[Help]MenuRow
#1

Hello Every One
i Have Problems i Maked TextDraw + Box To My MenuRow But When i Add it And i Try i see this its in up photo
this not my textdraw and box i maked it + Pos
Help +Rep
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#2

There are 2 text draws in that picture, what's wrong?
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#3

Quote:
Originally Posted by Finn
View Post
There are 2 text draws in that picture, what's wrong?
the Wrong My TextDraw + Box Not Showing That all
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#4

You might want to post some code if you want help
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#5

Quote:
Originally Posted by Finn
View Post
You might want to post some code if you want help
PHP Code:
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <foreach>
#include <YSI\y_ini>
#include <mSelection>
#include <TdMenu2>
new Text:Textdraw0[MAX_PLAYERS];
new 
Text:Textdraw1[MAX_PLAYERS];
new 
Text:Textdraw2[MAX_PLAYERS];
new 
Text:Textdraw3[MAX_PLAYERS];
new 
Text:Textdraw4[MAX_PLAYERS];
new 
Text:Textdraw5[MAX_PLAYERS];
new 
Text:Textdraw6[MAX_PLAYERS];
new 
Text:Textdraw7[MAX_PLAYERS];
new 
Text:Textdraw8[MAX_PLAYERS];
new 
Text:Textdraw9[MAX_PLAYERS];
new 
Text:Textdraw10[MAX_PLAYERS];
new 
Text:Textdraw11[MAX_PLAYERS];
new 
Text:Textdraw12[MAX_PLAYERS];
new 
Menu:Car;
new 
OpenedCarMenu[MAX_PLAYERS];
#define CarPath "Cars/%s.ini"
native WP_Hash(buffer[],len,const str[]);
enum PlayercInfo
{
     
