[PLANT BOMB]
#1

Quote:

BOMB.pwn(323) : warning 217: loose indentation
BOMB.pwn(323) : error 029: invalid expression, assumed zero
BOMB.pwn(323) : error 017: undefined symbol "DefuseBomb"
BOMB.pwn(324) : error 001: expected token: ";", but found "public"
BOMB.pwn(324) : error 029: invalid expression, assumed zero
BOMB.pwn(324) : error 017: undefined symbol "DefuseBomb"
BOMB.pwn(324) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


6 Errors.

PWN:http://www.solidfiles.com/d/219f230231/BOMB.pwn

PLEASE HELP
Reply
#2

Just me or is this file spamming anyones anti-virus?
Add the code in code tags
Reply
#3

click to direct download no vvirus


Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

// includes
#include <a_samp>
#include <streamer>
#include <sscanf2>
#include <zcmd>
#include <foreach>
// normale defines zoals kleuren etc, dingen voor IEDEREEN
// red, blue, green FF0000  0000FF   00FF00 ( gewoon om iets te onthouden xD)
#define COLOR_RED 0xFF0000FF
#define COLOR_GREEN 0x00FF00FF
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PURPLE 0xFF00FFAA
#define ORANGE 0xFF8000AA
#define COLOR_BLUE 0x0000FFFF
#define COLOR_ORANGE 0xFF9000FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_DARKBLUE 0x00007AFF
#define COLOR_PINK 0xFF007AFF
#define COLOR_BLACK 0x000000FF
#define COLOR_LIGHTGREEN 0x82FF82FF
#define lightblue 0x33CCFFAA
#define red 0xFF0000AA
#define DIALOG_CMDS   30538

// de defines voor de teams, zoals je kunt zien zijn dat terrorists en army, komen later nog stunt etc bij
#define C1 0
#define T1 1
// de team kleuren die ze krijgen bij spawn, army is blauw en terrorists is rood

// de callback die we gaan gebruiken om de teams te onderscheiden
new AllTeams[MAX_PLAYERS];
new RepairCarBattery;
new OnHellJumper[MAX_PLAYERS], OnAirstrike[MAX_PLAYERS];
new BombExplodeTimer;
new HospitalCP;
new FactoryCP;
new BatteryPointCP;
new ArmyBase;
new terroristbase;
new Hospital;
new Factory;
new TeamArmy, TeamTerrorists;
new rocketpickup, akpickup, heatseekpickup, grenadepickup, satchelpickup, armorpickup, gogglespickup, molotovpickup;
new Batterypoint;
new FactoryIsTerrorists = 0, FactoryIsArmy = 0, HospitalIsTerrorists = 0, HospitalIsArmy = 0, BatteryIsTerrorists = 0, BatteryIsArmy = 0;
new HospInConquer, FactInConquer, BatteryInConquer;
new HospitalFlashing, FactoryFlashing, BatteryFlashing;
new VehicleMinScore[612];
new Bomb, PlantbombCP;
new BombPlanted = 0;
new DefuseTimer, Defusing;
new Text:Hospitaltext;
new Text:Factorytext;
new Text:Batterytext;
new Text:HospTerror;
new Text:FactTerror;
new Text:BatteryTerror;
new Text:HospArmy;
new Text:FactArmy;
new Text:BatteryArmy;
new Text:HospNone, Text:FactNone, Text:BatteryNone;
// sets the timer that says how many seconds till bomb explodes
new ExplodeBomb[MAX_PLAYERS];
// random spawns voor elke class
// army base randomspawns



public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{

	PlantbombCP = CreateDynamicCP(259.2780,1855.8953,8.7578, 6.0, -1, -1, -1, 100.0);
	
	return 1;
}


main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}


public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Blank Script");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}

