[Map] Maze Runner v2.0
#1

So Hello there ppl.
As promised here is the Update of my previous Maze Runner.

So in the previous version you told me that I need to make it look more natural and prettier and larger and so I did,let's go take a look at the new things added:

1. New Location - Map is still at the Las Venturas but just on a different Location.

2. New Maze System - there is no more tall fences that you can see trough they are replaced with walls.Instead of the just passing trough them there is a large number of doors and a lot of them are fake so be careful witch one you pick.

3. Diving -There is a diving section at the end of the map and I need to warn you that your time under water is just about that much that you can't make a mistake so be fast you will have 2 passages left and right one is blocked other one isn't it's just gonna be your luck to pick the right one.

4. Shortcut -There is a shortcut from begging to the end just a strait hall leading to the end but it's hard to see so pay attention.And When I say to the end I mean to the diving section.

5.Larger Map - The map is now a lot bigger and confusing all the walls are the same color so it will be a bit hard to see every passage,my advice is to take it slow.

6. Platform - At the end of the dive when you merge to the top of the water,there will be a winner platform so what are you waiting for give it a try and stand between the 2 winner flames at the top of the platform.

7.*New* Teleport Command - I have created a command that will teleport you to the Maze.

8.*New* FilterScript - This is now a functional Filterscript just add in your Server.cfg (If it doen's work just Copy/Paste it in your Gamemode.).

And that will be all if you find some mistakes or something PM me.
The rest is up to you.

Thank you and Good Luck.

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Links :

Video

Pictures

Download :

CLICK HERE


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Copyrights and Credits to KraMpuS aka EaR3
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#2

I like mazes, i once created a large maze on the airfield in the desert and used the same white fences (as in first version). I couldn't find anything better to use.
I made a script to generate all the lines and then just deleted some of them to make paths.

I can suggest to who ever uses it in server, make some challenge with time limit to pass the maze and maybe win something, extra car slot or whatever.
Then there should be some variations because anyone can learn how to pass this maze.
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#3

U could've used larger objects to cover the entire map,instead of using tons of small wall.Just do a little bit of searching on objects.the amount of objects makes a lot of difference.
Also I can see that the walls are not alligned,so I assume that u don't use coordinates to keep the objects in line.
I suggest u watching some mapping tutorials so u can get some tricks and tips.
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#4

looks like some hard work, good job.
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#5

Quote:
Originally Posted by Mohamed39
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Good Work
Thank you.

Quote:
Originally Posted by VeryTallMidget
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I like mazes, i once created a large maze on the airfield in the desert and used the same white fences (as in first version). I couldn't find anything better to use.
I made a script to generate all the lines and then just deleted some of them to make paths.

I can suggest to who ever uses it in server, make some challenge with time limit to pass the maze and maybe win something, extra car slot or whatever.
Then there should be some variations because anyone can learn how to pass this maze.
Nice.

Quote:
Originally Posted by Venture1997
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U could've used larger objects to cover the entire map,instead of using tons of small wall.Just do a little bit of searching on objects.the amount of objects makes a lot of difference.
Also I can see that the walls are not alligned,so I assume that u don't use coordinates to keep the objects in line.
I suggest u watching some mapping tutorials so u can get some tricks and tips.
Well there were some other plans with the roof of the Maze but not for now I couldn't find anything that would fit for it to use less objects.
And about that coordinates of objects I didn't want to use any guides to keep them in the same line I think that this is more interesting that it gives them a little bit more expression then the one's that are all the same...
But thanks for the advice,I appreciate it.

Quote:
Originally Posted by RogueDrifter
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looks like some hard work, good job.
Thank you very much.
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#6

Quote:
Originally Posted by EaR3
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And about that coordinates of objects I didn't want to use any guides to keep them in the same line I think that this is more interesting that it gives them a little bit more expression then the one's that are all the same...
But thanks for the advice,I appreciate it.
I still have those scripts, but they are only good for South-North and East-West alignment, not for any angle.
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#7

nicely
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#8

Looks very promising, keep it up.
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#9

That's fun.
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#10

Quote:
Originally Posted by dani18
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nicely
Thank you.

Quote:
Originally Posted by AlejandroOrtega
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Looks very promising, keep it up.
Thanks mate.

Quote:
Originally Posted by Astralis
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That's fun.
Yeah it is.
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