PlayerName[20],
     
Car1Model,
     
Float:CarX1,
     
Float:CarY1,
     
Float:CarZ1,
     
Float:CarA1,
     
Car2Model,
     
Float:CarX2,
     
Float:CarY2,
     
Float:CarZ2,
     
Float:CarA2,
     
Car3Model,
     
Float:CarX3,
     
Float:CarY3,
     
Float:CarZ3,
     
Float:CarA3,
}
new 
cInfo[MAX_PLAYERS][PlayercInfo];
public 
OnPlayerConnect(playerid)
{
Textdraw0[playerid] = TextDrawCreate(257.000000114.000000"_");
TextDrawBackgroundColor(Textdraw0[playerid], 255);
TextDrawFont(Textdraw0[playerid], 1);
TextDrawLetterSize(Textdraw0[playerid], 0.46000017.900032);
TextDrawColor(Textdraw0[playerid], -1);
TextDrawSetOutline(Textdraw0[playerid], 0);
TextDrawSetProportional(Textdraw0[playerid], 1);
TextDrawSetShadow(Textdraw0[playerid], 1);
TextDrawUseBox(Textdraw0[playerid], 1);
TextDrawBoxColor(Textdraw0[playerid], 170);
TextDrawTextSize(Textdraw0[playerid], 0.0000004.000000);
Textdraw1[playerid] = TextDrawCreate(257.000000114.000000"_");
TextDrawBackgroundColor(Textdraw1[playerid], 255);
TextDrawFont(Textdraw1[playerid], 1);
TextDrawLetterSize(Textdraw1[playerid], 1000.0000002.999999);
TextDrawColor(Textdraw1[playerid], 65535);
TextDrawSetOutline(Textdraw1[playerid], 0);
TextDrawSetProportional(Textdraw1[playerid], 1);
TextDrawSetShadow(Textdraw1[playerid], 1);
TextDrawUseBox(Textdraw1[playerid], 1);
TextDrawBoxColor(Textdraw1[playerid], 176895);
TextDrawTextSize(Textdraw1[playerid], 0.0000004.000000);
Textdraw2[playerid] = TextDrawCreate(15.000000115.000000"The Auto Bahn");
TextDrawBackgroundColor(Textdraw2[playerid], 255);
TextDrawFont(Textdraw2[playerid], 1);
TextDrawLetterSize(Textdraw2[playerid], 0.5000001.000000);
TextDrawColor(Textdraw2[playerid], -1);
TextDrawSetOutline(Textdraw2[playerid], 0);
TextDrawSetProportional(Textdraw2[playerid], 1);
TextDrawSetShadow(Textdraw2[playerid], 1);
Textdraw3[playerid] = TextDrawCreate(49.000000126.000000"- Sport Vehicles 2");
TextDrawBackgroundColor(Textdraw3[playerid], 255);
TextDrawFont(Textdraw3[playerid], 1);
TextDrawLetterSize(Textdraw3[playerid], 0.5000001.000000);
TextDrawColor(Textdraw3[playerid], -1);
TextDrawSetOutline(Textdraw3[playerid], 0);
TextDrawSetProportional(Textdraw3[playerid], 1);
TextDrawSetShadow(Textdraw3[playerid], 1);
Textdraw4[playerid] = TextDrawCreate(58.000000244.000000"Press F6 (T) And Select A Number");
TextDrawBackgroundColor(Textdraw4[playerid], 255);
TextDrawFont(Textdraw4[playerid], 1);
TextDrawLetterSize(Textdraw4[playerid], 0.2199991.000000);
TextDrawColor(Textdraw4[playerid], -1);
TextDrawSetOutline(Textdraw4[playerid], 0);
TextDrawSetProportional(Textdraw4[playerid], 1);
TextDrawSetShadow(Textdraw4[playerid], 1);
Textdraw5[playerid] = TextDrawCreate(65.000000256.000000"Press LMB To Close This Box");
TextDrawBackgroundColor(Textdraw5[playerid], 255);
TextDrawFont(Textdraw5[playerid], 1);
TextDrawLetterSize(Textdraw5[playerid], 0.2199991.000000);
TextDrawColor(Textdraw5[playerid], -1);
TextDrawSetOutline(Textdraw5[playerid], 0);
TextDrawSetProportional(Textdraw5[playerid], 1);
TextDrawSetShadow(Textdraw5[playerid], 1);
Textdraw6[playerid] = TextDrawCreate(94.000000150.000000"Select A Vehicle Below To Preview");
TextDrawBackgroundColor(Textdraw6[playerid], 255);
TextDrawFont(Textdraw6[playerid], 1);
TextDrawLetterSize(Textdraw6[playerid], 0.2199991.000000);
TextDrawColor(Textdraw6[playerid], -1);
TextDrawSetOutline(Textdraw6[playerid], 0);
TextDrawSetProportional(Textdraw6[playerid], 1);
TextDrawSetShadow(Textdraw6[playerid], 1);
