Aqui a sentenзa imcompleta.
Код HTML:
else if(PlayerInfo[playerid][pHosp] >=1)
{
format(gstring,sizeof(gstring),"[Hospital] Vocк voltou ao Hospital para se Recuperar, Aguarde...");
SendClientMessage(playerid,0xFF8080FF,gstring);
return EntrarHospital(playerid);
}
else if(GetPVarInt(playerid, "PlayerMorto") >= 1)
{
SetPVarInt(playerid, "PlayerMorto", 0);
PlayerInfo[playerid][pHospTime] = 80;
PlayerInfo[playerid][pHosp] = 1;
format(gstring,sizeof(gstring),"[Hospital] Recuperando, Aguarde...");
SendClientMessage(playerid,0xFF8080FF,gstring);
return EntrarHospital(playerid);
}
else if(PlayerInfo[playerid][pJailed] == 1)
{
SetPlayerInterior(playerid, 6);
rand = random(sizeof(gPresoPmSpawns));
SetPlayerPos(playerid, gPresoPmSpawns[rand][0], gPresoPmSpawns[rand][1], gPresoPmSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPmSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
//return true;
}
else if(PlayerInfo[playerid][pJailed] == 2)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 346.5848, 306.1026, 999.1484);
SetPlayerInterior(playerid,6);
SetPlayerVirtualWorld(playerid,random(20));
//return true;
}
else if(PlayerInfo[playerid][pJailed] == 3)
{
SetPlayerInterior(playerid, 10);
rand = random(sizeof(gPresoROTASpawns));
SetPlayerPos(playerid, gPresoROTASpawns[rand][0], gPresoROTASpawns[rand][1], gPresoROTASpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoROTASpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
//return true;
}
else if(PlayerInfo[playerid][pJailed] == 4)
{
SetPlayerInterior(playerid, 18);
rand = random(sizeof(gPresoPmSpawns));
SetPlayerPos(playerid, gPresoPmSpawns[rand][0], gPresoPmSpawns[rand][1], gPresoPmSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPmSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
//return true;
}
else if(PlayerInfo[playerid][pJailed] == 5)
{
SetPlayerInterior(playerid, 5);
rand = random(sizeof(gPresoPfSpawns));
SetPlayerPos(playerid, gPresoPfSpawns[rand][0], gPresoPfSpawns[rand][1], gPresoPfSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPfSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
//return true;
}
else if(PlayerInfo[playerid][pJailed] == 6)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,2695.6262,-2126.2393,13.5488);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
//return true;
}
else if(PlayerInfo[playerid][pJailed] == 7)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,-1293.2203,490.5885,11.1953);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
//return true;
}
Aqui aonde o suspeito foi morto.
Код HTML:
if(WantedPoints[playerid] >= 1)
{
new price = WantedPoints[playerid] * 1000;
if(PlayerInfo[killerid][pMembro] == 1 || PlayerInfo[killerid][pLider] == 1)
{
if(!IsPlayerInMorro(killerid))
{
format(string, sizeof(string), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, string, 5000, 1);
ConsumingMoney[killerid] = 1;
GranaVinny(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GranaVinny(playerid, - price);
PlayerInfo[playerid][pJailed] = 1;
if(PlayerInfo[playerid][pVIP] >= 2)
{
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(150);
}
else
{
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(300);
}
format(string, sizeof(string), "* Vocк estб preso por %d Segundos na Policia Militar, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
}
}
else if(PlayerInfo[killerid][pMembro] == 2 || PlayerInfo[killerid][pLider] == 2)
{
if(!IsPlayerInMorro(killerid))
{
format(string, sizeof(string), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, string, 5000, 1);
ConsumingMoney[killerid] = 1;
GranaVinny(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GranaVinny(playerid, - price);
PlayerInfo[playerid][pJailed] = 4;
if(PlayerInfo[playerid][pVIP] >= 2)
{
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(150);
}
else
{
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(300);