public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
	if(checkpointid == PlantbombCP)
	{
	    if(AllTeams[playerid] == C1 && (BombPlanted == 1))
		{
		    DefuseTimer = SetTimerEx("DefuseBomb", 10000, false, "is", playerid);
		    Defusing = 1;
		    GameTextForAll("~b~Army is trying to defuse the bomb!!~n~~r~Terrorists, Try to stop them!", 3000, 3);
		    return 1;
		}
		else return 0;
	}
	return 1;
}
public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
	if(checkpointid == PlantbombCP && (Defusing == 1 && (AllTeams[playerid] == C1)))
	{
	    KillTimer(DefuseTimer);
	    Defusing = 0;
	    GameTextForAll("Army Failed to defuse the bomb", 2000, 3);
	    return 1;
	}
forward DefuseBomb(playerid)
public DefuseBomb(playerid)
{
	if(Defusing == 1)
	{
		KillTimer(DefuseTimer);
		KillTimer(BombExplodeTimer);
		KillTimer(ExplodeBomb[playerid]);
		GameTextForAll("Army successfully defused the bomb!", 3000, 3);
		GivePlayerMoney(playerid, 10000);
		Defusing = 0;
		BombPlanted = 0;
		DestroyObject(Bomb);
		SetPlayerScore(playerid, GetPlayerScore(playerid) +10);
		SendClientMessage(playerid, COLOR_GREEN, "you earned {FF0000}$10000 {00FF00}and {FF0000}10 score {00FF00}for defusing the bomb");
		return 1;
	}
	return 1;
}
CMD:plantbomb(playerid, params[])
{
	if(IsPlayerInDynamicCP(playerid, PlantbombCP) && (AllTeams[playerid] == TERRORISTS && (BombPlanted == 0)))
	{
		Bomb = CreateObject(3786,259.2780,1855.8953,8.7578,196.8689,0,0, 100.0);
		BombExplodeTimer = SetTimer("BombExplodes", 110000, 0);
		GameTextForAll("~r~Terrorists planted a bomb in ~b~Army base~n~~g~army try to defuse it~n~ ~r~stand in checkpoint for 10 seconds to defuse it!", 4000, 3);
		BombPlanted = 1;
	}
	else if(IsPlayerInDynamicCP(playerid, PlantbombCP) && (AllTeams[playerid] == TERRORISTS && (BombPlanted != 0))) return SendClientMessage(playerid, COLOR_RED, "The bomb is already planted!");
	return 1;
}
forward BombExplodes(playerid);
public BombExplodes(playerid)
{
	GameTextForAll("Bomb explodes in 10 seconds!!, get the hell out of there!", 3000, 3);
    ExplodeBomb[playerid] = SetTimerEx("ExplodeBombTimer", 10000, false, "d", playerid);
    return 1;
}
forward ExplodeBombTimer(playerid);
public ExplodeBombTimer(playerid)
{
	CreateExplosion(259.2780,1855.8953,8.7578, 7, 5000.0);
	DestroyObject(Bomb);
	GameTextForAll("BOOOOOOMMM!!!", 1000, 3);
	BombPlanted = 0;
	SendClientMessage(playerid, COLOR_GREEN, "you earned {FF0000}$10000 {00FF00} and {FF0000}10 score {00FF00} for planting the bomb in army base");
	GivePlayerMoney(playerid, 10000);
	SetPlayerScore(playerid, GetPlayerScore(playerid) +10);
	return 1;
}
Reply
#4

Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

// includes
#include <a_samp>
#include <streamer>
#include <sscanf2>
#include <zcmd>
#include <foreach>
// normale defines zoals kleuren etc, dingen voor IEDEREEN
// red, blue, green FF0000  0000FF   00FF00 ( gewoon om iets te onthouden xD)
#define COLOR_RED 0xFF0000FF
#define COLOR_GREEN 0x00FF00FF
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PURPLE 0xFF00FFAA
#define ORANGE 0xFF8000AA
#define COLOR_BLUE 0x0000FFFF
#define COLOR_ORANGE 0xFF9000FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_DARKBLUE 0x00007AFF
#define COLOR_PINK 0xFF007AFF
#define COLOR_BLACK 0x000000FF
#define COLOR_LIGHTGREEN 0x82FF82FF
#define lightblue 0x33CCFFAA
#define red 0xFF0000AA
#define DIALOG_CMDS   30538