Textdraw7[playerid] = TextDrawCreate(9.000000165.000000"1.");
TextDrawBackgroundColor(Textdraw7[playerid], 255);
TextDrawFont(Textdraw7[playerid], 1);
TextDrawLetterSize(Textdraw7[playerid], 0.3100001.100000);
TextDrawColor(Textdraw7[playerid], 176895);
TextDrawSetOutline(Textdraw7[playerid], 1);
TextDrawSetProportional(Textdraw7[playerid], 0);
Textdraw8[playerid] = TextDrawCreate(9.000000175.000000"2.");
TextDrawBackgroundColor(Textdraw8[playerid], 255);
TextDrawFont(Textdraw8[playerid], 1);
TextDrawLetterSize(Textdraw8[playerid], 0.3100001.100000);
TextDrawColor(Textdraw8[playerid], 176895);
TextDrawSetOutline(Textdraw8[playerid], 1);
TextDrawSetProportional(Textdraw8[playerid], 0);
Textdraw9[playerid] = TextDrawCreate(9.000000185.000000"3.");
TextDrawBackgroundColor(Textdraw9[playerid], 255);
TextDrawFont(Textdraw9[playerid], 1);
TextDrawLetterSize(Textdraw9[playerid], 0.3100001.100000);
TextDrawColor(Textdraw9[playerid], 176895);
TextDrawSetOutline(Textdraw9[playerid], 1);
TextDrawSetProportional(Textdraw9[playerid], 0);
Textdraw10[playerid] = TextDrawCreate(9.000000195.000000"4.");
TextDrawBackgroundColor(Textdraw10[playerid], 255);
TextDrawFont(Textdraw10[playerid], 1);
TextDrawLetterSize(Textdraw10[playerid], 0.3100001.100000);
TextDrawColor(Textdraw10[playerid], 176895);
TextDrawSetOutline(Textdraw10[playerid], 1);
TextDrawSetProportional(Textdraw10[playerid], 0);
Textdraw11[playerid] = TextDrawCreate(9.000000205.000000"5.");
TextDrawBackgroundColor(Textdraw11[playerid], 255);
TextDrawFont(Textdraw11[playerid], 1);
TextDrawLetterSize(Textdraw11[playerid], 0.3100001.100000);
TextDrawColor(Textdraw11[playerid], 176895);
TextDrawSetOutline(Textdraw11[playerid], 1);
TextDrawSetProportional(Textdraw11[playerid], 0);
Textdraw12[playerid] = TextDrawCreate(9.000000215.000000"6.");
TextDrawBackgroundColor(Textdraw12[playerid], 255);
TextDrawFont(Textdraw12[playerid], 1);
TextDrawLetterSize(Textdraw12[playerid], 0.3100001.100000);
TextDrawColor(Textdraw12[playerid], 176895);
TextDrawSetOutline(Textdraw12[playerid], 1);
TextDrawSetProportional(Textdraw12[playerid], 0);
return 
1;
}
public 
OnGameModeInit()
{
Car CreateMenu("1"150.0180.0200.0200.0);
AddMenuItem(Car,0,"1.Infernus - $2131200");
AddMenuItem(Car,0,"1.Super GT - $504561");
AddMenuItem(Car,0,"1.Cheetah - $455468");
AddMenuItem(Car,0,"1.Banshee - $645234");
AddMenuItem(Car,0,"1.Bullet - $1200000");
AddMenuItem(Car,0,"1.ZR-350 - $189542");
return 
1;
}
CMD:cars(playeridparams[])
{
OpenedCarMenu[playerid] = 1;
TextDrawSetString(Textdraw7[playerid],"1.Infernus - $2131200");
TextDrawSetString(Textdraw8[playerid],"2.Super GT - $504561");
TextDrawSetString(Textdraw9[playerid],"3.Cheetah - $455468");
TextDrawSetString(Textdraw10[playerid],"4.Banshee - $645234");
TextDrawSetString(Textdraw11[playerid],"5.Bullet - $1200000");
TextDrawSetString(Textdraw12[playerid],"6.ZR-350 - $189542");
TextDrawShowForPlayer(playeridTextdraw0[playerid]);
TextDrawShowForPlayer(playeridTextdraw1[playerid]);
TextDrawShowForPlayer(playeridTextdraw2[playerid]);
TextDrawShowForPlayer(playeridTextdraw3[playerid]);
TextDrawShowForPlayer(playeridTextdraw4[playerid]);
TextDrawShowForPlayer(playeridTextdraw5[playerid]);
TextDrawShowForPlayer(playeridTextdraw6[playerid]);
TextDrawShowForPlayer(playeridTextdraw7[playerid]);
TextDrawShowForPlayer(playeridTextdraw8[playerid]);
TextDrawShowForPlayer(playeridTextdraw9[playerid]);
TextDrawShowForPlayer(playeridTextdraw10[playerid]);