}
format(string, sizeof(string), "* Vocк estб preso por %d Segundos na HQ Rotam, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
//ProcuradoPlayer(playerid);
}
}
else if(PlayerInfo[killerid][pMembro] == 3 || PlayerInfo[killerid][pLider] == 3)
{
if(!IsPlayerInMorro(killerid))
{
format(string, sizeof(string), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, string, 5000, 1);
ConsumingMoney[killerid] = 1;
GranaVinny(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GranaVinny(playerid, - price);
PlayerInfo[playerid][pJailed] = 7;
if(PlayerInfo[playerid][pVIP] >= 2)
{
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(150);
}
else
{
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(300);
}
format(string, sizeof(string), "* Vocк estб preso por %d Segundos no Exйrcito, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
//ProcuradoPlayer(playerid);
}
}
else if(PlayerInfo[killerid][pMembro] == 16 || PlayerInfo[killerid][pLider] == 16)
{
if(!IsPlayerInMorro(killerid))
{
format(string, sizeof(string), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, string, 5000, 1);
ConsumingMoney[killerid] = 1;
GranaVinny(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GranaVinny(playerid, - price);
PlayerInfo[playerid][pJailed] = 3;
if(PlayerInfo[playerid][pVIP] >= 2)
{
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(150);
}
else
{
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(300);
}
format(string, sizeof(string), "* Vocк estб preso por %d Segundos na Polнcia Civil, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
//ProcuradoPlayer(playerid);
}
}
else if(PlayerInfo[killerid][pMembro] == 11 || PlayerInfo[killerid][pLider] == 11)
{
if(!IsPlayerInMorro(killerid))
{
format(string, sizeof(string), "~w~Suspeito ~r~Morto~n~Bonus~g~R$%d", price);
GameTextForPlayer(killerid, string, 5000, 1);
ConsumingMoney[killerid] = 1;
GranaVinny(killerid, price / 2);
PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0);
GranaVinny(playerid, - price);
PlayerInfo[playerid][pJailed] = 5;
if(PlayerInfo[playerid][pVIP] >= 2)
{
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(150);
}
else
{
PlayerInfo[playerid][pJailTime] = (WantedPoints[playerid])*(300);
}
format(string, sizeof(string), "* Vocк estб preso por %d Segundos na Policia Federal, e perdeu R$%d por trocar tiros e fugir dos policiais.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
WantedPoints[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
PlayerInfo[playerid][pDrogas] = 0;
PlayerInfo[playerid][pDrogas2] = 0;
PlayerInfo[playerid][pDrogas3] = 0;
PlayerInfo[playerid][pMats] = 0;
//ProcuradoPlayer(playerid);
}
}
}
Aqui quando o Player da entrada no hospital.
Код HTML:
forward TextHospital(playerid);
public TextHospital(playerid)
{
new TempoHospital = PlayerInfo[playerid][pHospTime], TextRec[40];
if(TempoHospital <= 80 && TempoHospital >= 60) TextRec = "Preparando Recuperacao";
else if(TempoHospital <= 60 && TempoHospital >= 40) TextRec = "Recuperacao Iniciada";
else if(TempoHospital <= 40 && TempoHospital >= 30) TextRec = "Recuperando ...";
else if(TempoHospital <= 30 && TempoHospital >= 15) TextRec = "Concluindo Recuperacao";
else if(TempoHospital <= 15 && TempoHospital >= 0) TextRec = "Preparando sua Saida";
/* format(strvinny, sizeof(strvinny), "~n~~n~~n~~n~~n~~n~~n~~b~~h~~h~Progresso da Recuperacao: %s~n~~b~~h~~h~Tempo de Hospital: ~g~~h~~h~ %d",TextRec,PlayerInfo[playerid][pHospTime]);
GameTextForPlayer(playerid, strvinny, 2000, 3);*/
format(strvinny,sizeof(strvinny),"~>~~>~ ~p~~h~Hospital ~<~~<~~n~~n~~n~~b~~h~~h~~h~Status: ~n~~g~~h~~h~%s~n~~n~~b~~h~~h~~h~Tempo:~n~~r~~h~%d ~w~Segundos",TextRec,TempoHospital);
TextDrawSetString(TextPosto[playerid], strvinny);
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
Espero que seja um desses que vcs estao pedindo --'