// de defines voor de teams, zoals je kunt zien zijn dat terrorists en army, komen later nog stunt etc bij
#define C1 0
#define T1 1
// de team kleuren die ze krijgen bij spawn, army is blauw en terrorists is rood

// de callback die we gaan gebruiken om de teams te onderscheiden
new AllTeams[MAX_PLAYERS];
new RepairCarBattery;
new OnHellJumper[MAX_PLAYERS], OnAirstrike[MAX_PLAYERS];
new BombExplodeTimer;
new HospitalCP;
new FactoryCP;
new BatteryPointCP;
new ArmyBase;
new terroristbase;
new Hospital;
new Factory;
new TeamArmy, TeamTerrorists;
new rocketpickup, akpickup, heatseekpickup, grenadepickup, satchelpickup, armorpickup, gogglespickup, molotovpickup;
new Batterypoint;
new FactoryIsTerrorists = 0, FactoryIsArmy = 0, HospitalIsTerrorists = 0, HospitalIsArmy = 0, BatteryIsTerrorists = 0, BatteryIsArmy = 0;
new HospInConquer, FactInConquer, BatteryInConquer;
new HospitalFlashing, FactoryFlashing, BatteryFlashing;
new VehicleMinScore[612];
new Bomb, PlantbombCP;
new BombPlanted = 0;
new DefuseTimer, Defusing;
new Text:Hospitaltext;
new Text:Factorytext;
new Text:Batterytext;
new Text:HospTerror;
new Text:FactTerror;
new Text:BatteryTerror;
new Text:HospArmy;
new Text:FactArmy;
new Text:BatteryArmy;
new Text:HospNone, Text:FactNone, Text:BatteryNone;
// sets the timer that says how many seconds till bomb explodes
new ExplodeBomb[MAX_PLAYERS];
// random spawns voor elke class
// army base randomspawns



public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{

	PlantbombCP = CreateDynamicCP(259.2780,1855.8953,8.7578, 6.0, -1, -1, -1, 100.0);
	
	return 1;
}


main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}


public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Blank Script");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}