TextDrawShowForPlayer(playeridTextdraw11[playerid]);
TextDrawShowForPlayer(playeridTextdraw12[playerid]);
return 
1;
}
public 
OnPlayerText(playeridtext[])
{
if(
strfind(text,"1"true) != -&& OpenedCarMenu[playerid] == 1)
{
if(
GetPlayerMoney(playerid) < 1200000)
return 
SendClientMessage(playerid0"You don't have enough cash to buy this car!");
GivePlayerMoney(playerid, -1200000);
if(!
fexist(Path(playerid)))
{
new 
INI:file INI_Open(Path(playerid));
INI_SetTag(file,"Car's Data");
INI_WriteFloat(file,"CarX1",cInfo[playerid][CarX1]);
INI_WriteFloat(file,"CarY1",cInfo[playerid][CarY1]);
INI_WriteFloat(file,"CarZ1",cInfo[playerid][CarZ1]);
INI_WriteFloat(file,"CarA1",cInfo[playerid][CarA1]);
new 
Float:p[4];
GetPlayerPos(playeridp[0], p[1], p[2]);
GetPlayerFacingAngle(playeridp[3]);
CreateVehicle(541p[0], p[1], p[2], p[3]+90, -1, -19999999);
cInfo[playerid][CarX1] = p[0];
cInfo[playerid][CarY1] = p[1];
cInfo[playerid][CarZ1] = p[2];
cInfo[playerid][CarA1] = p[3] + 90;
INI_Close(file);
}
if(
fexist(Path(playerid)))
{
if(
cInfo[playerid][CarX1] > && cInfo[playerid][CarX2] == 0)
{
new 
INI:file INI_Open(Path(playerid));
new 
Float:p[4];
GetPlayerPos(playeridp[0], p[1], p[2]);
GetPlayerFacingAngle(playeridp[3]);
CreateVehicle(541p[0], p[1], p[2], p[3]+90, -1, -19999999);
cInfo[playerid][CarX2] = p[0];
cInfo[playerid][CarY2] = p[1];
cInfo[playerid][CarZ2] = p[2];
cInfo[playerid][CarA2] = p[3] + 90;
INI_WriteFloat(file,"CarX2",cInfo[playerid][CarX2]);
INI_WriteFloat(file,"CarY2",cInfo[playerid][CarY2]);
INI_WriteFloat(file,"CarZ2",cInfo[playerid][CarZ2]);
INI_WriteFloat(file,"CarA2",cInfo[playerid][CarA2]);
INI_Close(file);
}
else if(
cInfo[playerid][CarX1] > && cInfo[playerid][CarX2] > 0)
{
new 
INI:file INI_Open(Path(playerid));
new 
Float:p[4];
GetPlayerPos(playeridp[0], p[1], p[2]);
GetPlayerFacingAngle(playeridp[3]);
CreateVehicle(541p[0], p[1], p[2], p[3]+90, -1, -19999999);
cInfo[playerid][CarX3] = p[0];
cInfo[playerid][CarY3] = p[1];
cInfo[playerid][CarZ3] = p[2];
cInfo[playerid][CarA3] = p[3] + 90;
INI_WriteFloat(file,"CarX3",cInfo[playerid][CarX3]);
INI_WriteFloat(file,"CarY3",cInfo[playerid][CarY3]);
INI_WriteFloat(file,"CarZ3",cInfo[playerid][CarZ3]);
INI_WriteFloat(file,"CarA3",cInfo[playerid][CarA3]);
INI_Close(file);
}
}
}
if(
strfind(text,"2"true) != -&& OpenedCarMenu[playerid] == 1)
{
if(
GetPlayerMoney(playerid) < 1900000)
return 
SendClientMessage(playerid0"You don't have enough cash to buy this car!");
GivePlayerMoney(playerid, -1900000);
if(!
fexist(Path(playerid)))
{
new 
INI:file INI_Open(Path(playerid));
INI_SetTag(file,"Car's Data");
INI_WriteFloat(file,"CarX1",cInfo[playerid][CarX1]);
INI_WriteFloat(file,"CarY1",cInfo[playerid][CarY1]);
INI_WriteFloat(file,"CarZ1",cInfo[playerid][CarZ1]);
INI_WriteFloat(file,"CarA1",cInfo[playerid][CarA1]);
INI_Close(file);
}
new 
Float:p[4];
GetPlayerPos(playeridp[0], p[1], p[2]);
GetPlayerFacingAngle(playeridp[3]);
CreateVehicle(411p[0], p[1], p[2], p[3]+90, -1, -19999999);
cInfo[playerid][CarX1] = p[0];
cInfo[playerid][CarY1] = p[1];
cInfo[playerid][CarZ1] = p[2];
cInfo[playerid][CarA1] = p[3] + 90;
}
if(
strfind(text,"3"true) != -&& OpenedCarMenu[playerid] == 1)
{
if(
GetPlayerMoney(playerid) < 4000000)
return 
SendClientMessage(playerid0"You don't have enough cash to buy this car!");
GivePlayerMoney(playerid, -4000000);
if(!
fexist(Path(playerid)))
{
new 
INI:file INI_Open(Path(playerid));
INI_SetTag(file,"Car's Data");
