[FilterScript] AFK System.
#1

Introduction:


Hey ya'll guys. So I have a new Filterscript, an AFK System.



Why?

Why to use this?

- Simple. This AFK System containts 2 commands.

- /AFK - With this command you will become AFK.
- /Back - With this command you will exit from AFK Mode.

- This System it's savin' all things: Position X, Y, Z, Facing Angle, Interior, Virtual World.
- When you will type /Back (if you are AFK), then System will send you with same Positions, Health, Interior, Virtual World like after became AFK.

- Well, I created a Textdraw for AFK players, wich they can see them statisticies about future spawn:










Download:
- Pastebin; [.PWN]

- Solidfiles; [.PWN + .AMX + Includes Pack]
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#2

There is alot of afk systems but this one is better

Good job buddy.
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#3

Nice Work But I Suggest To Add /afklist To See Who Are The AFK Players
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#4

Small suggestion;

You should use %0.1f instead of %f on the health part so all of those zeros dissapears.
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#5

Quote:
Originally Posted by Stuun23
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There is alot of afk systems but this one is better

Good job buddy.
Quote:
Originally Posted by durd2001
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Nice Work But I Suggest To Add /afklist To See Who Are The AFK Players
Quote:
Originally Posted by Turn
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Small suggestion;

You should use %0.1f instead of %f on the health part so all of those zeros dissapears.
Thanks for suggestions.
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#6

Thats really nice since I saw some servers having a great anti teleport cheats but some players could use AFK as a useful way to teleport cheats without getting tracked, I think with this one, You can make an easy anti-teleport with it.
In general, Very nice work + Rep.
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#7

Congratulations, more than commands add it.
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#8

Quote:
Originally Posted by Ahammad
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Congratulations, more than commands add it.
What do you mean? add more commands? if yes nothing else to add..
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#9

Nice but have you think on.. If someone gets there with out /afk and Start shoot? ..
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#10

Well, as you can see in this System, if you look on Pastebin, When they type /AFK it's teleporting them in a place, with TogglePlayerControllable(); at 0, so they can't moving, and I setted them another Virtual World. So I think nobody can shoot them.
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