public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
	if(checkpointid == PlantbombCP)
	{
	    if(AllTeams[playerid] == C1 && (BombPlanted == 1))
		{
		    DefuseTimer = SetTimerEx("DefuseBomb", 10000, false, "is", playerid);
		    Defusing = 1;
		    GameTextForAll("~b~Army is trying to defuse the bomb!!~n~~r~Terrorists, Try to stop them!", 3000, 3);
		    return 1;
		}
		else return 0;
	}
	return 1;
}
public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
	if(checkpointid == PlantbombCP && (Defusing == 1 && (AllTeams[playerid] == C1)))
	{
	    KillTimer(DefuseTimer);
	    Defusing = 0;
	    GameTextForAll("Army Failed to defuse the bomb", 2000, 3);
	    return 1;
	}
}
forward DefuseBomb(playerid)
public DefuseBomb(playerid)
{
	if(Defusing == 1)
	{
		KillTimer(DefuseTimer);
		KillTimer(BombExplodeTimer);
		KillTimer(ExplodeBomb[playerid]);
		GameTextForAll("Army successfully defused the bomb!", 3000, 3);
		GivePlayerMoney(playerid, 10000);
		Defusing = 0;
		BombPlanted = 0;
		DestroyObject(Bomb);
		SetPlayerScore(playerid, GetPlayerScore(playerid) +10);
		SendClientMessage(playerid, COLOR_GREEN, "you earned {FF0000}$10000 {00FF00}and {FF0000}10 score {00FF00}for defusing the bomb");
		return 1;
	}
	return 1;
}
CMD:plantbomb(playerid, params[])
{
	if(IsPlayerInDynamicCP(playerid, PlantbombCP) && (AllTeams[playerid] == TERRORISTS && (BombPlanted == 0)))
	{
		Bomb = CreateObject(3786,259.2780,1855.8953,8.7578,196.8689,0,0, 100.0);
		BombExplodeTimer = SetTimer("BombExplodes", 110000, 0);
		GameTextForAll("~r~Terrorists planted a bomb in ~b~Army base~n~~g~army try to defuse it~n~ ~r~stand in checkpoint for 10 seconds to defuse it!", 4000, 3);
		BombPlanted = 1;
	}
	else if(IsPlayerInDynamicCP(playerid, PlantbombCP) && (AllTeams[playerid] == TERRORISTS && (BombPlanted != 0))) return SendClientMessage(playerid, COLOR_RED, "The bomb is already planted!");
	return 1;
}
forward BombExplodes(playerid);
public BombExplodes(playerid)
{
	GameTextForAll("Bomb explodes in 10 seconds!!, get the hell out of there!", 3000, 3);
    ExplodeBomb[playerid] = SetTimerEx("ExplodeBombTimer", 10000, false, "d", playerid);
    return 1;
}
forward ExplodeBombTimer(playerid);
public ExplodeBombTimer(playerid)
{
	CreateExplosion(259.2780,1855.8953,8.7578, 7, 5000.0);
	DestroyObject(Bomb);
	GameTextForAll("BOOOOOOMMM!!!", 1000, 3);
	BombPlanted = 0;
	SendClientMessage(playerid, COLOR_GREEN, "you earned {FF0000}$10000 {00FF00} and {FF0000}10 score {00FF00} for planting the bomb in army base");
	GivePlayerMoney(playerid, 10000);
	SetPlayerScore(playerid, GetPlayerScore(playerid) +10);
	return 1;
}
Reply
#5

Код:
BOMB.pwn(303) : warning 209: function "OnPlayerLeaveDynamicCP" should return a value
BOMB.pwn(305) : error 001: expected token: ";", but found "public"
BOMB.pwn(325) : error 017: undefined symbol "TERRORISTS"
BOMB.pwn(332) : error 017: undefined symbol "TERRORISTS"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


3 Errors.
,,,,
Reply
#6

Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

// includes
#include <a_samp>
#include <streamer>
#include <sscanf2>
#include <zcmd>
#include <foreach>
// normale defines zoals kleuren etc, dingen voor IEDEREEN
// red, blue, green FF0000  0000FF   00FF00 ( gewoon om iets te onthouden xD)
#define COLOR_RED 0xFF0000FF
#define COLOR_GREEN 0x00FF00FF
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PURPLE 0xFF00FFAA
#define ORANGE 0xFF8000AA
#define COLOR_BLUE 0x0000FFFF
#define COLOR_ORANGE 0xFF9000FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_DARKBLUE 0x00007AFF
#define COLOR_PINK 0xFF007AFF
#define COLOR_BLACK 0x000000FF
#define COLOR_LIGHTGREEN 0x82FF82FF
#define lightblue 0x33CCFFAA
#define red 0xFF0000AA
#define DIALOG_CMDS   30538

// de defines voor de teams, zoals je kunt zien zijn dat terrorists en army, komen later nog stunt etc bij
#define C1 0
#define T1 1
// de team kleuren die ze krijgen bij spawn, army is blauw en terrorists is rood