INI_WriteFloat(file,"CarX1",cInfo[playerid][CarX1]);
INI_WriteFloat(file,"CarY1",cInfo[playerid][CarY1]);
INI_WriteFloat(file,"CarZ1",cInfo[playerid][CarZ1]);
INI_WriteFloat(file,"CarA1",cInfo[playerid][CarA1]);
INI_Close(file);
}
new 
Float:p[4];
GetPlayerPos(playeridp[0], p[1], p[2]);
GetPlayerFacingAngle(playeridp[3]);
CreateVehicle(494p[0], p[1], p[2], p[3]+90, -1, -19999999);
cInfo[playerid][CarX1] = p[0];
cInfo[playerid][CarY1] = p[1];
cInfo[playerid][CarZ1] = p[2];
cInfo[playerid][CarA1] = p[3] + 90;
}
if(
strfind(text,"4"true) != -&& OpenedCarMenu[playerid] == 1)
{
if(
GetPlayerMoney(playerid) < 22000)
return 
SendClientMessage(playerid0"You don't have enough cash to buy this car!");
GivePlayerMoney(playerid, -22000);
if(!
fexist(Path(playerid)))
{
new 
INI:file INI_Open(Path(playerid));
INI_SetTag(file,"Car's Data");
INI_WriteFloat(file,"CarX1",cInfo[playerid][CarX1]);
INI_WriteFloat(file,"CarY1",cInfo[playerid][CarY1]);
INI_WriteFloat(file,"CarZ1",cInfo[playerid][CarZ1]);
INI_WriteFloat(file,"CarA1",cInfo[playerid][CarA1]);
INI_Close(file);
}
new 
Float:p[4];
GetPlayerPos(playeridp[0], p[1], p[2]);
GetPlayerFacingAngle(playeridp[3]);
CreateVehicle(409p[0], p[1], p[2], p[3]+90, -1, -19999999);
cInfo[playerid][CarX1] = p[0];
cInfo[playerid][CarY1] = p[1];
cInfo[playerid][CarZ1] = p[2];
cInfo[playerid][CarA1] = p[3] + 90;
}
if(
strfind(text,"5"true) != -&& OpenedCarMenu[playerid] == 1)
{
if(
GetPlayerMoney(playerid) < 600000)
return 
SendClientMessage(playerid0"You don't have enough cash to buy this car!");
GivePlayerMoney(playerid, -600000);
if(!
fexist(Path(playerid)))
{
new 
INI:file INI_Open(Path(playerid));
INI_SetTag(file,"Car's Data");
INI_WriteFloat(file,"CarX1",cInfo[playerid][CarX1]);
INI_WriteFloat(file,"CarY1",cInfo[playerid][CarY1]);
INI_WriteFloat(file,"CarZ1",cInfo[playerid][CarZ1]);
INI_WriteFloat(file,"CarA1",cInfo[playerid][CarA1]);
INI_Close(file);
}
new 
Float:p[4];
GetPlayerPos(playeridp[0], p[1], p[2]);
GetPlayerFacingAngle(playeridp[3]);
CreateVehicle(506p[0], p[1], p[2], p[3]+90, -1, -19999999);
cInfo[playerid][CarX1] = p[0];
cInfo[playerid][CarY1] = p[1];
cInfo[playerid][CarZ1] = p[2];
cInfo[playerid][CarA1] = p[3] + 90;
}
if(
strfind(text,"6"true) != -&& OpenedCarMenu[playerid] == 1)
{
if(
GetPlayerMoney(playerid) < 600000)
return 
SendClientMessage(playerid0"You don't have enough cash to buy this car!");
GivePlayerMoney(playerid, -600000);
if(!
fexist(Path(playerid)))
{
new 
INI:file INI_Open(Path(playerid));
INI_SetTag(file,"Car's Data");
INI_WriteFloat(file,"CarX1",cInfo[playerid][CarX1]);
INI_WriteFloat(file,"CarY1",cInfo[playerid][CarY1]);
INI_WriteFloat(file,"CarZ1",cInfo[playerid][CarZ1]);
INI_WriteFloat(file,"CarA1",cInfo[playerid][CarA1]);
INI_Close(file);
}
new 
Float:p[4];
GetPlayerPos(playeridp[0], p[1], p[2]);
GetPlayerFacingAngle(playeridp[3]);
CreateVehicle(506p[0], p[1], p[2], p[3]+90, -1, -19999999);
cInfo[playerid][CarX1] = p[0];
cInfo[playerid][CarY1] = p[1];
cInfo[playerid][CarZ1] = p[2];
cInfo[playerid][CarA1] = p[3] + 90;
}
return 
1;
}
public 
OnPlayerDisconnect(playeridreason)
{
new 
INI:file INI_Open(Path(playerid)); 
INI_SetTag(file,"Player's Data");
INI_WriteFloat(file,"CarX1",cInfo[playerid][CarX1]);
INI_WriteFloat(file,"CarY1",cInfo[playerid][CarY1]);
INI_WriteFloat(file,"CarZ1",cInfo[playerid][CarZ1]);
INI_WriteFloat(file,"CarA1",cInfo[playerid][CarA1]);
INI_Close(file);
return 
1;
}
public 
OnPlayerSelectedMenuRow(playeridrow)
{
    new 
Menu:current;
    
