[Map] Drop F
#1

Meu 1є mapa
E um drop feito por mim , espero que gostem
Imagens :






Para quem nao usa streamer :
pawn Код:
CreateObject(18449,3013.5000000,-1761.4000000,92.7000000,1.0000000,29.9980000,0.0000000); //object(cs_roadbridge01) (1)
CreateObject(18449,2945.3999000,-1762.2000000,132.1000100,1.0000000,29.9980000,0.0000000); //object(cs_roadbridge01) (3)
CreateObject(8040,2872.0000000,-1762.2002000,153.5000000,0.0000000,0.0000000,0.0000000); //object(airprtcrprk02_lvs) (1)
CreateObject(14637,2832.7000000,-1761.9000000,156.1000100,0.0000000,0.0000000,0.0000000); //object(triad_dragon) (1)
CreateObject(2405,2832.8999000,-1762.8000000,155.0000000,0.0000000,0.0000000,90.0000000); //object(cj_surf_board2) (1)
CreateObject(2405,2833.2000000,-1761.7000000,156.2000000,1.0000000,90.0000000,90.0000000); //object(cj_surf_board2) (2)
CreateObject(2405,2832.8999000,-1761.6000000,155.0000000,1.0000000,90.0000000,90.0000000); //object(cj_surf_board2) (3)
CreateObject(1655,3118.3999000,-1760.6000000,36.4000000,0.0000000,0.0000000,270.0000000); //object(waterjumpx2) (1)
CreateObject(3524,3116.8999000,-1753.8000000,36.6000000,0.0000000,0.0000000,268.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,3116.8000000,-1767.3000000,36.4000000,0.0000000,0.0000000,267.9950000); //object(skullpillar01_lvs) (2)
CreateObject(1539,2911.3999000,-1763.0000000,157.6000100,0.0000000,0.0000000,0.0000000); //object(lamotsig1_lacj) (1)
CreateObject(6865,2909.7000000,-1762.7000000,162.2000000,0.0000000,0.0000000,316.0000000); //object(steerskull) (1)
CreateObject(18449,3082.6001000,-1760.7000000,52.8000000,1.0000000,29.9980000,0.0000000); //object(cs_roadbridge01) (1)
Veiculos :
pawn Код:
AddStaticVehicle(411,2861.1001000,-1747.0000000,153.5000000,180.0000000,-1,137); //Infernus
AddStaticVehicle(411,2864.3999000,-1746.9000000,153.5000000,180.0000000,-1,137); //Infernus
AddStaticVehicle(411,2858.0000000,-1746.9000000,153.5000000,180.0000000,-1,137); //Infernus
AddStaticVehicle(411,2854.7000000,-1747.0000000,153.5000000,180.0000000,-1,137); //Infernus
AddStaticVehicle(429,2864.2000000,-1777.4000000,153.5000000,0.0000000,-1,137); //Banshee
AddStaticVehicle(429,2861.0000000,-1777.4000000,153.5000000,0.0000000,-1,137); //Banshee
AddStaticVehicle(429,2857.8999000,-1777.4000000,153.5000000,0.0000000,-1,137); //Banshee
AddStaticVehicle(429,2854.7000000,-1777.4000000,153.5000000,0.0000000,-1,137); //Banshee
AddStaticVehicle(451,2835.7000000,-1770.6000000,153.5000000,270.0000000,-1,137); //Turismo
AddStaticVehicle(451,2835.7000000,-1767.8000000,153.5000000,270.0000000,-1,137); //Turismo
AddStaticVehicle(451,2835.5000000,-1755.8000000,153.5000000,270.0000000,-1,137); //Turismo
AddStaticVehicle(451,2835.3999000,-1753.0000000,153.5000000,270.0000000,-1,137); //Turismo
AddStaticVehicle(522,2835.6001000,-1764.9000000,153.3999900,268.0000000,-1,137); //NRG-500
AddStaticVehicle(522,2835.5000000,-1758.7000000,153.3999900,267.9950000,-1,137); //NRG-500
AddStaticVehicle(522,2835.6001000,-1761.8000000,153.3999900,267.9950000,-1,137); //NRG-500
AddStaticVehicle(494,2883.3999000,-1776.7000000,153.7000000,0.0000000,-1,137); //Hotring
AddStaticVehicle(494,2886.8999000,-1776.7000000,153.7000000,0.0000000,-1,137); //Hotring
AddStaticVehicle(494,2889.8999000,-1776.6000000,153.7000000,0.0000000,-1,137); //Hotring
AddStaticVehicle(477,2883.7000000,-1747.4000000,153.6000100,180.0000000,-1,137); //ZR-350
AddStaticVehicle(477,2886.7000000,-1747.3000000,153.6000100,180.0000000,-1,137); //ZR-350
AddStaticVehicle(477,2890.3000000,-1747.3000000,153.6000100,180.0000000,-1,137); //ZR-350
Para quem usa streamer :
pawn Код:
CreateDynamicObject(18449,3013.5000000,-1761.4000000,92.7000000,1.0000000,29.9980000,0.0000000); //object(cs_roadbridge01) (1)
CreateDynamicObject(18449,2945.3999000,-1762.2000000,132.1000100,1.0000000,29.9980000,0.0000000); //object(cs_roadbridge01) (3)
