Ayuda errores
#1

Hola, їme ayudan a solucionar esto?, me saltan muchнsimos errores.
pawn Код:
stock CargarInv(playerid)
{
    if(Informacion[playerid][pSlotUsado1] == 0)
    {
        PlayerTextDrawSetString(playerid, Textdraw6[playerid], "Vacio");
    }
    else if(Informacion[playerid][pSlotUsado1] == 1)
    {
        if(Informacion[playerid][pItem1] == 1)
        {
            PlayerTextDrawSetString(playerid, Textdraw6[playerid], "Pizza");
        }
        else if(Informacion[playerid][pItem1] == 2)
        {
            PlayerTextDrawSetString(playerid, Textdraw6[playerid], "Botella de agua");
        }
    }
    else if(Informacion[playerid][pSlotUsado2] == 0)
    {
        PlayerTextDrawSetString(playerid, Textdraw4[playerid], "Vacio");
    }
    else if(Informacion[playerid][pSlotUsado2] == 1)
    {
        if(Informacion[playerid][pItem2] == 1)
        {
            PlayerTextDrawSetString(playerid, Textdraw4[playerid], "Pizza");
        }
        else if(Informacion[playerid][pItem2] == 2)
        {
            PlayerTextDrawSetString(playerid, Textdraw4[playerid], "Botella de agua");}
        }
    }
    else if(Informacion[playerid][pSlotUsado3] == 0)
    {
        PlayerTextDrawSetString(playerid, Textdraw5[playerid], "Vacio");
    }
    else if(Informacion[playerid][pSlotUsado3] == 1)
    {
        if(Informacion[playerid][pItem3] == 1)
        {
            PlayerTextDrawSetString(playerid, Textdraw5[playerid], "Pizza");
        }
        else if(Informacion[playerid][pItem3] == 2)
        {
            PlayerTextDrawSetString(playerid, Textdraw5[playerid], "Botella de agua");
        }
    }
    else if(Informacion[playerid][pSlotUsado4] == 0)
    {
        PlayerTextDrawSetString(playerid, Textdraw7[playerid], "Vacio");
    }
    else if(Informacion[playerid][pSlotUsado4] == 1)
    {
        if(Informacion[playerid][pItem4] == 1)
        {
            PlayerTextDrawSetString(playerid, Textdraw7[playerid], "Pizza");
        }
        else if(Informacion[playerid][pItem4] == 2)
        {
            PlayerTextDrawSetString(playerid, Textdraw7[playerid], "Botella de agua");
        }
    }
    else if(Informacion[playerid][pSlotUsado5] == 0)
    {
        PlayerTextDrawSetString(playerid, Textdraw9[playerid], "Vacio");
    }
    else if(Informacion[playerid][pSlotUsado5] == 1)
    {
        if(Informacion[playerid][pItem5] == 1)
        {
            PlayerTextDrawSetString(playerid, Textdraw9[playerid], "Pizza");
        }
        else if(Informacion[playerid][pItem5] == 2)
        {
            PlayerTextDrawSetString(playerid, Textdraw9[playerid], "Botella de agua");
        }
    }
    else if(Informacion[playerid][pSlotUsado6] == 0)
    {
        PlayerTextDrawSetString(playerid, Textdraw9[playerid], "Vacio");
    }
    else if(Informacion[playerid][pSlotUsado6] == 1)
    {
        if(Informacion[playerid][pItem6] == 1)
        {
            PlayerTextDrawSetString(playerid, Textdraw9[playerid], "Pizza");
        }
        else if(Informacion[playerid][pItem6] == 2)
        {
            PlayerTextDrawSetString(playerid, Textdraw9[playerid], "Botella de agua");
        }
    }
    else if(Informacion[playerid][pSlotUsado7] == 0)
    {
        PlayerTextDrawSetString(playerid, Textdraw10[playerid], "Vacio");
    }
    else if(Informacion[playerid][pSlotUsado7] == 1)
    {
        if(Informacion[playerid][pItem7] == 1)
        {
            PlayerTextDrawSetString(playerid, Textdraw10[playerid], "Pizza");
        }
        else if(Informacion[playerid][pItem7] == 2)
        {
            PlayerTextDrawSetString(playerid, Textdraw10[playerid], "Botella de agua");
        }
    }
    return 1;
}
Quote:

C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(132 : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(1332) : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(1334) : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(133 : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(1343) : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(1347) : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(1349) : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(1353) : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(135 : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(1362) : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(1364) : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(136 : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(1373) : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(1377) : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(1379) : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(1383) : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(138 : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(1392) : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(1394) : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(139 : error 010: invalid function or declaration
C:\DOCUME~1\ADMINI~1\ESCRIT~1\Gamemode\GAMEMO~1\Zo mbieRP.pwn(1403) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


21 Errors.

їUna ayuda?

EDIT:
Los errores empiezan a surgir en los 'else if' a partir de esta linea:
pawn Код:
if(Informacion[playerid][pSlotUsado3] == 0)
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#2

Cуmo definiste los Textdraw..?
Reply
#3

pawn Код:
Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 176.000000, 253.866668, "Vacio");
    PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw4[playerid], -1);
    PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw4[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawSetSelectable(playerid, Textdraw4[playerid], true);

    Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 176.000000, 276.266693, "Vacio");
    PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw5[playerid], -1);
    PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw5[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw5[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw5[playerid], 1);
    PlayerTextDrawSetSelectable(playerid, Textdraw5[playerid], true);

    Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 176.000000, 230.720001, "Vacio");
    PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw6[playerid], -1);
    PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw6[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw6[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw6[playerid], 1);
    PlayerTextDrawSetSelectable(playerid, Textdraw6[playerid], true);

    Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 175.999862, 298.666656, "Vacio");
    PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw7[playerid], -1);
    PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw7[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawSetSelectable(playerid, Textdraw7[playerid], true);

    Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 175.999862, 319.573120, "Vacio");
    PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw8[playerid], -1);
    PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw8[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw8[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw8[playerid], 1);
    PlayerTextDrawSetSelectable(playerid, Textdraw8[playerid], true);

    Textdraw9[playerid] = CreatePlayerTextDraw(playerid, 176.800003, 342.719940, "Vacio");
    PlayerTextDrawLetterSize(playerid, Textdraw9[playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid, Textdraw9[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw9[playerid], -1);
    PlayerTextDrawSetShadow(playerid, Textdraw9[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw9[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw9[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw9[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw9[playerid], 1);
    PlayerTextDrawSetSelectable(playerid, Textdraw9[playerid], true);

    Textdraw10[playerid] = CreatePlayerTextDraw(playerid, 176.799926, 365.866638, "Vacio");
    PlayerTextDrawLetterSize(playerid, Textdraw10[playerid], 0.449999, 1.600000);
    PlayerTextDrawAlignment(playerid, Textdraw10[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw10[playerid], -1);
    PlayerTextDrawSetShadow(playerid, Textdraw10[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw10[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, Textdraw10[playerid], 51);
    PlayerTextDrawFont(playerid, Textdraw10[playerid], 1);
    PlayerTextDrawSetProportional(playerid, Textdraw10[playerid], 1);
    PlayerTextDrawSetSelectable(playerid, Textdraw10[playerid], true);
Asн.
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#4

PlayerTextDrawSetString(playerid, Textdraw4[playerid], "Botella de agua");}
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#5

Ahora funciona perfecto, pero tengo un problema mбs, no me carga los textos en los Textdraws
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