current GetPlayerMenu(playerid);
    if(
current == Car)
    {
        switch(
row)
        {
            case 
0:
            {
                if(
GetPlayerMoney(playerid) < 1200000)
                    return 
SendClientMessage(playerid0"You don't have enough cash to buy this car!");
                
GivePlayerMoney(playerid, -1200000);
                new 
Float:p[4];
                
GetPlayerPos(playeridp[0], p[1], p[2]);
                
GetPlayerFacingAngle(playeridp[3]);
                
CreateVehicle(541p[0], p[1], p[2], p[3]+90, -1, -19999999);
            }
            case 
1:
            {
                if(
GetPlayerMoney(playerid) < 1900000)
                    return 
SendClientMessage(playerid0"You don't have enough cash to buy this car!");
                
GivePlayerMoney(playerid, -1900000);
                new 
Float:p[4];
                
GetPlayerPos(playeridp[0], p[1], p[2]);
                
GetPlayerFacingAngle(playeridp[3]);
                
CreateVehicle(411p[0], p[1], p[2], p[3]+90, -1, -19999999);
            }
            case 
2:
            {
                if(
GetPlayerMoney(playerid) < 4000000)
                    return 
SendClientMessage(playerid0"You don't have enough cash to buy this car!");
                
GivePlayerMoney(playerid, -4000000);
                new 
Float:p[4];
                
GetPlayerPos(playeridp[0], p[1], p[2]);
                
GetPlayerFacingAngle(playeridp[3]);
                
CreateVehicle(494p[0], p[1], p[2], p[3]+90, -1, -19999999);
            }
            case 
3:
            {
                if(
GetPlayerMoney(playerid) < 22000)
                    return 
SendClientMessage(playerid0"You don't have enough cash to buy this car!");
                
GivePlayerMoney(playerid, -22000);
                new 
Float:p[4];
                
GetPlayerPos(playeridp[0], p[1], p[2]);
                
GetPlayerFacingAngle(playeridp[3]);
                
CreateVehicle(409p[0], p[1], p[2], p[3]+90, -1, -19999999);
            }
            case 
4:
            {
                if(
GetPlayerMoney(playerid) < 460000)
                    return 
SendClientMessage(playerid0"You don't have enough cash to buy this car!");
                
GivePlayerMoney(playerid, -460000);
                new 
Float:p[4];
                
GetPlayerPos(playeridp[0], p[1], p[2]);
                
GetPlayerFacingAngle(playeridp[3]);
                
CreateVehicle(560p[0], p[1], p[2], p[3]+90, -1, -19999999);
            }
            case 
5:
            {
                if(
GetPlayerMoney(playerid) < 600000)
                    return 
SendClientMessage(playerid0"You don't have enough cash to buy this car!");
                
GivePlayerMoney(playerid, -600000);
                new 
Float:p[4];
                
GetPlayerPos(playeridp[0], p[1], p[2]);
                
GetPlayerFacingAngle(playeridp[3]);
                
CreateVehicle(506p[0], p[1], p[2], p[3]+90, -1, -19999999);
            }
            case 
6:
            {
                if(
GetPlayerMoney(playerid) < 5000000)
                    return 
SendClientMessage(playerid0"You don't have enough cash to buy this car!");
                
GivePlayerMoney(playerid, -5000000);
                new 
Float:p[4];
                
GetPlayerPos(playeridp[0], p[1], p[2]);
                
GetPlayerFacingAngle(playeridp[3]);
                
CreateVehicle(521p[0], p[1], p[2], p[3]+90, -1, -19999999);
            }
        }
    }
    return 
1;
}
stock Path(playerid//Will create a new stock so we can easily use it later to load/save user's data in user's path
{
    new 
str[128],name[MAX_PLAYER_NAME];
    
GetPlayerName(playerid,name,sizeof(name));
    
format(str,sizeof(str),CarPath,name);
    return 
str;

That all Code
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#6

Please i Want Help
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#7

The Code Working When i Write 1 to 6 Working fine and all working only the textdraw and box i maked it not working not showing
and i try it frist time with no code only showing the textdraw and box working fine but after i make it with this smail system not showing
please help +rep
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#8

Please Help +Rep
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#9

Wow that was huge amount of textdraws...
mind of using PlayerTextDraws

Quote:

Global Textdraws

Global textdraws can be created, then shown to all players. There is a limit as to how many can be created, though. This means if you have a server with 500 players, creating more than 4 textdraws per-player is not possible. That's where player-textdraws come in. See further down. Here is a list of all the functions related to global textdraws:

Quote:

Player-textdraws

Player-textdraws are only created for one specific player. Up to 256 textdraws can be created PER-PLAYER. That's 128,000 on a server with 500 players. A little more than 2048. Player-textdraws should be used for things that are not 'static'. Do not use them to display a website address for example, but for a vehicle health indicator.

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