RemoveBuildingforPlayer BUGGED
#1

I have made some objects by MTA and I did the convert to PAWN Code, But the original buildings texture are will be displayed in the different angle of view, how to fix it? by the way not this one, all the RemoveBuildingForPlayer have this question and i can walk in without not get in blocked




PHP код:
    RemoveBuildingForPlayer(playerid16568, -32.3515581216.50000020.4921890.25);
    
RemoveBuildingForPlayer(playerid1656214.9765591225.55468720.5312500.25);
    
RemoveBuildingForPlayer(playerid129448.9462201204.28723122.8302800.25);
    
RemoveBuildingForPlayer(playerid1647755.5625001220.67968717.9218800.25);
    
RemoveBuildingForPlayer(playerid1647986.2421871214.03906217.7421890.25);
    
RemoveBuildingForPlayer(playerid16781, -144.0546871227.30468718.8984390.25);
    
RemoveBuildingForPlayer(playerid16066, -186.4843751217.62500020.5625000.25);
    
RemoveBuildingForPlayer(playerid16480171.3515621220.04687523.0390600.25); 
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#2

bump
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#3

Every Object Has It's LOD If You Are Using MTA MAP Editor click the removebuilding for player on your summary then look for The LOD ID. Then When You Get It Use It Like This:
RemoveBuildingForPlayer(playerid,ObjectID,x,y,z,Ra dius);
RemoveBuildingForPlayer(playerid,LODID,x,y,z,Radiu s);

For Example Look For The LOD Of THis Line:

RemoveBuildingForPlayer(playerid, 16568, -32.351558, 1216.500000, 20.492189, 0.25);
RemoveBuildingForPlayer(playerid, AndWriteithere, -32.351558, 1216.500000, 20.492189, 0.25);

I Wish You Understood.
Please +Rep if i help you.
pm me if you want.
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