#1

i have set some "InterpolateCameraPos" , but the player camera doesnt follow the camera_move ..
how can i make the player camera to follow the "InterpolateCameraPos" ?
my codes :
pawn Код:
//InterpolateCameraPos(playerid, 694.9729, -2080.0005, 13.7564, 801.2624, -2079.0005, 13.7564, 2000, CAMERA_MOVE);//#1
//InterpolateCameraPos(playerid, 801.2624, -2079.0005, 13.7564, 801.2624, -2019.7043, 13.7564, 15000, CAMERA_MOVE);//#2
//InterpolateCameraPos(playerid, 801.2624, -2019.7043, 13.7564, 834.8059, -2019.7043, 13.7564, 25000, CAMERA_MOVE);//#3
//InterpolateCameraPos(playerid, 834.8059, -2019.7043, 13.7564, 834.8059, -2037.1066, 13.7564, 35000, CAMERA_MOVE);//#4
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#2

Quote:
Originally Posted by noamch1997
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i have set some "InterpolateCameraPos" , but the player camera doesnt follow the camera_move ..
how can i make the player camera to follow the "InterpolateCameraPos" ?
my codes :
pawn Код:
//InterpolateCameraPos(playerid, 694.9729, -2080.0005, 13.7564, 801.2624, -2079.0005, 13.7564, 2000, CAMERA_MOVE);//#1
//InterpolateCameraPos(playerid, 801.2624, -2079.0005, 13.7564, 801.2624, -2019.7043, 13.7564, 15000, CAMERA_MOVE);//#2
//InterpolateCameraPos(playerid, 801.2624, -2019.7043, 13.7564, 834.8059, -2019.7043, 13.7564, 25000, CAMERA_MOVE);//#3
//InterpolateCameraPos(playerid, 834.8059, -2019.7043, 13.7564, 834.8059, -2037.1066, 13.7564, 35000, CAMERA_MOVE);//#4
To

pawn Код:
InterpolateCameraPos(playerid, 694.9729, -2080.0005, 13.7564, 801.2624, -2079.0005, 13.7564, 2000, CAMERA_MOVE);//#1
InterpolateCameraPos(playerid, 801.2624, -2079.0005, 13.7564, 801.2624, -2019.7043, 13.7564, 15000, CAMERA_MOVE);//#2
InterpolateCameraPos(playerid, 801.2624, -2019.7043, 13.7564, 834.8059, -2019.7043, 13.7564, 25000, CAMERA_MOVE);//#3
InterpolateCameraPos(playerid, 834.8059, -2019.7043, 13.7564, 834.8059, -2037.1066, 13.7564, 35000, CAMERA_MOVE);//#4

TogglePlayerSpectating(playerid, true);

//Put it under OnPlayerConnect

//And Put this under OnPlayerRequestClass or when player logged in or spawned

TogglePlayerSpectating(playerid, false);
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