// de callback die we gaan gebruiken om de teams te onderscheiden
new AllTeams[MAX_PLAYERS];
new RepairCarBattery;
new OnHellJumper[MAX_PLAYERS], OnAirstrike[MAX_PLAYERS];
new BombExplodeTimer;
new HospitalCP;
new FactoryCP;
new BatteryPointCP;
new ArmyBase;
new terroristbase;
new Hospital;
new Factory;
new TeamArmy, TeamTerrorists;
new rocketpickup, akpickup, heatseekpickup, grenadepickup, satchelpickup, armorpickup, gogglespickup, molotovpickup;
new Batterypoint;
new FactoryIsTerrorists = 0, FactoryIsArmy = 0, HospitalIsTerrorists = 0, HospitalIsArmy = 0, BatteryIsTerrorists = 0, BatteryIsArmy = 0;
new HospInConquer, FactInConquer, BatteryInConquer;
new HospitalFlashing, FactoryFlashing, BatteryFlashing;
new VehicleMinScore[612];
new Bomb, PlantbombCP;
new BombPlanted = 0;
new DefuseTimer, Defusing;
new Text:Hospitaltext;
new Text:Factorytext;
new Text:Batterytext;
new Text:HospTerror;
new Text:FactTerror;
new Text:BatteryTerror;
new Text:HospArmy;
new Text:FactArmy;
new Text:BatteryArmy;
new Text:HospNone, Text:FactNone, Text:BatteryNone;
// sets the timer that says how many seconds till bomb explodes
new ExplodeBomb[MAX_PLAYERS];
// random spawns voor elke class
// army base randomspawns



public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{

	PlantbombCP = CreateDynamicCP(259.2780,1855.8953,8.7578, 6.0, -1, -1, -1, 100.0);

	return 1;
}


main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}


public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Blank Script");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}

public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
	if(checkpointid == PlantbombCP)
	{
	    if(AllTeams[playerid] == C1 && (BombPlanted == 1))
		{
		    DefuseTimer = SetTimerEx("DefuseBomb", 10000, false, "is", playerid);
		    Defusing = 1;
		    GameTextForAll("~b~Army is trying to defuse the bomb!!~n~~r~Terrorists, Try to stop them!", 3000, 3);
		    return 1;
		}
		else return 0;
	}
	return 1;
}
public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
	if(checkpointid == PlantbombCP && (Defusing == 1 && (AllTeams[playerid] == C1)))
	{
	    KillTimer(DefuseTimer);
	    Defusing = 0;
	    GameTextForAll("Army Failed to defuse the bomb", 2000, 3);
	}
	return 1;
}
forward DefuseBomb(playerid);
public DefuseBomb(playerid)
{
	if(Defusing == 1)
	{
		KillTimer(DefuseTimer);
		KillTimer(BombExplodeTimer);
		KillTimer(ExplodeBomb[playerid]);
		GameTextForAll("Army successfully defused the bomb!", 3000, 3);
		GivePlayerMoney(playerid, 10000);
		Defusing = 0;
		BombPlanted = 0;
		DestroyObject(Bomb);
		SetPlayerScore(playerid, GetPlayerScore(playerid) +10);
		SendClientMessage(playerid, COLOR_GREEN, "you earned {FF0000}$10000 {00FF00}and {FF0000}10 score {00FF00}for defusing the bomb");
		return 1;
	}
	return 1;
}
CMD:plantbomb(playerid, params[])
{
	if(IsPlayerInDynamicCP(playerid, PlantbombCP) && (AllTeams[playerid] == TeamTerrorists && (BombPlanted == 0)))
	{
		Bomb = CreateObject(3786,259.2780,1855.8953,8.7578,196.8689,0,0, 100.0);
		BombExplodeTimer = SetTimer("BombExplodes", 110000, 0);
		GameTextForAll("~r~Terrorists planted a bomb in ~b~Army base~n~~g~army try to defuse it~n~ ~r~stand in checkpoint for 10 seconds to defuse it!", 4000, 3);
		BombPlanted = 1;
	}
	else if(IsPlayerInDynamicCP(playerid, PlantbombCP) && (AllTeams[playerid] == TeamTerrorists && (BombPlanted != 0))) return SendClientMessage(playerid, COLOR_RED, "The bomb is already planted!");
	return 1;
}
forward BombExplodes(playerid);
public BombExplodes(playerid)
{
	GameTextForAll("Bomb explodes in 10 seconds!!, get the hell out of there!", 3000, 3);
    ExplodeBomb[playerid] = SetTimerEx("ExplodeBombTimer", 10000, false, "d", playerid);
    return 1;
}
forward ExplodeBombTimer(playerid);
public ExplodeBombTimer(playerid)
{
	CreateExplosion(259.2780,1855.8953,8.7578, 7, 5000.0);
	DestroyObject(Bomb);
	GameTextForAll("BOOOOOOMMM!!!", 1000, 3);
	BombPlanted = 0;
	SendClientMessage(playerid, COLOR_GREEN, "you earned {FF0000}$10000 {00FF00} and {FF0000}10 score {00FF00} for planting the bomb in army base");
	GivePlayerMoney(playerid, 10000);
	SetPlayerScore(playerid, GetPlayerScore(playerid) +10);
	return 1;
}
The warnings mean nothing, just remove them
Reply
#7

