PHP код:
#include <a_samp>
#include <zcmd>
new PlayerIsAfk[MAX_PLAYERS],
PlayerAfkTime[MAX_PLAYERS],
OldVW[MAX_PLAYERS],
Text:Afk[MAX_PLAYERS][5],
Float:OldPos[MAX_PLAYERS][4];
public OnGameModeInit()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
Afk[i][0] = TextDrawCreate(641.555541, 1.500000, "usebox");
TextDrawLetterSize(Afk[i][0], 0.000000, 49.405799);
TextDrawTextSize(Afk[i][0], -2.000000, 0.000000);
TextDrawAlignment(Afk[i][0], 1);
TextDrawColor(Afk[i][0], 0);
TextDrawUseBox(Afk[i][0], true);
TextDrawBoxColor(Afk[i][0], 151);
TextDrawSetShadow(Afk[i][0], 0);
TextDrawSetOutline(Afk[i][0], 0);
TextDrawBackgroundColor(Afk[i][0], 128);
TextDrawFont(Afk[i][0], 0);
Afk[i][1] = TextDrawCreate(641.555541, 137.393341, "usebox");
TextDrawLetterSize(Afk[i][1], 0.000000, 5.656665);
TextDrawTextSize(Afk[i][1], -2.000000, 0.000000);
TextDrawAlignment(Afk[i][1], 1);
TextDrawColor(Afk[i][1], 0);
TextDrawUseBox(Afk[i][1], true);
TextDrawBoxColor(Afk[i][1], 102);
TextDrawSetShadow(Afk[i][1], 0);
TextDrawSetOutline(Afk[i][1], 0);
TextDrawFont(Afk[i][1], 0);
Afk[i][2] = TextDrawCreate(641.555541, 235.455551, "usebox");
TextDrawLetterSize(Afk[i][2], 0.000000, 6.707531);
TextDrawTextSize(Afk[i][2], -2.000000, 0.000000);
TextDrawAlignment(Afk[i][2], 1);
TextDrawColor(Afk[i][2], 0);
TextDrawUseBox(Afk[i][2], true);
TextDrawBoxColor(Afk[i][2], 102);
TextDrawSetShadow(Afk[i][2], 0);
TextDrawSetOutline(Afk[i][2], 0);
TextDrawFont(Afk[i][2], 0);
Afk[i][3] = TextDrawCreate(245.333282, 189.155563, "RETOUR");
TextDrawLetterSize(Afk[i][3], 1.003333, 4.288000);
TextDrawAlignment(Afk[i][3], 1);
TextDrawColor(Afk[i][3], -1);
TextDrawSetShadow(Afk[i][3], 0);
TextDrawSetOutline(Afk[i][3], 1);
TextDrawBackgroundColor(Afk[i][3], 51);
TextDrawFont(Afk[i][3], 2);
TextDrawSetProportional(Afk[i][3], 1);
TextDrawSetSelectable(Afk[i][3], 1);
Afk[i][4] = TextDrawCreate(204.888992, 23.395574, "Vous кtes en AFK");
TextDrawLetterSize(Afk[i][4], 0.781110, 2.729955);
TextDrawAlignment(Afk[i][4], 1);
TextDrawColor(Afk[i][4], -1);
TextDrawSetShadow(Afk[i][4], 0);
TextDrawSetOutline(Afk[i][4], 1);
TextDrawBackgroundColor(Afk[i][4], 51);
TextDrawFont(Afk[i][4], 3);
TextDrawSetProportional(Afk[i][4], 1);
}
return 1;
}
public OnPlayerConnect(playerid)
{
SetTimerEx("OneMinuteTimer",10000,1,"i",playerid);
return 1;
}
stock SetPlayerAfk(playerid)
{
PlayerIsAfk[playerid] = 1;
PlayerAfkTime[playerid] = 0;
OldVW[playerid] = GetPlayerVirtualWorld(playerid);
TogglePlayerControllable(playerid,0);
for(new i = 0; i < 5; i++)
TextDrawShowForPlayer(playerid, Afk[playerid][i]);
SelectTextDraw(playerid, 0xA3B4C5FF);
return 1;
}
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(clickedid == Afk[playerid][3])
{
for(new i = 0; i < 5; i++)
TextDrawHideForPlayer(playerid, Afk[playerid][i]);
PlayerIsAfk[playerid] = 0;
PlayerAfkTime[playerid] = 0;
SetPlayerVirtualWorld(playerid,OldVW[playerid]);
TogglePlayerControllable(playerid,1);
CancelSelectTextDraw(playerid);
return 1;
}
return 1;
}
public OneMinuteTimer(playerid)
{
if(PlayerIsAfk[playerid] == 1)
{
return 1;
}
if(PlayerAfkTime[playerid] == 8)
{
SetPlayerAfk(playerid);
return 1;
}
new Float:Pos[3];
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
if(IsPlayerInRangeOfPoint(playerid,3.0,OldPos[playerid][0],OldPos[playerid][1],OldPos[playerid][2]))
{
PlayerAfkTime[playerid]++;
return 1;
}
PlayerAfkTime[playerid] = 0;
OldPos[playerid][0] = Pos[0];
OldPos[playerid][1] = Pos[1];
OldPos[playerid][2] = Pos[2];
return 1;
}