.1427, 272.6797, 6,6, 10800);
    VagosVeiculo[6] = AddStaticVehicleEx(522, 2570.8232, -1041.8363, 69.1585, 270.9237, 6,6, 10800);
    VagosVeiculo[7] = AddStaticVehicleEx(533, 2579.0476, -1053.1356, 69.3162, 269.8736, 6,6, 10800);
    VagosVeiculo[8] = AddStaticVehicleEx(412, 2589.1189, -1053.4136, 69.2417, 267.8491, 6,6, 10800);
    VagosVeiculo[9] = VagosTexto = AddStaticVehicleEx(413, 2590.3257, -1039.5934, 69.6637, 176.4394, 6,6, 10800);
    VagosVeiculo[10] = AddStaticVehicleEx(487, 2562.1636, -1037.0720, 75.3100, 330.2671, 6,6, 10800);

    PMVeiculo[0] = AddStaticVehicleEx(497, 1556.4930, -1611.6489, 13.5634, 238.1501, 53, 7, 10800);
    PMVeiculo[1] = AddStaticVehicleEx(523, 1599.7970, -1687.7898, 5.4549, 93.4757, 53, 7, 10800);
    PMVeiculo[2] = AddStaticVehicleEx(523, 1599.8687, -1684.0831, 5.4559, 90.2163, 53, 7, 10800);
    PMVeiculo[3] = AddStaticVehicleEx(523, 1599.8081, -1691.9186, 5.4550, 91.2976, 53, 7, 10800);
    PMVeiculo[4] = AddStaticVehicleEx(599, 1601.0620, -1700.0439, 6.0899, 87.8677, 53, 7, 10800);
    PMVeiculo[5] = AddStaticVehicleEx(599, 1558.3602, -1710.2605, 6.0807, 0.8976, 53, 7, 10800);
    PMVeiculo[6] = AddStaticVehicleEx(599, 1566.6609, -1710.1411, 6.0804, 359.6317, 53, 7, 10800);
    PMVeiculo[7] = AddStaticVehicleEx(596, 1578.5453, -1710.1051, 5.6131, 358.9399, 53, 7, 10800);
    PMVeiculo[8] = AddStaticVehicleEx(596, 1574.5531, -1710.0419, 5.6151, 0.5515, 53, 7, 10800);
    PMVeiculo[9] = PMTexto = AddStaticVehicleEx(427, 1595.4957, -1710.8848, 6.0255, 0.9270, 53, 7, 10800);
    PMVeiculo[10] = AddStaticVehicleEx(596, 1570.3380, -1710.0854, 5.6130, 359.7447, 53, 7, 10800);
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#5

Ainda nгo entendi o lance dessa variбvel.

a 1є forma й melhor, como falei antes. Se vocк tem apenas 11 veнculos por org, por que vocк vai rodar MAX_VEHICLES ? Nгo tem necessidade.
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