CreateDynamicObject(8040,2872.0000000,-1762.2002000,153.5000000,0.0000000,0.0000000,0.0000000); //object(airprtcrprk02_lvs) (1)
CreateDynamicObject(14637,2832.7000000,-1761.9000000,156.1000100,0.0000000,0.0000000,0.0000000); //object(triad_dragon) (1)
CreateDynamicObject(2405,2832.8999000,-1762.8000000,155.0000000,0.0000000,0.0000000,90.0000000); //object(cj_surf_board2) (1)
CreateDynamicObject(2405,2833.2000000,-1761.7000000,156.2000000,1.0000000,90.0000000,90.0000000); //object(cj_surf_board2) (2)
CreateDynamicObject(2405,2832.8999000,-1761.6000000,155.0000000,1.0000000,90.0000000,90.0000000); //object(cj_surf_board2) (3)
CreateDynamicObject(1655,3118.3999000,-1760.6000000,36.4000000,0.0000000,0.0000000,270.0000000); //object(waterjumpx2) (1)
CreateDynamicObject(3524,3116.8999000,-1753.8000000,36.6000000,0.0000000,0.0000000,268.0000000); //object(skullpillar01_lvs) (1)
CreateDynamicObject(3524,3116.8000000,-1767.3000000,36.4000000,0.0000000,0.0000000,267.9950000); //object(skullpillar01_lvs) (2)
CreateDynamicObject(1539,2911.3999000,-1763.0000000,157.6000100,0.0000000,0.0000000,0.0000000); //object(lamotsig1_lacj) (1)
CreateDynamicObject(6865,2909.7000000,-1762.7000000,162.2000000,0.0000000,0.0000000,316.0000000); //object(steerskull) (1)
CreateDynamicObject(18449,3082.6001000,-1760.7000000,52.8000000,1.0000000,29.9980000,0.0000000); //object(cs_roadbridge01) (1)
Veiculos :
pawn Код:
AddStaticVehicleEx(411,2861.1001000,-1747.0000000,153.5000000,180.0000000,-1,137,15); //Infernus
AddStaticVehicleEx(411,2864.3999000,-1746.9000000,153.5000000,180.0000000,-1,137,15); //Infernus
AddStaticVehicleEx(411,2858.0000000,-1746.9000000,153.5000000,180.0000000,-1,137,15); //Infernus
AddStaticVehicleEx(411,2854.7000000,-1747.0000000,153.5000000,180.0000000,-1,137,15); //Infernus
AddStaticVehicleEx(429,2864.2000000,-1777.4000000,153.5000000,0.0000000,-1,137,15); //Banshee
AddStaticVehicleEx(429,2861.0000000,-1777.4000000,153.5000000,0.0000000,-1,137,15); //Banshee
AddStaticVehicleEx(429,2857.8999000,-1777.4000000,153.5000000,0.0000000,-1,137,15); //Banshee
AddStaticVehicleEx(429,2854.7000000,-1777.4000000,153.5000000,0.0000000,-1,137,15); //Banshee
AddStaticVehicleEx(451,2835.7000000,-1770.6000000,153.5000000,270.0000000,-1,137,15); //Turismo
AddStaticVehicleEx(451,2835.7000000,-1767.8000000,153.5000000,270.0000000,-1,137,15); //Turismo
AddStaticVehicleEx(451,2835.5000000,-1755.8000000,153.5000000,270.0000000,-1,137,15); //Turismo
AddStaticVehicleEx(451,2835.3999000,-1753.0000000,153.5000000,270.0000000,-1,137,15); //Turismo
AddStaticVehicleEx(522,2835.6001000,-1764.9000000,153.3999900,268.0000000,-1,137,15); //NRG-500
AddStaticVehicleEx(522,2835.5000000,-1758.7000000,153.3999900,267.9950000,-1,137,15); //NRG-500
AddStaticVehicleEx(522,2835.6001000,-1761.8000000,153.3999900,267.9950000,-1,137,15); //NRG-500
AddStaticVehicleEx(494,2883.3999000,-1776.7000000,153.7000000,0.0000000,-1,137,15); //Hotring
AddStaticVehicleEx(494,2886.8999000,-1776.7000000,153.7000000,0.0000000,-1,137,15); //Hotring
AddStaticVehicleEx(494,2889.8999000,-1776.6000000,153.7000000,0.0000000,-1,137,15); //Hotring
AddStaticVehicleEx(477,2883.7000000,-1747.4000000,153.6000100,180.0000000,-1,137,15); //ZR-350
AddStaticVehicleEx(477,2886.7000000,-1747.3000000,153.6000100,180.0000000,-1,137,15); //ZR-350
AddStaticVehicleEx(477,2890.3000000,-1747.3000000,153.6000100,180.0000000,-1,137,15); //ZR-350
Teleporte :
pawn Код:
CMD:dropf(playerid)
{
new Str[128];
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(Str, sizeof(Str), "%s Foi para o Drop F : (/DROPF)", Name);
SendClientMessageToAll(0xFFFFFFFF, Str);
SetPlayerPos(playerid,2865.0375976563,-1765.4797363281,153.734375);
return 1;
}
Autorizo a postagem em seus sites/blogs mantendo os creditos.
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#2

