24.10.2014, 16:04
Hey,
I am actually wondering if there's an option to make ApplyAnimation get a lockz parameter? I honestly believe that it might be in San Andreas engine, since some of the animations can follow the player.
lockx and locky means, that the camera (position) of the player will follow the animation. For example if you use walking animation, you should have those turned on (set to 1). But what if there's a animation that goes up/down? lockz would be useful for something like that.
Just thinking about it, because I have encountered that problem recently.
I am actually wondering if there's an option to make ApplyAnimation get a lockz parameter? I honestly believe that it might be in San Andreas engine, since some of the animations can follow the player.
lockx and locky means, that the camera (position) of the player will follow the animation. For example if you use walking animation, you should have those turned on (set to 1). But what if there's a animation that goes up/down? lockz would be useful for something like that.
Just thinking about it, because I have encountered that problem recently.