Quote:
Originally Posted by DanRellex
Посмотреть сообщение
Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

// includes
#include <a_samp>
#include <streamer>
#include <sscanf2>
#include <zcmd>
#include <foreach>
// normale defines zoals kleuren etc, dingen voor IEDEREEN
// red, blue, green FF0000  0000FF   00FF00 ( gewoon om iets te onthouden xD)
#define COLOR_RED 0xFF0000FF
#define COLOR_GREEN 0x00FF00FF
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PURPLE 0xFF00FFAA
#define ORANGE 0xFF8000AA
#define COLOR_BLUE 0x0000FFFF
#define COLOR_ORANGE 0xFF9000FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_DARKBLUE 0x00007AFF
#define COLOR_PINK 0xFF007AFF
#define COLOR_BLACK 0x000000FF
#define COLOR_LIGHTGREEN 0x82FF82FF
#define lightblue 0x33CCFFAA
#define red 0xFF0000AA
#define DIALOG_CMDS   30538

// de defines voor de teams, zoals je kunt zien zijn dat terrorists en army, komen later nog stunt etc bij
#define C1 0
#define T1 1
// de team kleuren die ze krijgen bij spawn, army is blauw en terrorists is rood

// de callback die we gaan gebruiken om de teams te onderscheiden
new AllTeams[MAX_PLAYERS];
new RepairCarBattery;
new OnHellJumper[MAX_PLAYERS], OnAirstrike[MAX_PLAYERS];
new BombExplodeTimer;
new HospitalCP;
new FactoryCP;
new BatteryPointCP;
new ArmyBase;
new terroristbase;
new Hospital;
new Factory;
new TeamArmy, TeamTerrorists;
new rocketpickup, akpickup, heatseekpickup, grenadepickup, satchelpickup, armorpickup, gogglespickup, molotovpickup;
new Batterypoint;
new FactoryIsTerrorists = 0, FactoryIsArmy = 0, HospitalIsTerrorists = 0, HospitalIsArmy = 0, BatteryIsTerrorists = 0, BatteryIsArmy = 0;
new HospInConquer, FactInConquer, BatteryInConquer;
new HospitalFlashing, FactoryFlashing, BatteryFlashing;
new VehicleMinScore[612];
new Bomb, PlantbombCP;
new BombPlanted = 0;
new DefuseTimer, Defusing;
new Text:Hospitaltext;
new Text:Factorytext;
new Text:Batterytext;
new Text:HospTerror;
new Text:FactTerror;
new Text:BatteryTerror;
new Text:HospArmy;
new Text:FactArmy;
new Text:BatteryArmy;
new Text:HospNone, Text:FactNone, Text:BatteryNone;
// sets the timer that says how many seconds till bomb explodes
new ExplodeBomb[MAX_PLAYERS];
// random spawns voor elke class
// army base randomspawns



public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{

	PlantbombCP = CreateDynamicCP(259.2780,1855.8953,8.7578, 6.0, -1, -1, -1, 100.0);

	return 1;
}


main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}


public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Blank Script");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}