As imagens bugaram eu acho.
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#3

Quote:
Originally Posted by xCR7
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As imagens bugaram eu acho.
Atualiza a pagina amigo
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#4

Bem eu acho que ninguйm faz um drop para cair na бgua, estб bem bбsico tambйm. Ta legal ! Sу dar uma olhada nisso que mencionei.
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#5

Quote:
Originally Posted by SeV_
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Bem eu acho que ninguйm faz um drop para cair na бgua, estб bem bбsico tambйm. Ta legal ! Sу dar uma olhada nisso que mencionei.
Sim desculpa-me por cair na agua e meu primeiro mapa ainda estou aprendendo em breve vou melhorar.
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#6

Por vocк estar aprendendo , estб bom , parece que estб muito bem posicionado os objetos / veнculos ,
nгo sou muito fгn de drops , porque pegar um carro , correr igual um animal , pra chegar no final e morrer / afundar / ou sei la oque , fica chato , й legal uma corrida num mapa desses .

+REP .
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#7

Quote:
Originally Posted by darkxdll
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Por vocк estar aprendendo , estб bom , parece que estб muito bem posicionado os objetos / veнculos ,
nгo sou muito fгn de drops , porque pegar um carro , correr igual um animal , pra chegar no final e morrer / afundar / ou sei la oque , fica chato , й legal uma corrida num mapa desses .

+REP .
estou criando um mapa de corrida ja esta 50% completo mas nao sei se os usuarios vao gostar ele e no mar esta bacana em breve assim que acabar vou postar aqui. e obrigado, tambem pelo +rep
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#8

Caramba muito bem feito man, deve ter dado trabalho rsrs.
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#9

Interessante, bem simples e como disseram ... pq diabos ele cai na бgua rs, pode melhorar em.
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#10

Com este mapa poderia ser feito um sistema no qual verificбssemos qual foi o jogador que foi mais longe.

De qualquer forma eu gostei, parabйns
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