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There's always the saying in SA-MP that all anti-cheats can be scripted, this is surely not the case - not in a long shot.
How would one even begin detecting something like this?
[ame]http://www.youtube.com/watch?v=GNjDVrQYTu8[/ame]
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it is possible like in NGG For an example it detects the "D3d9.dll" but i got no idea how to do it any 1 knows how to do it?
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Some of these hacks are just teleporting around the map. This can be easily detected by comparing how far the player has moved in a certain amount of seconds.
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Use a global timer with foreach OnPlayerUpdate registers every what.. 20-30 ms? So you go lower.