26.07.2014, 13:34
pawn Код:
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
public OnFilterScriptInit()
{
print("Textdraw file generated by");
print(" Zamaroht's textdraw editor was loaded.");
// Create the textdraws:
Textdraw0 = TextDrawCreate(88.000000, 317.000000, "Ping: Quero que faзa aparecer o ping do player.");
TextDrawAlignment(Textdraw0, 2);
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 2);
TextDrawLetterSize(Textdraw0, 0.230000, 2.199997);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
Textdraw1 = TextDrawCreate(498.000000, 2.000000, "FPS: quero que faзa aparecer o fps do player.");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 3);
TextDrawLetterSize(Textdraw1, 0.759999, 1.799999);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
}
else if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
{
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
}
return 1;
}

