i already did that before you posted....
Код:
public OnGameModeInit()
{
SetGameModeText("Stunt/Race/Dm/Freeroam");
AddPlayerClass(0,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(1,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(2,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(3,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(4,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(5,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(6,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(7,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(8,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(9,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(10,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(11,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(12,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(13,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(14,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(15,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(16,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(17,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(18,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(19,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(20,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(21,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(22,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(23,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(24,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(25,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(26,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(27,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(28,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(29,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(30,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(31,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(32,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(33,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(34,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(35,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(36,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(37,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(38,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(39,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(40,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(41,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(42,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(43,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(44,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(45,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(46,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(47,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(48,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(49,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(50,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(51,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(52,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(53,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(54,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(55,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(56,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(57,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(58,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(59,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(60,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(61,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(62,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(63,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(64,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(65,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(66,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(67,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(68,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(69,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(70,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(71,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(72,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(73,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(74,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(75,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(76,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(77,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(78,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(79,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(80,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(81,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(82,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(83,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(84,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(85,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(86,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(87,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(88,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(89,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(90,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(91,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(92,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(93,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(94,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(95,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(96,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(97,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(98,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(99,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(100,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(101,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(102,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(103,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(104,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(105,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(106,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(107,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(108,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(109,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(110,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(111,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(112,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(113,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(114,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(115,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(116,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(117,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(118,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(119,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(120,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(121,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(122,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(123,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(124,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(125,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(126,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(127,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(128,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(129,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(130,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(131,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(132,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(133,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(134,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(135,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(136,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(137,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(138,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(139,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(140,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(141,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(142,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(143,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(144,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(145,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(146,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(147,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(148,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(149,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(150,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(151,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(152,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(153,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
AddPlayerClass(154,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection
UsePlayerPedAnims();
return 1;
}