13.06.2014, 01:12
wanted help from you to create a system that when the player shooting someone with a rocket up close and decrease the damage it possible? tried to do so it worked to lessen the damage of the sniper bazooka not giving ta: S.
pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)
{
if (weaponid == 34)//We check whether the player is with a sniper ...
{
new Float:fX,Float:fY,Float:fZ;
GetPlayerPos(playerid, fX, fY, fZ);//We will store the position of the shooter.
if (IsPlayerInRangeOfPoint(damagedid, 50.0, fX, fY, fZ))//Check if the player who took the damage is within 20 meters from the shooter.
{
new Float:health;
GetPlayerHealth(damagedid, health);
SetPlayerHealth(damagedid, health - 1.0);
}
}
if (weaponid == 36)//We check whether the player is with a bazooka
{
new Float:fX,Float:fY,Float:fZ;
GetPlayerPos(playerid, fX, fY, fZ);//We will store the position of the shooter.
if (IsPlayerInRangeOfPoint(damagedid, 20.0, fX, fY, fZ))// Check if the player who took the damage is within 20 meters from the shooter.
{
new Float:health;
GetPlayerHealth(damagedid, health);
SetPlayerHealth(damagedid, health - 1.0);
}
}
return 1;
}