20.07.2014, 21:09
Quote:
COMMAND:daradmin(playerid, params[]) { // Setup local variables new OtherPlayer, Level, Msg[128], Name[24], AdminName[24], OldLevel; // Send the command to all admins so they can see it SendAdminText(playerid, "/daradm", params); // Check if the player has logged in if (APlayerData[playerid][LoggedIn] == true) { // Check if the player's admin-level is at least 5 if (APlayerData[playerid][PlayerLevel] >= 5) { if (sscanf(params, "ui", OtherPlayer, Level)) SendClientMessage(playerid, 0xFF0000AA, "Digite: \"/daradm <Player> <AdminLevel>\""); else { // Check if that other player is online if (IsPlayerConnected(OtherPlayer)) { // Get the old level of the other player OldLevel = APlayerData[OtherPlayer][PlayerLevel]; // Get the playername of the admin GetPlayerName(playerid, AdminName, sizeof(AdminName)); // Also get the name of the player that has been promoted GetPlayerName(OtherPlayer, Name, sizeof(Name)); // Store the level of the player APlayerData[OtherPlayer][PlayerLevel] = Level; // Let all players know about it if (OldLevel != Level) { // Check if the player has been promoted or demoted if (OldLevel < Level) format(Msg, 128, "{00FF00}-|O Player {FFFFFF}%s {00FF00}Foi Promovido a {FFFFFF}%s {00FF00}por {FFFFFF}%s{00FF00}|-", Name, AdminLevelName[Level], AdminName); if (OldLevel > Level) format(Msg, 128, "{FF0000}-|O Player{FFFFFF} %s {FF0000}Foi Rebaixado a {FFFFFF}%s por {FFFFFF}%s{FF0000}|-", Name, AdminLevelName[Level], AdminName); SendClientMessageToAll(0x00FFFFFF, Msg); } else SendClientMessage(playerid, 0xFF0000FF, "O Level de outro Jogador nao Foi Alterado"); } else SendClientMessage(playerid, 0xFF0000FF, "O Player nao esta Online"); } } else return 0; } else return 0; // Let the server know that this was a valid command return 1; } |