23.06.2014, 17:51
Hi everybody. This is codes use for my register and login system:
Now, I want to add a function (select gender): If I choose female, my skin ID is: xxx, if I choose male, my skin ID is: yyy. How can I do? Please help me. Thank so much!
__________________________________________________ _______________________________________________
TRƯỜNG SA & HOАNG SA LА CỦA VIỆT NAM / PARACEL & SPRATLY BELONG TO VIET NAM
Код:
#include <a_samp>
#include <Double-O-Files_2>
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
main()
{
print("\n----------------------------------");
print(" Blank Gamemode DOF2");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Blank Script DOF2");
return 1;
}
enum pInfo
{
pKills,
pDeaths,
pMoney,
pAdmin
}
new PlayerInfo[MAX_PLAYERS][pInfo];
//----------------------
public OnGameModeExit()
{
DOF2_Exit();
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
new file[64];
GetPlayerName(playerid,file,sizeof(file));
format(file,sizeof(file),DOF2_File(file));// Here we get the path from DOF2_File (/Users)
if(DOF2_FileExists(file)) // We check if the player is registered
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Welcome.Please log-in","{FFFFFF}Type your {00FF22}password {FFFFFF}here to log-in","Log-in","Quit");
}
else // If not registered
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"Please register!","{FFFFFF}Type your {00FF22}password {FFFFFF}here to register.","Register","Quit");
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid) // We switch the dialogs
{
case DIALOG_REGISTER: // If dialog_register (id 1) shows up
{
if(!response) Kick(playerid); // If he click on Quit, he will get kicked
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"Please register!","{FFFFFF}Type your {00FF22}password {FFFFFF}here to register.","Register","Quit");
// If he doesn't type anything, the dialog will show again.
if(response) // If he click on Register
{
new file[64]; // We declare the size of the file
GetPlayerName(playerid,file,sizeof(file)); // We get the file name
format(file,sizeof(file),DOF2_File(file)); // We get the path name from DOF2_File, that means from Users folder.
DOF2_CreateFile(file, inputtext); // Creates the file and the password.
DOF2_SetInt(file, "Kills",PlayerInfo[playerid][pKills] = 0); // When the player register his kills will be set to 0, you can change
DOF2_SetInt(file, "Deaths",PlayerInfo[playerid][pDeaths] = 0); // His deaths will be set to 0, you can change
DOF2_SetInt(file, "Money",PlayerInfo[playerid][pMoney] = 1000); // His money will be set to 1000, you can change
DOF2_SetInt(file, "AdminLevel",PlayerInfo[playerid][pAdmin] = 0); // His Admin Level will be set to 0, you can change
DOF2_SaveFile(); // Saves the file.
SetSpawnInfo(playerid, 0, 0, 1722.5123, -1912.7931, 13.5647, 269.15, 0, 0, 0, 0, 0, 0); // Sets where the player will spawn, this coordinates are from the Unity Station in Los Santos
SpawnPlayer(playerid); // After registering, the player will spawn.
}
}
case DIALOG_LOGIN: // If dialog_login (id 2) shows up
{
if(!response) Kick(playerid); // If he click on Quit, he will get kicked.
if(response) // If he click on Log-in
{
new file[64]; // We declare the size of the file
GetPlayerName(playerid,file,sizeof(file)); // We get the file name
format(file,sizeof(file),DOF2_File(file)); // We get the user path from DOF2_File ( folder Users )
if(DOF2_FileExists(file)) // If he is registered
{
if(DOF2_CheckLogin(file,inputtext)) // We check if the password match
{
PlayerInfo[playerid][pKills] = DOF2_GetInt(file,"Kills"); // We load our settings
PlayerInfo[playerid][pDeaths] = DOF2_GetInt(file,"Deaths");
PlayerInfo[playerid][pMoney] = DOF2_GetInt(file,"Money");
PlayerInfo[playerid][pAdmin] = DOF2_GetInt(file,"AdminLevel");
SetSpawnInfo(playerid, 0, 0, 1722.5123, -1912.7931, 13.5647, 269.15, 0, 0, 0, 0, 0, 0); // We set the spawn (Unity Station)
SpawnPlayer(playerid); // The player spawns after log-in
return 1;
}
else // If the password don't match, they will get an error
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Wrong Password!","{F81414}You have typed a wrong password\n{FFFFFF}Type your password here to log-in!","Log-in","Quit");
return 1;
}
}
}
}
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new file[64]; // We declare the size of the file
GetPlayerName(playerid,file,sizeof(file)); // We get the file name
format(file,sizeof(file),DOF2_File(file));// We get the user path from DOF2_File (folder Users)
DOF2_SetInt(file, "Kills",PlayerInfo[playerid][pKills]); // We set/update the players settings.
DOF2_SetInt(file, "Deaths",PlayerInfo[playerid][pDeaths]);
DOF2_SetInt(file, "Money",PlayerInfo[playerid][pMoney]);
DOF2_SetInt(file, "AdminLevel",PlayerInfo[playerid][pAdmin]);
return 1;
}
public OnPlayerSpawn(playerid)
{
GivePlayerMoney(playerid, PlayerInfo[playerid][pMoney]);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo[killerid][pKills]++;
PlayerInfo[playerid][pDeaths]++;
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
__________________________________________________ _______________________________________________
TRƯỜNG SA & HOАNG SA LА CỦA VIỆT NAM / PARACEL & SPRATLY BELONG TO VIET NAM


