how to work both general fs?
#1

I have read
https://sampforum.blast.hk/showthread.php?tid=520669
and
https://sampforum.blast.hk/showthread.php?tid=528846
I want two operations together fs
Should I add add like this?
I tested it only works one thing
This my code
Код:
 
#include        <a_samp>
#include        <zcmd>
#include        <streamer>
#define         MAX_HOLES       200
#pragma			tabsize			0
enum hInfo
{
        hCreated,
        Float:hX,
    Float:hY,
    Float:hZ,
    hCount,
    hObject,
};
new HoleInfo[MAX_HOLES][hInfo];
 
public OnFilterScriptInit()
{
    for(new i; i < MAX_HOLES; i++) { i = 0; return 1;}
        print("\n--------------------------------------");
        print(" Blank Filterscript by your name here");
        print("--------------------------------------\n");
        return 1;
}
 
stock CreateHole(Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:Angle)
{
    for(new i = 0; i < sizeof(HoleInfo); i++)
        {
            if(HoleInfo[i][hCreated] == 0)
            {
            HoleInfo[i][hCreated]=1;
            HoleInfo[i][hX]=x;
            HoleInfo[i][hY]=y;
            HoleInfo[i][hZ]=z;
            HoleInfo[i][hObject] = CreateObject(3106, x, y, z, rx, ry, Angle);
                        HoleInfo[i][hCount] += 1;
                    SetObjectMaterial(HoleInfo[i][hObject], 0, 19341, "egg_texts", "easter_egg01", 0xFF000000);
                return 1;
            }
            if(HoleInfo[i][hCount] == MAX_HOLES) { return DeleteAllHoles(); }
        }
        return 0;
}
 
CMD:clearb(playerid, params[])
{
        DeleteAllHoles();
        return 1;
}
 
stock DeleteAllHoles()
{
    for(new i = 0; i < sizeof(HoleInfo); i++)
        {
            if(HoleInfo[i][hCreated] == 1)
            {
                HoleInfo[i][hCreated]=0;
            HoleInfo[i][hX]=0.0;
            HoleInfo[i][hY]=0.0;
            HoleInfo[i][hZ]=0.0;
                        HoleInfo[i][hCount] = 0;
            DestroyObject(HoleInfo[i][hObject]);
            }
        }
    return 0;
}
 
 
public OnFilterScriptExit()
{
        return 1;
}
 
GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
    new Float:a;
    GetPlayerPos(playerid, x, y, a);
    GetPlayerFacingAngle(playerid, a);
    if (GetPlayerVehicleID(playerid))
    {
      GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
    }
    x += (distance * floatsin(-a, degrees));
    y += (distance * floatcos(-a, degrees));
}
 
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)

	new bulletobject;
        if(weaponid == 38 || weaponid == 37 || weaponid == 36 || weaponid == 35) return 1;
    else{
            if(hittype == 0 && fX != 0)
            {
                new Float: A, Float: rX, Float: rY;
                GetXYInFrontOfPlayer(playerid, rX, rY, 5.0);
                GetPlayerFacingAngle(playerid, A);
                        CreateHole(fX, fY, fZ, rX, rY, A-90);
                }
        }
		if(hittype == 2)
		{
                bulletobject = CreateObject(3106, fX, fY, fZ, 0.0, 0.0, 0.0);
                AttachObjectToVehicle(bulletobject, hitid, fX,fY, fZ, 0.0, 0.0, 0.0);
                SetTimerEx("DestroyBullet", 200, false, "i", bulletobject);
        }
        return 1;
}

forward DestroyBullet(bulletid);
public DestroyBullet(bulletid)
{
        DestroyObject(bulletid);
}
Help me
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