21.08.2014, 17:37
now i get unfined symbol objectid error..
- my objectid is 1608 .. CreateObject(1608, 821.84656, -2044.69141, 15.45633, -3.06000, -59.03994, 167.4198
;
so how to define it ?
- my objectid is 1608 .. CreateObject(1608, 821.84656, -2044.69141, 15.45633, -3.06000, -59.03994, 167.4198
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so how to define it ?
pawn Code:
new bool: gMoveObjects;
if(gMoveObjects == false)
{
new Float: X, Float: Y, Float: Z;
GetObjectPos(objectid, X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, 30.0, X, Y, Z))
{
gMoveObjects = true;
MoveObjects(0);
}
}
forward MoveObjects(index);
public MoveObjects(index)
{
new Float: X, Float: Y, Float: Z;
GetObjectPos(objectid, x, y, z);
for(new i; i != MAX_PLAYERS; ++i)
{
if(IsPlayerInRangeOfPoint(i, 30.0, 821.84656, -2044.69141, 15.45633))
{
static time;
switch(index %= 6)
{
case 0: time = MoveObject(objectid, 821.84656, -2044.69141, 15.45633, 3);
case 1: time = MoveObject(objectid, 823.4802, -2071.3523, 15.4563, 4);
case 2: time = MoveObject(objectid, 821.5845, -2072.7134, 15.6320, 5);
case 3: time = MoveObject(objectid, 835.9559, -2088.6130, 15.6320, 6);
case 4: time = MoveObject(objectid, 844.3004, -2084.1091, 16.0045, 7);
case 5: time = MoveObject(objectid, 849.3589, -2059.7637, 15.6320, 8);
}
++index;
SetTimerEx("MoveObjects",time+150,false,"i",index);
return ;
}
}
gMoveObjects = false;
}