04.01.2011, 22:46
0.3c brings new function - AttachObjectToVehicle. This is a powerful and handy function. With this you can do stuff like:
or
But getting coordinates for this based on car origin is difficult.
BUT to make this easier, gtab the sa map editor here: https://sampforum.blast.hk/showthread.php?tid=139409
Then the procedure is simple:
- Add a vehicle ide number to the map
- Place it at coordinates 0,0,0 with no rotation
- Move camera to it (use views tab - point camera here option)
- Remove the piece of ground that is in the way there
- Now add objects as you would want them on the car, click show code option and you get this - examples:
You can now use the coordinates and angles exported directly for AttachObjectToVehicle.
or
But getting coordinates for this based on car origin is difficult.
BUT to make this easier, gtab the sa map editor here: https://sampforum.blast.hk/showthread.php?tid=139409
Then the procedure is simple:
- Add a vehicle ide number to the map
- Place it at coordinates 0,0,0 with no rotation
- Move camera to it (use views tab - point camera here option)
- Remove the piece of ground that is in the way there
- Now add objects as you would want them on the car, click show code option and you get this - examples:
Код:
DFT examples: // side ramps option: CreateObject(3078, -1.48, -1.68, 0.71, -90.00, -90.00, 0.00); CreateObject(3078, 1.50, -1.72, 0.71, -90.00, -90.00, 0.00); // blue open cargo crate (you can also use the other 3 cargo container ids - 2932, 2934, 2935) CreateObject(3043, -0.01, -2.06, 1.20, 0.00, 0.00, 0.00); // lion cage option CreateObject(2909, -1.37, -1.75, 0.95, 0.00, 0.00, 0.00); CreateObject(2909, 1.43, -1.75, 0.95, 0.00, 0.00, 0.00); CreateObject(2909, 0.02, -1.77, 2.19, 0.00, -90.00, 0.00); CreateObject(2904, 0.02, -5.62, 0.98, 0.00, 90.00, 0.00);