returning 0 onplayertext still prints message to console?
#1

I have NPCs doing logic in their own threads and they make remote calls through me using isplayernpc and onplayertext, now I have been returning 0 so ingame everything is perfect, but I can constantly see the NPCs executing commands in the log and it's become quite a pain, is there anyway around this?

My immediate thought was to disable chatlogging and manually print myself if the player isn't an NPC but this requires effort, is there a way around it?
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#2

Try adding chatlogging 0 to your server.cfg, not sure if that just disables chat or actual command printing as well.

If that doesn't work try logqueries 0
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