public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
	if(checkpointid == PlantbombCP)
	{
	    if(AllTeams[playerid] == C1 && (BombPlanted == 1))
		{
		    DefuseTimer = SetTimerEx("DefuseBomb", 10000, false, "is", playerid);
		    Defusing = 1;
		    GameTextForAll("~b~Army is trying to defuse the bomb!!~n~~r~Terrorists, Try to stop them!", 3000, 3);
		    return 1;
		}
		else return 0;
	}
	return 1;
}
public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
	if(checkpointid == PlantbombCP && (Defusing == 1 && (AllTeams[playerid] == C1)))
	{
	    KillTimer(DefuseTimer);
	    Defusing = 0;
	    GameTextForAll("Army Failed to defuse the bomb", 2000, 3);
	}
	return 1;
}
forward DefuseBomb(playerid);
public DefuseBomb(playerid)
{
	if(Defusing == 1)
	{
		KillTimer(DefuseTimer);
		KillTimer(BombExplodeTimer);
		KillTimer(ExplodeBomb[playerid]);
		GameTextForAll("Army successfully defused the bomb!", 3000, 3);
		GivePlayerMoney(playerid, 10000);
		Defusing = 0;
		BombPlanted = 0;
		DestroyObject(Bomb);
		SetPlayerScore(playerid, GetPlayerScore(playerid) +10);
		SendClientMessage(playerid, COLOR_GREEN, "you earned {FF0000}$10000 {00FF00}and {FF0000}10 score {00FF00}for defusing the bomb");
		return 1;
	}
	return 1;
}
CMD:plantbomb(playerid, params[])
{
	if(IsPlayerInDynamicCP(playerid, PlantbombCP) && (AllTeams[playerid] == TeamTerrorists && (BombPlanted == 0)))
	{
		Bomb = CreateObject(3786,259.2780,1855.8953,8.7578,196.8689,0,0, 100.0);
		BombExplodeTimer = SetTimer("BombExplodes", 110000, 0);
		GameTextForAll("~r~Terrorists planted a bomb in ~b~Army base~n~~g~army try to defuse it~n~ ~r~stand in checkpoint for 10 seconds to defuse it!", 4000, 3);
		BombPlanted = 1;
	}
	else if(IsPlayerInDynamicCP(playerid, PlantbombCP) && (AllTeams[playerid] == TeamTerrorists && (BombPlanted != 0))) return SendClientMessage(playerid, COLOR_RED, "The bomb is already planted!");
	return 1;
}
forward BombExplodes(playerid);
public BombExplodes(playerid)
{
	GameTextForAll("Bomb explodes in 10 seconds!!, get the hell out of there!", 3000, 3);
    ExplodeBomb[playerid] = SetTimerEx("ExplodeBombTimer", 10000, false, "d", playerid);
    return 1;
}
forward ExplodeBombTimer(playerid);
public ExplodeBombTimer(playerid)
{
	CreateExplosion(259.2780,1855.8953,8.7578, 7, 5000.0);
	DestroyObject(Bomb);
	GameTextForAll("BOOOOOOMMM!!!", 1000, 3);
	BombPlanted = 0;
	SendClientMessage(playerid, COLOR_GREEN, "you earned {FF0000}$10000 {00FF00} and {FF0000}10 score {00FF00} for planting the bomb in army base");
	GivePlayerMoney(playerid, 10000);
	SetPlayerScore(playerid, GetPlayerScore(playerid) +10);
	return 1;
}
The warnings mean nothing, just remove them
Quote:

BOMB.pwn(303) : warning 209: function "OnPlayerLeaveDynamicCP" should return a value
BOMB.pwn(305) : error 001: expected token: ";", but found "public"
BOMB.pwn(325) : error 017: undefined symbol "TERRORISTS"
BOMB.pwn(332) : error 017: undefined symbol "TERRORISTS"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


3 Errors.

?? ?? ??
Reply
#8

No errors at all for me, Sure you copy / pasted it right?

http://pastebin.com/VGzYNQAm
Reply
#9

ahh now is ok i will test
Reply
#10

work thanks, do you know why now army can plant bomb,i need message like only terrorists can plant bomb and only army can defuse
Reply


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